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So, how do people feel about DAI thus far?


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#151
KC_Prototype

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Mr Massakka wrote...

I'm indifferent.
After the disaster that DA2 was I am not really all that excited by default and the game has shown me nothing that really made me want to play it. It's got pretty graphics (with wacky design choices) and an extremely predictable and worn out story. The gameplay looks enjoyable enough, but that's always a topic that requires some more insight than only the few scripted parts the developers have shown so far.

We'll see I guess.

Woa, I love your profile pic.Image IPB

#152
gangly369

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It looks amazing, and I'm excited for when it finally comes out

#153
Tahleron1

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Not that highly, I'm on the fence about some design decisions (returning to defend forts was a boring part about assassins creed, I can't imagine something that was repetitive and boring suddenly becomes interesting) and downright annoyed by others (no regening health and having to use potions might have been good 10 years ago or if you're playing Dark Souls...reload reload reload reload)

I'll be more specific here, the whole fort thing makes me feel like i'm repeating content and seeing nothing new, often to try and fill time without adding new content.  It feels awful EAish

On non health regen, it seems to always feel like a method to either encourage spam reload, or discourage people from exploring the entire zones.  Dark Souls actually encouraged the former, DA3 is trying to from the sounds of it encourage the latter.

And the whole I'm going to run around closing the veils, feels nothing like Oblivion at all....As long as Mehrune's Dagon isn't coming out of the final veil....

And this coming from someone that actually enjoyed DA2 and has gotten

<--- Bioware games

Modifié par Tahleron1, 09 décembre 2013 - 10:11 .


#154
Shevy

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Can't say I'm excited about it with the little bit of info we got til now.
- zoned open-world with exploration elements and mounts
- more "epic" storyline
- keeps & agents system
- specialisations & skill trees incl. non-combat skills
- crafting
- choices & consequences

In theory those points are definitly ones which I value in an RPG, but in the end the execution counts. I don't know if the dev team overextends itself on it. Many things are new to them, especially with the core structure being semi open-world.
Systems like the keeps&agents have to show that they aren't simple resources and offer interesting choices. Are the fights challenging? Do I have tactical possibilites and need them or is hack&slash the better way? Does the protagonist satisfy me or is he a lame&uninteresting one like Hawke?

And most important: is playing it fun?

Only time will tell. DA II had great concepts too, but the execution was horrible and the gameplay more a chore than fun.

So, I'll be around here lurking and looking for info, but my decision to buy it or not will be based on non-official gameplay videos.

#155
RPC_RPC

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I was fairly optimistic before I saw the gameplay. Reminds me too much of DA:2 (artstyle, combat in the cave with the stonemonster thingy, etc..). I'm worried that this game could turn out to be a shallow action game with a story and some RPG elements slapped onto it.

#156
BouncyFrag

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Not enough data to form a consensus.

#157
ManiacG

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Cant say i am holding my breath, considering their track record so far with DA2, ME3 and swtor il wait patiently for reviews before i even consider buying DAI...

#158
The Elder King

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Jestina wrote...

It'll be Mass Effect 3...the Dragon Age version.

What have the things shown or said remind you of ME3 exactly?
The game is not going to be restricted, since it'll be semi-open world. The gameplay is completely different. Companions can wear different types of armors and weapons. There'll not be ME3 auto-dialogue. There'll be non-combat skills (exploration skills, some type of persuasion skills, and while the PC can't craft himself, the crafting skills is supposed to be upgradable). You can know better what the dialogue wheel options are, and they create a new wheel to choose the feelings you want your PC to express.
I'm not saying that DAI will be surely a good game. But I don't see anything that could relate DAI to ME3. There are the red templars, sure, but we have no clue how much they rapresent the templar faction. 

#159
Muspade

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SgtSteel91 wrote...

General TSAR wrote...

Cautiously Optimistic.



#160
Cyr8

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The first time I saw it I was definitely behind it. Now that I've got the chance to really watch the videos (although crappy cam versions; Bioware is hurting themselves by not releasing and official HD gameplay video) I'm a little bit worried. The combat doesn't look all that good, the world seems a bit too big for the content in it, and I'm not too big on the way it looks. Still what we saw was pre alpha, so I'm still optimistic. Then again, the pre-alpha is usually a reliable look at the way the final game plays.

#161
Estelindis

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Based on what we've seen so far, I'm looking forward to DA:I immensely. It'll be a definite pre-order.

I enjoyed DA:O more than DA2, but I still did enjoy DA2. It's looking to me like the devs are trying to take the best from their experiences of making both games and reading the fan reactions, plus adding a boatload of additional innovation. Sign me up!

#162
Bruno Hslaw

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Lets hope DA4 is good. DA3 looks awful.

#163
The_Huntress

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Cautiously hopeful. There are still some trust issues I can't get past but am willing to give it shot.

#164
Hazegurl

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Darth Death wrote...

Based on info[/b] we know about & footage[/b] we've seen, how do you feel about DAI? 


So far so good. They just have to get rid of the possibility of saving both the Keep and Village and make it an actual choice one has to make.. I'll buy it anyway. Image IPB

#165
philippe willaume

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yes DA:2 was bellow par and ME:3 original ending was poor.
none the less i will pre-order DA:I, DA:0 and ME:I&II were really good and it seems that the most annoying but of DA:2 have disappeared.
combat will probably be not tactical enough but the story will compensate for that.
Phil

#166
badboy64

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Too early to judge on what little in formation we have seen. Will pre-order when it becomes available.:D

Modifié par badboy64, 09 décembre 2013 - 06:43 .


#167
Guest_npc86_*

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I'm cautiously optimistic. Multiple races being back and no re-used areas this time around is a good sign for me. DA II was too streamlined so I hope BioWare add in the features that didn't make it in, like how DA II only tells me the name of an item when I find it and nothing that helps me decide if it's useful or not. Origins had more of that kind of info.

Modifié par AWT42, 09 décembre 2013 - 07:40 .


#168
Vandicus

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I'd probably play it just for the fortress system. I haven't seen anything else that's particularly exciting and eyecatching, though it seems that side quests are involving and didn't go back to the model of grind quests(with very little story/dialogue and just for xp/gold).

#169
Joe-Poe

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 I am hopeful that it will be better than DA2 but know it will never be as good as DAO. Hopefully I am wrong on the second part.

I am worried from what little combat videos that we have seen, that warriors are stuck with two-handed or sword and sheild again, which means rogues only for two weapon and bows again :crying:

#170
EVILFLUFFMONSTER

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Its one of the reasons why I bought a next gen console. Before anyone chimes in and says I should have got a PC, I literally had a grand and a half saved up and one designed and ready to order when I needed the money for a deposit on a house, and then a new bathroom, and loftboards, and tools, and a shed, and a plasterer..etc. So now I shall make do with a PS4 for now, as its a lot cheaper.

#171
Dayze

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Darth Death wrote...

Based on info we know about & footage we've seen, how do you feel about DAI? 


How do I feel about it so far?  Pretty damn good.

Graphics looks awesome.....its a bigger world which is a definately improvement on both of the last games.....can't know till' I play it but the combat looks more enjoyable.

Though I was never all that much of a fan of the combat from the first game; more the world and its characters than the play style, not to say it wasn't fun but that wasn't what drew me in.

#172
bEVEsthda

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I don't see the point in being cautiously optimistic. - Why be cautious about it?Image IPB
Pessimists seem always to think that the world is out to get them on everything .Image IPB So much that they gamble on that the world will get them on being pessimistic as well? Image IPB So they're pessimistic, so the world will show them they're wrong, so they'll get what they really want? Image IPB ...Or if they triumph in their pessimism, do they plan to gloat on optimists, so they will feel like winning, anyway? Image IPB

No, I embrace optimism. Image IPB  I will expect this game to become a classic, Image IPB all the time up to the point when I buy it and am proven wrong.  < Oops, that may not have come out right? Image IPB ...Nah, it's fine Image IPB>


I heard this weird rumour though, that there will be no character generator? Image IPB  ?
Some very new, very interesting new mechanism instead then? In that case? Huh?  Image IPB

...While we're at it, what game elements from DA2 would be removed? And what elements from DA:O will be put back in again? Image IPB  I know the question has come up many times, but I seem to have terribly bad memory, cause my mind seem to be completely blank on this issue. Just a big black hole. Image IPB


......  - Anyway:   Image IPB   It'll be a classic! Image IPB   I know it.

Modifié par bEVEsthda, 09 décembre 2013 - 09:28 .


#173
Northern Sun

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I'm quite excited about what I've heard so far, and look forward to future revelations.

#174
Faerlyte

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I am optimistic.

#175
Skorm777

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Sasie wrote...

Skorm777 wrote...

Sasie wrote...

I'm indifferent at the moment. The game looks too much like DA2 mixed in with a bit of Elders Scroll and DA:O. I suppose I should be happy that it's suppose to be a compromise between the old and new instead of full out rejection of DA:O like DA2 was, however the same thing was said with Mass effect 3 and that game turned out to be a disaster from start to end. Mostly due to auto dialog and the huge focus they have on improving combat.

Bioware just keep changing up their sequels far too much for my taste. It seems to me that they are always hunting to draw a new crowd in and it always end up having a negative impact of the game. It makes me wonder why they make sequels at all instead of new universes with each game like they used to do.


Besides stating the effort was a mix between DAO and DA2, they also said they're looking at Skyrim. Also Baldurs gate 1 & 2 were sequels and they were critically acclaimed RPGS, 2 being consider a vast improvement from 1. 


The slight problem I have with this is that Skyrim, in my opinion, is an awful, awful game. Now open world games can be good. The Gothic series and New Vegas for example did it right and I can't imagine Bioware would go for the Elder Scroll approch rather then a more heavy story style to an open world. However... it's not something we seen them do before so I'm not sure how good Bioware will be at this kind of thing until we get closer to release and see whole quests play out or get a real taste of what the game is like. Just 30 minute vidoes doesn't quite tell it all.

Beyond that I must admit it makes me slightly worried when a company feel they have to try to look for outside influences for their sequels rather then simply focusing on what they do best to improve their earlier games.


Well DAO only sold around 5 million copies, where as Skyrim sold 10. You have to imagine that as a
developer, you would play attention to a piece of **** like Skyrim selling that
well; especially when it doesn't excel in anything besides freedom and simplicity. Then you
would realise that applying those desirable features to your game, developed by
high level designers, would create a beast.

You say they change their sequels too much, but maybe it's for the better. Yes the action oriented
approach to DA2 is regarded by many as unsuccessful, but that wasn't the
potential of a responsive combat focused Dragon Age; they only worked on the
game for 1.5 years, and they did so on a dated engine.

This game will have had the time and the engine, so I say reserve judgement for gameplay. 

Modifié par Skorm777, 10 décembre 2013 - 01:53 .