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Two less ME2 squadmates, two more ME3 squadmates


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#101
Hazegurl

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Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer? 


Maybe her drones were ticking them off. lol

#102
David7204

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Allow me to state what should be obvious: Characters have far, far, far more merit then the 'role' they supposedly play in the central plot.

Thus, dismissing characters on the grounds that they play no such role (as multiple people in this thread seem to have done) really has no bearing at all.

#103
Guest_tickle267_*

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Necanor wrote...
But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer? 


Racism.

#104
Mr.House

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*everyone proves David wrong, David just continues to circle jerk*

#105
MassivelyEffective0730

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Mr.House wrote...

MassivelyEffective0730 wrote...

DeinonSlayer wrote...

David7204 wrote...

It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.

Zevran disapproves -10

I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.


You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)

You can dismiss everyone in DA:O, and you can have everyone hate you. 

ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.

Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.


You can still have them killed in the game of course. My first time playing ME2, Mordin was my first casualty. I sent him through the vents, figuring he could open them as a scientist. Next thing I knew he took a rocket to the face. Then I lost Legion when I had him lead the second team. 

#106
Hazegurl

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David7204 wrote...

I think people are failing to grasp this simple point. Pretty much all fiction, and in particular fiction with lots of characters, and in very particular RPGs, have characters that could be eliminated, and often eliminated very easily. And we seem to have people here that think they've somehow discovered something by realizing that. Who seem to think they're clever enough to have stumbled across a truth those silly writers have overlooked?

Hardly.



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#107
Mr.House

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MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

DeinonSlayer wrote...

David7204 wrote...

It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.

Zevran disapproves -10

I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.


You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)

You can dismiss everyone in DA:O, and you can have everyone hate you. 

ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.

Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.


You can still have them killed in the game of course. My first time playing ME2, Mordin was my first casualty. I sent him through the vents, figuring he could open them as a scientist. Next thing I knew he took a rocket to the face. Then I lost Legion when I had him lead the second team. 

Why would you put Mordin in the vents instead of a tech expert? The game outright beats you over the head on who to use, the only way you could choose wrong there is if you didn't care, drunk or did not pay attention.

#108
Sir DeLoria

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DeinonSlayer wrote...

Necanor wrote...

But why would a whole group of rare, elite Banshees ignore the battle around them and all other enemies just to focus on one lone Quarian engineer? 
And why do you even want to kill her such a horrid way? I know you really dislike her, but what I've seen you write so far is realld, really disturbing. What did she do to deserve that? 

:mellow:

Can we please stop talking about this?


I'm sorry, it's just really disturbing and I don't understand where this blind hatred is coming from.

Alas, I guess I'll never, ever understand how your mind works Massively. The conversation is over.

Modifié par Necanor, 08 décembre 2013 - 11:14 .


#109
MassivelyEffective0730

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I hear David talking about how childishly easy it is to grasp a certain idea or point, yet he is consistently, by his own definitions, the only one grasping the idea or point.

Typically, that means one of two things: Either he alone is missing the point (the one who proclaims to know the most is typically the one who knows least), or his point doesn't exist (making it a delusion).

#110
MassivelyEffective0730

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Mr.House wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

DeinonSlayer wrote...

David7204 wrote...

It's really very simple logic. Obviously, a companion that can be killed at any time can't play much of a role in the story.

Zevran disapproves -10

I think Morrigan is actually the only DA:O companion you can't kill. I know all NV companions can die in Hardcore mode.


You can still kill her in Witch Hunt. Hell, look at ME2. You can kill 10 possible squadmates in the game easily. Or KotOR, where you can kill the majority of the crew (Juhani, Jolee, Bastila, Mission, Carth - even if you can't technically kill him, you can make him leave.)

You can dismiss everyone in DA:O, and you can have everyone hate you. 

ME3 seems to be the exception rather than the norm in allowing (or in this case, detaching) the player the ability to define how their character's affect the story.

Only Mordin and Miranda(and even then there vital parts are small)where vital to the M2 plot. Everyone else could be throwen away.


You can still have them killed in the game of course. My first time playing ME2, Mordin was my first casualty. I sent him through the vents, figuring he could open them as a scientist. Next thing I knew he took a rocket to the face. Then I lost Legion when I had him lead the second team. 

Why would you put Mordin in the vents instead of a tech expert? The game outright beats you over the head on who to use, the only way you could choose wrong there is if you didn't care, drunk or did not pay attention.


Mordin is a tech expert. He's basically an expert at all sciences. You don't have to be an ass you know.

#111
Br3admax

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David7204 wrote...

Allow me to state what should be obvious: Characters have far, far, far more merit then the 'role' they supposedly play in the central plot.

Thus, dismissing characters on the grounds that they play no such role (as multiple people in this thread seem to have done) really has no bearing at all.

Because they can make things explode, they are good. From the Mouth of Truth to our ears, people. 
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Stand up Link, you're literally building character. 

#112
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David7204 wrote...

*snip*


I can fix this.

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Modifié par tickle267, 08 décembre 2013 - 11:21 .


#113
Guest_Catch This Fade_*

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MassivelyEffective0730 wrote...
Typically, that means one of two things: Either he alone is missing the point (the one who proclaims to know the most is typically the one who knows least), or his point doesn't exist (making it a delusion).

"It is better to be smarter than you appear than to appear smarter than you are."

#114
Br3admax

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"Better to remain silent and be thought a fool than to speak and to remove all doubt."

No people, let him continue. 

#115
ParkBom

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Drop Zaeed and Thane
Add Kasumi and Samara/Morinth

#116
Guest_tickle267_*

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Br3ad wrote...

"Better to remain silent and be thought a fool than to speak and to remove all doubt." 


"don't run with scissors."

#117
DeinonSlayer

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I'm a bit surprised so far to see more people support dropping Thane than Jacob. Kasumi and Miranda look like the most popular ME3 crew additions.

Modifié par DeinonSlayer, 08 décembre 2013 - 11:32 .


#118
Mr.House

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DeinonSlayer wrote...

I'm a bit surprised so far to see more people support dropping Thane than Jacob.

Least Jacob had the Lazarus, Thane has nothing. He does not even have a role in the SM.

#119
jtav

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Jacob fills a role as Miranda's foil in Cerberus and acts more like Shepard's XO. Thane is there for people like me to drool over.

#120
MassivelyEffective0730

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DeinonSlayer wrote...

I'm a bit surprised so far to see more people support dropping Thane than Jacob. Kasumi and Miranda look like the most popular ME3 crew additions.


Honestly, yeah, despite however much I like Thane personally, he's a missed character who really doesn't bring a whole lot to the plot. They never really give him a chance to show what he has. He's a missed opportunity.

#121
dreamgazer

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DeinonSlayer wrote...

I'm a bit surprised so far to see more people support dropping Thane than Jacob.


I'm not.  Despite being an interesting-enough character, he was dying and had zero role to play in the Suicide Mission. 

#122
David7204

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Now, of course you'll notice this very silly argument gets dropped in a heartbeat when someone wants to complain about Liara. Or EDI. Or Joker. Or Anderson. Or Miranda. Whoever. Or worse, we have very tedious arguments of who 'contributed' how much.

Modifié par David7204, 08 décembre 2013 - 11:40 .


#123
Silcron

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jtav wrote...

Jacob fills a role as Miranda's foil in Cerberus and acts more like Shepard's XO. Thane is there for people like me to drool over.


No, no, no. Let's not forget Thane's most important characteristic by far. Licking his skin makes you hallucinate. He's the backup of the ship for when they want to get drunk/high and they have run out of the stuff.

#124
Seboist

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Mr.House wrote...

DeinonSlayer wrote...

I'm a bit surprised so far to see more people support dropping Thane than Jacob.

Least Jacob had the Lazarus, Thane has nothing. He does not even have a role in the SM.


Not entirely true, Thane's role was to serve as a bad choice, Lol!

Modifié par Seboist, 08 décembre 2013 - 11:43 .


#125
teh DRUMPf!!

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DeinonSlayer wrote...

I'm a bit surprised so far to see more people support dropping Thane than Jacob. Kasumi and Miranda look like the most popular ME3 crew additions.


Jacob had potential. He's almost on the same page as Shepard at the beginning of ME2 -- had a Spectre-like role with the Alliance, did some impressive things in Mass Effect: Galaxy, can relate to Shepard as ex-Alliance-turned-Cerberus.

It's all just downhill for him after Freedom's Progress. It's like he switches personalities with Miranda.

But if you're cutting some characters to give others more content...