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Dragon Age 3: Inquisition’ director responds to dual-wielding warrior request


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106 réponses à ce sujet

#26
esper

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MisterJB wrote...

DinoSteve wrote...

Screw dual wielding I want Triple wielding.

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Septuple wielding!


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I was waiting for someone to do this:wizard:

#27
ShaggyWolf

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Nailed it, Vilegrim :)

I'd like to see dual wielding return as an option for warriors too.

#28
wright1978

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Shame if it doesn't make it into the game. I loved the dual wielding warrior in DAO. Rarely played warrior class in DA2 because of lack of dual wielding option.

Modifié par wright1978, 08 décembre 2013 - 02:23 .


#29
Afro_Explosion

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Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demo

#30
Nharia1

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You know if you do it right... you can play as a Dual Wielding Rouge but acting as a tank just like a warrior... or maybe I'm just crazy.... O.o would that make all of my play-throughs invalid?

Modifié par Nharia1, 08 décembre 2013 - 04:03 .


#31
The Elder King

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mx_keep13 wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demo

He didn't said that. He said that there might be an explanation for the shield bash ability, and that the skill was Overpower on purpose in the demo (like firestorm he dealt over 1k of damage), and that the party was far stronger that the enemies to not let a possible defeat interrupt the demo, but he never said that the shield bash on the gate was a placeholder. 

#32
QueenPurpleScrap

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I didn't mind the rock-summoning greatsword. I kind of liked it, actually. It makes as much sense to me as Fenris bashing the ground hard enough for the vibrations to knock people down around him. *shrug*
I like the idea of dual wielding being a combination of long and short blades. Let's face it, as much as I liked to equip my dwarf or even my elf with Starfang and Maric's sword that was as much for the amusement value as it was damage. Sword tips dragging the ground behind them and then they're whipping around with pointy sticks as tall or taller than they are, LOL.

I don't mind DW staying as a rogue talent. I don't really have a preference. BTW, as far as animations go, wouldn't the heavier armor have to be considered? But I would like it varied up from DA2. A mace and dagger, 2 short axes, a longsword or shortsword and dagger, a short sword and whip . . . .

What I definitely want is the return of archery to the warrior. I can see where crossbows might be more suitable to a warrior because of the strength requirement but I really missed them in DA2. I always outfitted Alistair, Sten and Oghren with some archery skills. I didn't want those lollygaggers lazing around until the enemy got close. I wanted those malingerers shooting bolts into those bandits and darkspawn and thinning their ranks.

#33
ElitePinecone

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x-aizen-x wrote...

Ieldra2 wrote...

I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).



OOOOOOOO. They said its a high request from fans. If they did add it do you think they'd have to cut other content.

I'm not really sure but it could be a technical (hardware) limit rather than necessarily a content one. As in, there's only so many animations that can be stored in memory at the same time (so that they're there when the player uses them, or when the companions use them, etc) and maybe they've chosen to really go crazy with animations for the existing classes. If they've already roughly worked out the total animation workload and got it all within the console limits, then yes adding new stuff would probably mean cutting other things out. 

In ME3 they were pushing the console memory limit so much that they needed to disable weapon holstering entirely in combat areas - the animations to holster/unholster guns just wouldn't fit. That's the sort of technical challenges they have with the PS3 and Xbox 360, it's getting extremely tough to juggle everything.

We've already seen that they're making unique animations for when the Inquisitor is walking up hills and through mud and stuff, so it might just be that dual-wielding warriors aren't on the list of priorities. Even though it's a fan-requested feature, perhaps the costs of putting it in might be seen as too high (especially if it wasn't in the existing plan, and if they'd need to cut other stuff or compromise their deadlines to make it happen).

#34
Afro_Explosion

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hhh89 wrote...

mx_keep13 wrote...

Rawgrim wrote...

Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...

Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demo

He didn't said that. He said that there might be an explanation for the shield bash ability, and that the skill was Overpower on purpose in the demo (like firestorm he dealt over 1k of damage), and that the party was far stronger that the enemies to not let a possible defeat interrupt the demo, but he never said that the shield bash on the gate was a placeholder. 

In short:
* It's a demo. Progress was sped up for the sake of being a demo-- including getting into the keep, which would likely not be as simplistic as presented when you're actually playing the game. Don't read into it as being more than it is.
* We have not said that this is how you get into keeps. Nor have we said that this is something Cassandra can do, but nobody else can. Just because we haven't shown something doesn't mean it doesn't exist-- so don't panic, expecting us to start talking about abilities sooner than we intend to.
* Even if "shield bashing a door" is in the final game (which it is not guaranteed to be), it need not end up being as it was in the demo... or, if it is, it might end up being something only useable on specific doors and not necessarily on the gates of a keep. Which, again, demo.
And before someone goes "why would you have a demo that doesn't demo things as they actually are in the final game?" ...one, because it's pre-alpha. Two, because it's a demo we're showing, and not a playable demo-- we speed things up so it's watchable; we're aiming for representative look-and-feel, nothing more.
I know that this kind of over-analysis is something people on forums like to do (I remember the incredible amounts of alarm that accompanied fans analyzing the brief encounter with the prisoner in a cage in the Ostagar demo, picking it apart as if that one encounter represented how quests would be in the entire game, etc. etc.) but don't let your extrapolations get out of hand. Offering feedback is great, but please offer it with what's been said above in mind. Thanks.

#35
Ieldra

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TurretSyndrome wrote...

Ieldra2 wrote...

I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).

This seems to be the most popular thing to say these days. Honestly, what doesn't? If they make this an excuse every single time players ask for something, the end result is going to be something pretty shallow. It's upto them whether they want to provide gamers the freedom to choose the play style they want, or force them into using only one type of weapon the entire game(DA 2). 

I play Dragon Age mostly(if not completely) for story, a lot of others don't. A lot of others want some freedom in trying out different weapons and skills and then stick with something. One's character does not need to be a chess piece with set moves. A 4-party combat system should not be the cause of lack of any further depth in character customization.

There's always a list of desirable features that don't get implemented because they weren't high enough on the priority list, and in the end the DW style for warriors is unusual enough to count as "extra". Not that I wouldn't like it - in fact, if it was available I'd prefer it for a warrior PC - but if it doesn't happen I'll shrug and move on. 

#36
ghostzodd

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NOOOOOO! I loved my dual wielding warrior Guin in DAO

#37
Killdren88

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Day 1 DLC confirmed . Dual wielding warriors pack. Yours for only1200 Bioware points.

#38
ghostzodd

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Killdren88 wrote...

Day 1 DLC confirmed . Dual wielding warriors pack. Yours for only1200 Bioware points.


Lol, I thought day one DLC for Bioware is usually a character

#39
Guest_Aotearas_*

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DinoSteve wrote...

x-aizen-x wrote...

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Whats the sword on the left?


Maric's Sword, from the Return to Ostagar DLC.
Alternatively, it could be a modded content item seeing how the second picture is clearly showcasing the dualwield greatswords mod.

#40
Laughing_Man

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I preffer dual wielding warrior to one swinging around massive steel constructs.
Looks much more plausible and no less deadly, and with two weapons you can have wide arcs and slashes as well, so essentialy, it does everything a giant TH weapon wielder does, only better.

#41
Jozape

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I have no problem with the option to dual wield, but I better not see any of my enemies dual wielding if the option becomes available.

#42
Guest_Guest12345_*

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Hmm, I think dual-wielding should be different for rogues and warriors. I am not a fan of weapon restrictions, but for instance, I don't want to see warriors dual wielding daggers and I don't want to see rogues dual-wielding axes. So I think if they can be fit to work within their classes, then I have no problem with this.

#43
TK514

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The less dual wielding, the better. I'd suggest they remove it from rogues as well, but I recognize we need a fantasy midway point between the melee warrior and the pure ranged mage, so I'll accept rogues as the 'either' option.

#44
ghostzodd

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TK514 wrote...

The less dual wielding, the better. I'd suggest they remove it from rogues as well, but I recognize we need a fantasy midway point between the melee warrior and the pure ranged mage, so I'll accept rogues as the 'either' option.


That doesn't make sense to remove it from rogues :mellow:

#45
Dutchess

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Dual wield was the coolest type of warrior in DAO. I would like it back.

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#46
Dabrikishaw

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Hopefully it comes back.

#47
Vilegrim

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TK514 wrote...

The less dual wielding, the better. I'd suggest they remove it from rogues as well, but I recognize we need a fantasy midway point between the melee warrior and the pure ranged mage, so I'll accept rogues as the 'either' option.


lets completly remove a real word combat technique employed by various cultures with completly seperate martial traditions across various  historical periods...lets remove bows as well.

#48
Vulpe

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MisterJB wrote...

DinoSteve wrote...

Screw dual wielding I want Triple wielding.

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Septuple wielding!


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Why do people always think of swords when they hear of dual wielding warriors ?

There is always the option of wielding two axes and it doesn't require that much finesse and skill as wielding two swords.While wielding two swords at the same time was pretty uncommon, axes were more user friendly.

#49
The Elder King

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@mr_keep13: I read Gaider's post. He didn't say that the animation of shield bash is a placeholder. He said that it might not be present in the final game. That would mean that they decide to scrap it during development.

#50
DRTJR

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I would very much like to pick my dominant hand of my inquisitor, but THAT is very much a want not need. but it would be easy to see it happening if Warriors can duel wield.