Overall - I'm very, very happy with what we've seen so far.
I think despite all the extra development involved and having to created RPG elements from scratch, moving over the Frostbite engine was the right choice. It *looks* great, even in a poor quality gameplay vid. I love the openness. The detail. And with developer comments saying their more current builds look even better... I can't wait to see how a forest or a swamp will look like.
I like the feel of the combat, the pacing and attacks look good, but I'm on the fence with the "cratering" finishing blows. For spells it looks great but for melee attacks it feels a bit much. Maybe it just needs to be scaled back a bit. But I do like the destructible environments and even the gate bashing didn't bother me.
The Agents system seems promising, multiple (and tailorable) strongholds and I'm very curious to see how the new crafting system is going to work.
The one change that I'm on fence about is the move to a much more resource-management based game. This will be the biggest departure gameplay-wise from the previous DAs. Given that it's an open-world(ish) game and there are significant distances to trek to get to places. Is there fast travel? How (and how often) you have replenish your resources is going to be important.
But I think multiple races is what really sealed the deal for me. Initially when announced the game and humans were going to be the only race - that was *one* thing I was really disappointed to hear. It wasn't a dealbreaker, but it was... a letdown. But now - we have our elves, dwarves and even the qunari. And from the early renders they've shown - they look pretty good! And they've been teasing a wide range of character and gear customization options. Sounds good t'me.
Of course what's really going to make or break DAI is the story and the characters... of which we know very little. But I can't tell you how glad I am they were able to get the extra time and resources to put towards this game. I'm hoping for RPG of the Year here.
Modifié par Hrungr, 08 décembre 2013 - 08:52 .