Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer?
Maybe her drones were ticking them off. lol
Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer?
Guest_tickle267_*
Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer?
Mr.House wrote...
Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.MassivelyEffective0730 wrote...
DeinonSlayer wrote...
Zevran disapproves -10David7204 wrote...
It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.
I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.
You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)
You can dismiss everyone in DA:O, and you can have everyone hate you.
ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.
David7204 wrote...
I think people are failing to grasp this simple point. Pretty much all fiction, and in particular fiction with lots of characters, and in very particular RPGs, have characters that could be eliminated, and often eliminated very easily. And we seem to have people here that think they've somehow discovered something by realizing that. Who seem to think they're clever enough to have stumbled across a truth those silly writers have overlooked?
Hardly.
Why would you put Mordin in the vents instead of a tech expert? The game outright beats you over the head on who to use, the only way you could choose wrong there is if you didn't care, drunk or did not pay attention.MassivelyEffective0730 wrote...
Mr.House wrote...
Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.MassivelyEffective0730 wrote...
DeinonSlayer wrote...
Zevran disapproves -10David7204 wrote...
It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.
I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.
You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)
You can dismiss everyone in DA:O, and you can have everyone hate you.
ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.
You can still have them killed in the game of course. My first time playing ME2, Mordin was my first casualty. I sent him through the vents, figuring he could open them as a scientist. Next thing I knew he took a rocket to the face. Then I lost Legion when I had him lead the second team.
DeinonSlayer wrote...
Can we please stop talking about this?Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer?
And why do you even want to kill her such a horrid way? I know you really dislike her, but what I've seen you write so far is realld, really disturbing. What did she do to deserve that?
Modifié par Necanor, 08 décembre 2013 - 11:14 .
Mr.House wrote...
Why would you put Mordin in the vents instead of a tech expert? The game outright beats you over the head on who to use, the only way you could choose wrong there is if you didn't care, drunk or did not pay attention.MassivelyEffective0730 wrote...
Mr.House wrote...
Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.MassivelyEffective0730 wrote...
DeinonSlayer wrote...
Zevran disapproves -10David7204 wrote...
It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.
I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.
You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)
You can dismiss everyone in DA:O, and you can have everyone hate you.
ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.
You can still have them killed in the game of course. My first time playing ME2, Mordin was my first casualty. I sent him through the vents, figuring he could open them as a scientist. Next thing I knew he took a rocket to the face. Then I lost Legion when I had him lead the second team.
Because they can make things explode, they are good. From the Mouth of Truth to our ears, people.David7204 wrote...
Allow me to state what should be obvious: Characters have far, far, far more merit then the 'role' they supposedly play in the central plot.
Thus, dismissing characters on the grounds that they play no such role (as multiple people in this thread seem to have done) really has no bearing at all.

Guest_tickle267_*
David7204 wrote...
*snip*
Modifié par tickle267, 08 décembre 2013 - 11:21 .
Guest_Catch This Fade_*
"It is better to be smarter than you appear than to appear smarter than you are."MassivelyEffective0730 wrote...
Typically, that means one of two things: Either he alone is missing the point (the one who proclaims to know the most is typically the one who knows least), or his point doesn't exist (making it a delusion).
Guest_tickle267_*
Br3ad wrote...
"Better to remain silent and be thought a fool than to speak and to remove all doubt."
Modifié par DeinonSlayer, 08 décembre 2013 - 11:32 .
Least Jacob had the Lazarus, Thane has nothing. He does not even have a role in the SM.DeinonSlayer wrote...
I'm a bit surprised so far to see more people support dropping Thane than Jacob.
DeinonSlayer wrote...
I'm a bit surprised so far to see more people support dropping Thane than Jacob. Kasumi and Miranda look like the most popular ME3 crew additions.
DeinonSlayer wrote...
I'm a bit surprised so far to see more people support dropping Thane than Jacob.
Modifié par David7204, 08 décembre 2013 - 11:40 .
jtav wrote...
Jacob fills a role as Miranda's foil in Cerberus and acts more like Shepard's XO. Thane is there for people like me to drool over.
Mr.House wrote...
Least Jacob had the Lazarus, Thane has nothing. He does not even have a role in the SM.DeinonSlayer wrote...
I'm a bit surprised so far to see more people support dropping Thane than Jacob.
Modifié par Seboist, 08 décembre 2013 - 11:43 .
DeinonSlayer wrote...
I'm a bit surprised so far to see more people support dropping Thane than Jacob. Kasumi and Miranda look like the most popular ME3 crew additions.