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So, how do people feel about DAI thus far?


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#76
Cyberstrike nTo

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Huge_Beaver wrote...

Pre-order as soon as it becomes available.



Me too. Right now it's the ONLY game coming out in 2014 that I actually want to play.

#77
Hellion Rex

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This is how I feel.

http://youtu.be/h-LbvFckptY?t=59s

#78
Guest_The Mad Hanar_*

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Redbox order.

Will buy it if it's good; will skip it if it's not.

#79
MarchWaltz

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Pre-order of collectors edition as soon as it becomes available.

#80
Stalker

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Zatche wrote...

Mr Massakka wrote...

Many stories sound very interesting, even just teased or in summary: DA2 and the mage/templar conflict, or that everything you have ever done in Mass Effect leads up to the Reapers' arrival for example. In comparison, the opening of evil magic portals everywhere is kind of an ass-pull after the Blight and is only vaguely continuing what happened in DA2.

Good thing that you hold to the word of trusty BioWare so highly. Never would they make false accouncements...

That is not really the point of discussion right now. I am just saying that the overarching story is about as interesting and unique as rescuing the princess from the evil sorcerer. 


The magical portals are not interesting by themselves, no. The mystery behind who is responsible for the veil tears could be intriguing. Still not sure.

But, you also said the story is predictable. My main point was we don't know to say one way or another.

Well, obviously predictions must be confirmed first. It simply seems very predictable at this point.

Modifié par Mr Massakka, 08 décembre 2013 - 06:24 .


#81
Mr.House

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Looks interesting.

#82
Uccio

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Hard to say at this moment. What I have seen though worries me. That DA2 awesome combat seems to stay with hulk cassandra smashing gates and breaking grounds. Pulling down castle walls. Apparently there is also no discussion outside homebase which also points out to the Awesome Combat ™, which obviously means more hack´n slash and less rpg. Oversized weapons and funky outfits seem to make a comback too, for some reason. So overall, not good.

Modifié par Ukki, 08 décembre 2013 - 06:28 .


#83
The Flying Grey Warden

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My avatar sums it up.

#84
ThatGamerWithSouvlaki285

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Cautiously optimistic. Waiting for more info.

#85
Deadmac

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Darth Death wrote...
Based on info we know about & footage we've seen, how do you feel about DAI?

After seeing the leaked footage, I think "Dragon Age: Inquisition" looks interesting.

I am now concerned about something else... During the past twelve to twenty four months, Electronic Arts has blotched three to four title releases. 'SW: TOR', 'Sim-City', 'Battlefield 4', and 'NBA Live 2014' had serious setbacks. On top of their recent conundrums, Electronic Arts has won 'Worse Company in America' for two years. Electronic Arts was involved in three separate lawsuits, which they ended up settling outside of court. If you add all of this stuff up, while including the Mass Effect and Dragon Age aftermath, I think BioWare/EA needs "Dragon Age: Inquisition" to be a success.

When BioWare was an independent company, they created some of the best rpgs in history. Even though "Dragon Age: Origins" and "Dragon Age: Awakenings" were created after the buyout, I think they represented the last time BioWare did anything successful. I use to love this company. I want to love this company.

While I do think "Dragon Age: Inquisition" looks great, I cannot help but think that another shoe is going to drop. DLC? DRM? Bugs? Etc..?

I want "Dragon Age: Inquisition" to turn me back into a raving fan.

"Dragon Age: Origins" + "Dragon Age II" + "Skyrim" = "Dragon Age: Inquisition"?

BioWare has an epic hill to climb.

#86
Mike3207

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A bit on the fence. I'll likely listen to reviews after the game comes out, possibly go the rental path. I don't see paying full price at this time.

#87
Vort3xX

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I don't feel a thing and certainly not excited, that goes for all games nowadays so time for the usual wait and see approach also this years game releases have only reinforced how i feel about getting excited because far too many games i wanted turned out to be utter piece of sh!t games and in worst case not even playable which maybe even remains that for a long ass time.

Modifié par Vort3xX, 08 décembre 2013 - 06:37 .


#88
Medhia Nox

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I am excited about the Keep, the occasional timed quest, the semi-open world, what I've seen in the combat, top down slow-mo tactical mode, multiple types of keep, quests that change the environment (the gas vents quest), and Agents (and probably more I can't think of).

#89
Vaedaku

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I'm not quite sure yet. It's too early to say if I like the direction it's heading in, I don't really have enough information. Regardless of what I end up thinking about it, though, I'm definitely buying it, because A, I don't like deciding a game is good or sucks before I play it, and B, Dragon Age so far has at least kept me interested so far, so even if things flop for Inquisition there will probably be at least one or two things in it to keep me playing it. So far that's been the companions. Even if I think they and the conversations with them weren't handled as well as they should have been in DA2, I was still pretty drawn to them.

One thing I do like, but won't make a whole opinion on until I get my hands on the game, is the new (updated, in other words) graphics. Hopefully they won't strain my computer, considering I have a thing for putting games on all the high settings. I'm kind of in an argument with myself over whether it will be a good thing for character creation, but I'm staying hopeful.

No matter what though, if the price is something I can afford I'm pre-ordering it. If it turns out to be a disappointment to me, I'll be more worried over the game than how much money I lost, I bet. As far as it goes with game series that I have some form of high trust/respect in, money matters don't worry me much unless they're nearing $100.

#90
Fast Jimmy

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I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.

I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.

#91
sandalisthemaker

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I loved both games, so I am pretty sure Inquisition will be a game that I can twerk to as well.
So I feel good about it.

#92
CuriousArtemis

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Fast Jimmy wrote...

I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.

I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.


This is actually a very good point :? I do feel like a lot of what I loved about DA2 is being dialed back to appeal to DA:O fans. And I'm sure DA:O fans feel the same way. DA:O and DA2 were so different and absolutely appealed to different people. I have a friend who is playing DA2 and loving it, and she asked about DA:O, if it's any good. I said it's pretty good, but the main character doesn't have a voice like in DA2. She was immediately turned off and said she wouldn't buy it. So that's a totally different type of fan versus one who perhaps heard Hawke's voice in DA2 and was immediately turned off, missing his/her silent protagonist. Just a small example.

STILL -- I'm very excited about the game. And we still know so little. Plus I am the type of fan who has enjoyed every BW game she's played so far, with the two most recent (ME3 and DA2) being my faves. So I'm definitely excited. (If a little scared, again, that they're taking away some of the things I loved.)

Modifié par motomotogirl, 08 décembre 2013 - 07:07 .


#93
Nefla

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Well I'm going to buy it no matter what because BW was awesome enough to give fans race options again, but there are some things I'm wary about. The small part of dialogue we were shown was not promising IMO. There were no investigate options such as details of what happened, how many enemies there are, why are they attacking, etc...just a short line of dialogue to you and a choice with a short line of dialogue in response. I hope conversations are not like this at all and have substance. I'm afraid of them streamlining and hand holding even more than before to appeal to casual players. Maybe when more info and footage comes out my fears will be put to rest.

I do really like what I'm hearing about the much bigger more open world though.

#94
Darth Death

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Fast Jimmy wrote...

I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.


I did extrapolate awhile back this sort of 'division' would happen inevitably. Interesting though you've mentioned it, for it's indeed the case.  

#95
esper

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Nefla wrote...

Well I'm going to buy it no matter what because BW was awesome enough to give fans race options again, but there are some things I'm wary about. The small part of dialogue we were shown was not promising IMO. There were no investigate options such as details of what happened, how many enemies there are, why are they attacking, etc...just a short line of dialogue to you and a choice with a short line of dialogue in response. I hope conversations are not like this at all and have substance. I'm afraid of them streamlining and hand holding even more than before to appeal to casual players. Maybe when more info and footage comes out my fears will be put to rest.

I do really like what I'm hearing about the much bigger more open world though.


From the context of the video I just think there isn't time to press for the answer yet.

From what I could gather they already know who the red templars are, they know they are attacking the city and the keep, so that gives us an idea of the size, and it seemed like the Inqusitor was informed of these things beforehand. It was not like anyone in the group seemed surprised by the attack and the Liutenant seemed to expect the Inqustor.

Modifié par esper, 08 décembre 2013 - 07:17 .


#96
Zatche

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Fast Jimmy wrote...

I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.

I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.


The most vocal proponents of any preference are also the most firmly stanced in their opinion. Perhaps the majority of fans, the lurkers on the forums, are more open and flexible as to what they want in a video game and may not be as disappointed.

I'm not sure how true my point is to Dragon Age, but you do still have an interesting point either way. I would argue, however, that this would have happened regardless of the changing design philosphies. There were people who loved DA:O's story, but didn't like the slowness of its combat.

#97
Deadmac

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Fast Jimmy wrote...
I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.

I guess that is life.

Before the existence of public forums, the impact of diverse opinions and tastes was at a minimum. Since our opinions and tastes were only shared with a tiny group of people, society had casually tolerated the idea of diversity and variety. Once public online forums had surfaced, people started to break into 'like minded' groups. People became shocked and appalled by the level of diversity. Instead of trying to tolerate our diverse nature, society is slowly adopting socialism to control public opinion.

Modifié par Deadmac, 08 décembre 2013 - 07:29 .


#98
esper

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Fast Jimmy wrote...

I do find it pretty unfortunate that people in this thread have expressed both hope and dismay about completely opposite features. People are afraid the combat looks to fast like DA2, while others are afraid it will be too slow like DA:O. People are thinking the dialogue wheel will mean we will be stuck with little control over the PC like in DA2, while others are saying they dislike the more neutral (soulless to some) voice. People are sad to see the "same old save the world from demon portals opening" plot while others are glad the small scale story of DA2 isn't coming back.

I realize that equates to "different people like different things" but it's a shame that the constantly changing design philosophies of the series has practically set up large groups of the fanbase to not having features and styles that a previous game strived for. If you played DA:O and DA2 and have strong feelings about any features from either game, there's a very good chance that DA:I will disappoint on some front, simply because there are so many conflicting preferences already presented in the series.


It was always going to be like that no matter what. Since the fan base have been split into two for a long time. It will be curious to see if both sides cna be convinced to try.

I know that I have personally moved from pre-order, to extremely on the fence. The funny thing is that I feel that they are cathering to neither da:o nor da2, but some sort of third concept, which is so far a little too open-worldly for my personal taste.

(No, level scaling, no health regen, giant open areas is not something from either game)

#99
Fast Jimmy

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I'm not sure how true my point is to Dragon Age, but you do still have an interesting point either way. I would argue, however, that this would have happened regardless of the changing design philosphies. There were people who loved DA:O's story, but didn't like the slowness of its combat.


True, but instead of tweaking a few things in the formula and keeping most things the same, the DA team gave a very different game with DA2. It shares a setting and some basic RPG elements, but there were some very radical departures in how things were implemented from one to the next. I feel like Fable 3 and Kingdoms of Amalur have more in common with each other than DA:O and DA2 did.

It becomes unfortunate, simply because fans cannot predict with any level of certainty what a DA game even is, let alone the quality of said game. That's just unfortunate.

Modifié par Fast Jimmy, 08 décembre 2013 - 07:25 .


#100
Deadmac

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Fast Jimmy wrote...
It becomes unfortunate, simply because fans cannot predict with any level of certainty what a DA game even is, let alone the quality of said game. That's just unfortunate.

Very good point.

"Dragon Age: Origins" and "Dragon Age II" makes the franchise feel schizophrenic. As a result of both games being drastically different, the fanbase has been literally split in two. "Dragon Age" feels like two different franchises slammed together.