MisterJB wrote...
DinoSteve wrote...
Screw dual wielding I want Triple wielding.
Septuple wielding!
I was waiting for someone to do this:wizard:
MisterJB wrote...
DinoSteve wrote...
Screw dual wielding I want Triple wielding.
Septuple wielding!
Modifié par wright1978, 08 décembre 2013 - 02:23 .
Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demoRawgrim wrote...
Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...
Modifié par Nharia1, 08 décembre 2013 - 04:03 .
He didn't said that. He said that there might be an explanation for the shield bash ability, and that the skill was Overpower on purpose in the demo (like firestorm he dealt over 1k of damage), and that the party was far stronger that the enemies to not let a possible defeat interrupt the demo, but he never said that the shield bash on the gate was a placeholder.mx_keep13 wrote...
Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demoRawgrim wrote...
Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...
I'm not really sure but it could be a technical (hardware) limit rather than necessarily a content one. As in, there's only so many animations that can be stored in memory at the same time (so that they're there when the player uses them, or when the companions use them, etc) and maybe they've chosen to really go crazy with animations for the existing classes. If they've already roughly worked out the total animation workload and got it all within the console limits, then yes adding new stuff would probably mean cutting other things out.x-aizen-x wrote...
Ieldra2 wrote...
I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).
OOOOOOOO. They said its a high request from fans. If they did add it do you think they'd have to cut other content.
In short:hhh89 wrote...
He didn't said that. He said that there might be an explanation for the shield bash ability, and that the skill was Overpower on purpose in the demo (like firestorm he dealt over 1k of damage), and that the party was far stronger that the enemies to not let a possible defeat interrupt the demo, but he never said that the shield bash on the gate was a placeholder.mx_keep13 wrote...
Dont worry about it gaider said those over the top animations(like cassandra bashing a gate) were placeholders or things to speedup the demoRawgrim wrote...
Still...I`d like dual-wielding alot more than that rock-summoning greatsword we see in the demo...
There's always a list of desirable features that don't get implemented because they weren't high enough on the priority list, and in the end the DW style for warriors is unusual enough to count as "extra". Not that I wouldn't like it - in fact, if it was available I'd prefer it for a warrior PC - but if it doesn't happen I'll shrug and move on.TurretSyndrome wrote...
This seems to be the most popular thing to say these days. Honestly, what doesn't? If they make this an excuse every single time players ask for something, the end result is going to be something pretty shallow. It's upto them whether they want to provide gamers the freedom to choose the play style they want, or force them into using only one type of weapon the entire game(DA 2).Ieldra2 wrote...
I suspect the problem is that they'd have to create a full set of extra animations for the DW warrior, and that's not cheap in two ways: it costs time and money to make and there's limited space for animations on the consoles (at least the older ones, I don't know about next-gen).
I play Dragon Age mostly(if not completely) for story, a lot of others don't. A lot of others want some freedom in trying out different weapons and skills and then stick with something. One's character does not need to be a chess piece with set moves. A 4-party combat system should not be the cause of lack of any further depth in character customization.
Killdren88 wrote...
Day 1 DLC confirmed . Dual wielding warriors pack. Yours for only1200 Bioware points.
Guest_Aotearas_*
DinoSteve wrote...
x-aizen-x wrote...
Whats the sword on the left?
Guest_Guest12345_*
TK514 wrote...
The less dual wielding, the better. I'd suggest they remove it from rogues as well, but I recognize we need a fantasy midway point between the melee warrior and the pure ranged mage, so I'll accept rogues as the 'either' option.
TK514 wrote...
The less dual wielding, the better. I'd suggest they remove it from rogues as well, but I recognize we need a fantasy midway point between the melee warrior and the pure ranged mage, so I'll accept rogues as the 'either' option.
MisterJB wrote...
DinoSteve wrote...
Screw dual wielding I want Triple wielding.
Septuple wielding!