Huge_Beaver wrote...
Pre-order as soon as it becomes available.
Me too. Right now it's the ONLY game coming out in 2014 that I actually want to play.
Huge_Beaver wrote...
Pre-order as soon as it becomes available.
Guest_The Mad Hanar_*
Well, obviously predictions must be confirmed first. It simply seems very predictable at this point.Zatche wrote...
Mr Massakka wrote...
Many stories sound very interesting, even just teased or in summary: DA2 and the mage/templar conflict, or that everything you have ever done in Mass Effect leads up to the Reapers' arrival for example. In comparison, the opening of evil magic portals everywhere is kind of an ass-pull after the Blight and is only vaguely continuing what happened in DA2.
Good thing that you hold to the word of trusty BioWare so highly. Never would they make false accouncements...
That is not really the point of discussion right now. I am just saying that the overarching story is about as interesting and unique as rescuing the princess from the evil sorcerer.
The magical portals are not interesting by themselves, no. The mystery behind who is responsible for the veil tears could be intriguing. Still not sure.
But, you also said the story is predictable. My main point was we don't know to say one way or another.
Modifié par Mr Massakka, 08 décembre 2013 - 06:24 .
Modifié par Ukki, 08 décembre 2013 - 06:28 .
After seeing the leaked footage, I think "Dragon Age: Inquisition" looks interesting.Darth Death wrote...
Based on info we know about & footage we've seen, how do you feel about DAI?
Modifié par Vort3xX, 08 décembre 2013 - 06:37 .
Fast Jimmy wrote...
I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.
Modifié par motomotogirl, 08 décembre 2013 - 07:07 .
Fast Jimmy wrote...
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.
Nefla wrote...
Well I'm going to buy it no matter what because BW was awesome enough to give fans race options again, but there are some things I'm wary about. The small part of dialogue we were shown was not promising IMO. There were no investigate options such as details of what happened, how many enemies there are, why are they attacking, etc...just a short line of dialogue to you and a choice with a short line of dialogue in response. I hope conversations are not like this at all and have substance. I'm afraid of them streamlining and hand holding even more than before to appeal to casual players. Maybe when more info and footage comes out my fears will be put to rest.
I do really like what I'm hearing about the much bigger more open world though.
Modifié par esper, 08 décembre 2013 - 07:17 .
Fast Jimmy wrote...
I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.
I guess that is life.Fast Jimmy wrote...
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.
Modifié par Deadmac, 08 décembre 2013 - 07:29 .
Fast Jimmy wrote...
I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.
I'm not sure how true my point is to Dragon Age, but you do still have an interesting point either way. I would argue, however, that this would have happened regardless of the changing design philosphies. There were people who loved DA:O's story, but didn't like the slowness of its combat.
Modifié par Fast Jimmy, 08 décembre 2013 - 07:25 .
Very good point.Fast Jimmy wrote...
It becomes unfortunate, simply because fans cannot predict with any level of certainty what a DA game even is, let alone the quality of said game. That's just unfortunate.