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Dragon Age 3: Inquisition’ director responds to dual-wielding warrior request


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#1
x-aizen-x

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Mike Laidlaw has provided a response in regards to one of the most requested features in the upcoming cross-generation multiplatform video game, “Dragon Age 3: Inquisition.” In an exchange that occurred from Twitter through Dec. 4, a fan asked if there is a chance if dual-wielding warriors could return in the sequel.
"We're looking at it, but I wouldn't say the prognosis is great at the moment. It's a hotly requested feature, though, so, in time."
- Mike Laidlaw

Pleeeaaassseeeee I need it. I really hope their able to add it in DAI. A duel welding + qunari inquisitor = A new level of badassery x 7

Any ideas on what problems they might be having?

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Modifié par x-aizen-x, 08 décembre 2013 - 10:09 .


#2
Giga Drill BREAKER

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x-aizen-x wrote...

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Whats the sword on the left?

#3
Ieldra

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I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).

#4
x-aizen-x

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Ieldra2 wrote...

I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).



OOOOOOOO. They said its a high request from fans. If they did add it do you think they'd have to cut other content.

#5
stephee

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sword on the left is Maric's blade from return to ostagar dlc

#6
Rawgrim

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I can live with this. No problem at all. But I do hope they don`t force my rogue to dual wield in this game. If I want my rogue to use 1 sword, the game shouldn`t just give me an extra blade.

#7
Rawgrim

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Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

#8
x-aizen-x

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Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...


OMG I was arguing with some1 about that while ago. he kept saying the sword was magic and that it was actually summoning the random rocks like you said. But I thought it was just a super heavy great sword that smashing into the ground caused the rocks to crack and break up. if is a magic sword than im fine with it and I actually kind of the like it. It would go good with a qunari. but if it does not have any magical rock summoning powers then it does not make sense because that would mean that the sword is very very heavy and that also means the inquisitor would have to have super strength.

#9
Wissenschaft

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Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

 

And yet its almost as ridiculous. lol

Dual Wielding isn't a paractical fighting style in real life.

Modifié par Wissenschaft, 08 décembre 2013 - 10:33 .


#10
TeamLexana

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Ieldra2 wrote...

I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).


I think they did it in DA2 so that the classes all felt really unique and having a warrior and a rogue have the same fighting style took away from that. I don't know what they are gonna do in DAI though.

#11
TeamLexana

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Wissenschaft wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

 

And yet its almost as ridiculous. lol

Dual Wielding isn't a paractical fighting style in real life.


I probably wouldn't fight anything in real life, sooooo..... yeah...... don't care, lol. :P

#12
x-aizen-x

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TeamLexana wrote...

Wissenschaft wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

 

And yet its almost as ridiculous. lol

Dual Wielding isn't a paractical fighting style in real life.


I probably wouldn't fight anything in real life, sooooo..... yeah...... don't care, lol. :P


does the sword actually summon rocks or just is really heavy and smashes into the ground

#13
Magdalena11

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I've played through as a dual wield warrior and with Alistair respecced as one when I played a s&s. They can inflict a lot of damage but I think a rogue does it better. It's only when the critical hits and speed kick in that dual wield really shines. I'm OK with keeping the dual wield a rogue talent.

#14
TurretSyndrome

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Ieldra2 wrote...

I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).


This seems to be the most popular thing to say these days. Honestly, what doesn't? If they make this an excuse every single time players ask for something, the end result is going to be something pretty shallow. It's upto them whether they want to provide gamers the freedom to choose the play style they want, or force them into using only one type of weapon the entire game(DA 2). 

I play Dragon Age mostly(if not completely) for story, a lot of others don't. A lot of others want some freedom in trying out different weapons and skills and then stick with something. One's character does not need to be a chess piece with set moves. A 4-party combat system should not be the cause of lack of any further depth in character customization.

Modifié par TurretSyndrome, 08 décembre 2013 - 11:10 .


#15
First Degree Mordor

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Magdalena11 wrote...

I've played through as a dual wield warrior and with Alistair respecced as one when I played a s&s. They can inflict a lot of damage but I think a rogue does it better. It's only when the critical hits and speed kick in that dual wield really shines. I'm OK with keeping the dual wield a rogue talent.

I totally agree with this. The heavier armor warriors wear slows you down significantly, and it's hard to balance the damage output with the long swing times. I've played as a dual-wield warrior, but was much more satisfied as a rogue.

I don't know, I guess it doesn't really matter to me either way. But, for everyone who is eager to see this again, I hope you guys get what you're wishing for!

#16
Wulfram

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I'd rather have less dual wielding than more.

#17
shepisavanguardgetoverit

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x-aizen-x wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...


OMG I was arguing with some1 about that while ago. he kept saying the sword was magic and that it was actually summoning the random rocks like you said. But I thought it was just a super heavy great sword that smashing into the ground caused the rocks to crack and break up. if is a magic sword than im fine with it and I actually kind of the like it. It would go good with a qunari. but if it does not have any magical rock summoning powers then it does not make sense because that would mean that the sword is very very heavy and that also means the inquisitor would have to have super strength.


OR HE IS AN ARCANE WARRIOR!

Probably not true but I can hope can't I?

#18
TeamLexana

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Magdalena11 wrote...

I've played through as a dual wield warrior and with Alistair respecced as one when I played a s&s. They can inflict a lot of damage but I think a rogue does it better. It's only when the critical hits and speed kick in that dual wield really shines. I'm OK with keeping the dual wield a rogue talent.


I felt the same way but I know peeps love the DW Warrior so I wouldn't want to discourage their choice. I personally never used the DW Warrior because I thought the Rogue was better at it in every single way.

#19
Giga Drill BREAKER

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Screw dual wielding I want Triple wielding.

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#20
philippe willaume

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Magdalena11 wrote...

I've played through as a dual wield warrior and with Alistair respecced as one when I played a s&s. They can inflict a lot of damage but I think a rogue does it better. It's only when the critical hits and speed kick in that dual wield really shines. I'm OK with keeping the dual wield a rogue talent.


yes you are right  but iThat is really has more to do with the implementation than the concept it self.
If we look at things this way how comes the rogue daggers in DA:2 does significantly more damage than a two handed sword and so on.

as long as the rogue and the warrior difference are only based on flavour and not significantly different mechanic, the DW warrior vs DW  rogue is always gong to cause that type of questions and really create the difficulty of game implementation.

I am not interested in playing one, but if peoples are why not have it?

philippe

#21
dreamgazer

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Magdalena11 wrote...

I'm OK with keeping the dual wield a rogue talent.


This.

#22
MisterJB

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DinoSteve wrote...

Screw dual wielding I want Triple wielding.

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Septuple wielding!


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#23
Secretlyapotato

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MisterJB wrote...

DinoSteve wrote...

Screw dual wielding I want Triple wielding.

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Septuple wielding!


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I just spent 10 minutes trying to figure out how to put that exact same image on here. >.<

Modifié par Secretlyapotato, 08 décembre 2013 - 12:26 .


#24
Vilegrim

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Wissenschaft wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

 

And yet its almost as ridiculous. lol

Dual Wielding isn't a paractical fighting style in real life.


Yes, yes it was, Mushashi did it, and explains how, the Nito-Waza school of kendo is centered around it, as is the Niten-Ichi-ryu school, in europe it occured in judicial matches to settle disputes, duels, Mancilino school of late medieval fencing (dual long sword, sometimes long sword and cinquedea)  , the Bolognase traditions (tho they tended two wards long sword and dagger)

As a battle filed technique it is questionable, as it would make formations very hard to maintain, and a shield has far more utility, but for skirmishs and duels it is perfectly possible. Schola Gladiatoria has some videos on the subject on youtube as well.   For the setting we are working with, a small band of heros rather than a shield wall or pike tertio formations, a more dueling style of combat makes perfect sense.

#25
badboy64

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dreamgazer wrote...

Magdalena11 wrote...

I'm OK with keeping the dual wield a rogue talent.


This.

Same here. Never used it in DA:O as I hated my warrior being stunned alot by spamming archers so I played as a 2-handed sword. That is the way I will play it in DA:I too.