Woa, I love your profile pic.Mr Massakka wrote...
I'm indifferent.
After the disaster that DA2 was I am not really all that excited by default and the game has shown me nothing that really made me want to play it. It's got pretty graphics (with wacky design choices) and an extremely predictable and worn out story. The gameplay looks enjoyable enough, but that's always a topic that requires some more insight than only the few scripted parts the developers have shown so far.
We'll see I guess.
So, how do people feel about DAI thus far?
#151
Posté 09 décembre 2013 - 08:16
#152
Posté 09 décembre 2013 - 09:02
#153
Posté 09 décembre 2013 - 09:52
I'll be more specific here, the whole fort thing makes me feel like i'm repeating content and seeing nothing new, often to try and fill time without adding new content. It feels awful EAish
On non health regen, it seems to always feel like a method to either encourage spam reload, or discourage people from exploring the entire zones. Dark Souls actually encouraged the former, DA3 is trying to from the sounds of it encourage the latter.
And the whole I'm going to run around closing the veils, feels nothing like Oblivion at all....As long as Mehrune's Dagon isn't coming out of the final veil....
And this coming from someone that actually enjoyed DA2 and has gotten
<--- Bioware games
Modifié par Tahleron1, 09 décembre 2013 - 10:11 .
#154
Posté 09 décembre 2013 - 09:57
- zoned open-world with exploration elements and mounts
- more "epic" storyline
- keeps & agents system
- specialisations & skill trees incl. non-combat skills
- crafting
- choices & consequences
In theory those points are definitly ones which I value in an RPG, but in the end the execution counts. I don't know if the dev team overextends itself on it. Many things are new to them, especially with the core structure being semi open-world.
Systems like the keeps&agents have to show that they aren't simple resources and offer interesting choices. Are the fights challenging? Do I have tactical possibilites and need them or is hack&slash the better way? Does the protagonist satisfy me or is he a lame&uninteresting one like Hawke?
And most important: is playing it fun?
Only time will tell. DA II had great concepts too, but the execution was horrible and the gameplay more a chore than fun.
So, I'll be around here lurking and looking for info, but my decision to buy it or not will be based on non-official gameplay videos.
#155
Posté 09 décembre 2013 - 10:03
#156
Posté 09 décembre 2013 - 10:06
#157
Posté 09 décembre 2013 - 11:16
#158
Posté 09 décembre 2013 - 11:34
What have the things shown or said remind you of ME3 exactly?Jestina wrote...
It'll be Mass Effect 3...the Dragon Age version.
The game is not going to be restricted, since it'll be semi-open world. The gameplay is completely different. Companions can wear different types of armors and weapons. There'll not be ME3 auto-dialogue. There'll be non-combat skills (exploration skills, some type of persuasion skills, and while the PC can't craft himself, the crafting skills is supposed to be upgradable). You can know better what the dialogue wheel options are, and they create a new wheel to choose the feelings you want your PC to express.
I'm not saying that DAI will be surely a good game. But I don't see anything that could relate DAI to ME3. There are the red templars, sure, but we have no clue how much they rapresent the templar faction.
#159
Posté 09 décembre 2013 - 11:46
SgtSteel91 wrote...
General TSAR wrote...
Cautiously Optimistic.
#160
Posté 09 décembre 2013 - 03:41
#161
Posté 09 décembre 2013 - 04:25
I enjoyed DA:O more than DA2, but I still did enjoy DA2. It's looking to me like the devs are trying to take the best from their experiences of making both games and reading the fan reactions, plus adding a boatload of additional innovation. Sign me up!
#162
Posté 09 décembre 2013 - 04:31
#163
Posté 09 décembre 2013 - 05:49
#164
Posté 09 décembre 2013 - 05:58
Darth Death wrote...
Based on info[/b] we know about & footage[/b] we've seen, how do you feel about DAI?
So far so good. They just have to get rid of the possibility of saving both the Keep and Village and make it an actual choice one has to make.. I'll buy it anyway.
#165
Posté 09 décembre 2013 - 06:10
none the less i will pre-order DA:I, DA:0 and ME:I&II were really good and it seems that the most annoying but of DA:2 have disappeared.
combat will probably be not tactical enough but the story will compensate for that.
Phil
#166
Posté 09 décembre 2013 - 06:33
Modifié par badboy64, 09 décembre 2013 - 06:43 .
#167
Guest_npc86_*
Posté 09 décembre 2013 - 07:37
Guest_npc86_*
Modifié par AWT42, 09 décembre 2013 - 07:40 .
#168
Posté 09 décembre 2013 - 08:56
#169
Posté 09 décembre 2013 - 09:14
I am worried from what little combat videos that we have seen, that warriors are stuck with two-handed or sword and sheild again, which means rogues only for two weapon and bows again
#170
Posté 09 décembre 2013 - 09:17
#171
Posté 09 décembre 2013 - 09:23
Darth Death wrote...
Based on info we know about & footage we've seen, how do you feel about DAI?
How do I feel about it so far? Pretty damn good.
Graphics looks awesome.....its a bigger world which is a definately improvement on both of the last games.....can't know till' I play it but the combat looks more enjoyable.
Though I was never all that much of a fan of the combat from the first game; more the world and its characters than the play style, not to say it wasn't fun but that wasn't what drew me in.
#172
Posté 09 décembre 2013 - 09:28
Pessimists seem always to think that the world is out to get them on everything .
No, I embrace optimism.
I heard this weird rumour though, that there will be no character generator?
Some very new, very interesting new mechanism instead then? In that case? Huh?
...While we're at it, what game elements from DA2 would be removed? And what elements from DA:O will be put back in again?
...... - Anyway:
Modifié par bEVEsthda, 09 décembre 2013 - 09:28 .
#173
Posté 09 décembre 2013 - 10:07
#174
Posté 09 décembre 2013 - 10:50
#175
Posté 10 décembre 2013 - 01:52
Sasie wrote...
Skorm777 wrote...
Sasie wrote...
I'm indifferent at the moment. The game looks too much like DA2 mixed in with a bit of Elders Scroll and DA:O. I suppose I should be happy that it's suppose to be a compromise between the old and new instead of full out rejection of DA:O like DA2 was, however the same thing was said with Mass effect 3 and that game turned out to be a disaster from start to end. Mostly due to auto dialog and the huge focus they have on improving combat.
Bioware just keep changing up their sequels far too much for my taste. It seems to me that they are always hunting to draw a new crowd in and it always end up having a negative impact of the game. It makes me wonder why they make sequels at all instead of new universes with each game like they used to do.
Besides stating the effort was a mix between DAO and DA2, they also said they're looking at Skyrim. Also Baldurs gate 1 & 2 were sequels and they were critically acclaimed RPGS, 2 being consider a vast improvement from 1.
The slight problem I have with this is that Skyrim, in my opinion, is an awful, awful game. Now open world games can be good. The Gothic series and New Vegas for example did it right and I can't imagine Bioware would go for the Elder Scroll approch rather then a more heavy story style to an open world. However... it's not something we seen them do before so I'm not sure how good Bioware will be at this kind of thing until we get closer to release and see whole quests play out or get a real taste of what the game is like. Just 30 minute vidoes doesn't quite tell it all.
Beyond that I must admit it makes me slightly worried when a company feel they have to try to look for outside influences for their sequels rather then simply focusing on what they do best to improve their earlier games.
Well DAO only sold around 5 million copies, where as Skyrim sold 10. You have to imagine that as a
developer, you would play attention to a piece of **** like Skyrim selling that
well; especially when it doesn't excel in anything besides freedom and simplicity. Then you
would realise that applying those desirable features to your game, developed by
high level designers, would create a beast.
You say they change their sequels too much, but maybe it's for the better. Yes the action oriented
approach to DA2 is regarded by many as unsuccessful, but that wasn't the
potential of a responsive combat focused Dragon Age; they only worked on the
game for 1.5 years, and they did so on a dated engine.
This game will have had the time and the engine, so I say reserve judgement for gameplay.
Modifié par Skorm777, 10 décembre 2013 - 01:53 .





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