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Rannoch or Tuchanka first?


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32 réponses à ce sujet

#1
DeinonSlayer

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Picture if you had more of a free hand in prioritizing your missions, and could choose which of these arcs to pursue first:

- If you go to Tuchanka first, events play out as in vanilla ME3. You can act in time to stop the bomb from detonating on Tuchanka, but by the time you get to the Migrant Fleet, they will already be at war with the Geth. More Krogan and Turian war assets available, fewer Quarian and Geth. Stronger ground assets overall.

- If you go to the Migrant Fleet first, you can intercept them before they go to war with the Geth, leading to an entirely different sequence of events. Geth are recruited without Reaper code. However, by the time you get to Tuchanka, it has been devastated by the Turian bomb. Stronger space combat/logistic assets overall.

The "main path" you choose to take influences the mix of enemy forces thrown at you in the final mission. More brutes, for instance, if you wait to do the Tuchanka arc last. Geth if you fail the early Rannoch arc (described in the link below).

Which path would you have chosen to take? Different for different Shepards?

Modifié par DeinonSlayer, 08 décembre 2013 - 05:54 .


#2
DeinonSlayer

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I've drawn out how the alternate Rannoch arc could work here. I'll have to work a bit on what changes would apply in the alternate Tuchanka arc.

#3
teh DRUMPf!!

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DeinonSlayer wrote...

Picture if you had more of a free hand in prioritizing your missions, and could choose which of these arcs to pursue first:

- If you go to Tuchanka first, events play out as in vanilla ME3. You can act in time to stop the bomb from detonating on Tuchanka, but by the time you get to the Migrant Fleet, they will already be at war with the Geth. More Krogan and Turian war assets available, fewer Quarian and Geth. Stronger ground assets overall.

- If you go to the Migrant Fleet first, you can intercept them before they go to war with the Geth, leading to an entirely different sequence of events. Geth are recruited without Reaper code. However, by the time you get to Tuchanka, it has been devastated by the Turian bomb. Stronger space combat/logistic assets overall.

Which path would you have chosen to take? Different for different Shepards?



I guess Rannoch because it would seem to have more support to offer Shepard overall.

And if I had both quarians and geth in my pocket, I might even take a chance on the STG deal.

Speaking of doing things earlier, I remember finding Cronos station well before Thessia in my first game. Hmm...

#4
DeinonSlayer

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How did you manage to find Chronos early? I thought that star system wasn't added to the map until after Horizon.

#5
teh DRUMPf!!

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I don't remember exactly when I found it, but it was roughly before Horizon.

Sadly, I can't verify anything because my console fried. I just remember thinking "I *found* that place before!"

Would have solved a lot of problems...

#6
AlanC9

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On the facts presented I'd have to pick Rannoch. Shepard doesn't know about the bomb.

#7
themikefest

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Rannoch first.

Doing Tuchanka second would mean I get to hear what the dialogue would be between Wrex(if alive) and Ashley/Kaidan. And on Sur'Kesh the dialogue between Ashley/Kaidan and Kirrahe(if alive)

.

#8
DeinonSlayer

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Tuchanka would probably be under heavy Reaper assault by the time you get there if you go there last; I imagine the stakes for the Krogan would be much higher, and they'd be less friendly in their demand for the cure.

#9
ruggly

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Just having the option to mix it up would've been nice.

#10
Sir DeLoria

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Interesting thread, good thinking Deinon.

I'd have done Rannoch first for a myriad of reasons: earlier recruitment of Tali, prevention of major collateral damage, no Reapercoded Geth, less derpy Shep moments and perhaps a less one-sided Tuchanka arc.

Dammit BW, why didn't you let this guy write the Rannoch arc?

#11
Deathsaurer

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If only it were practical to write wildly varying scenarios like that.

#12
trenq

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Necanor wrote...

Interesting thread, good thinking Deinon.

I'd have done Rannoch first for a myriad of reasons: earlier recruitment of Tali, prevention of major collateral damage, no Reapercoded Geth, less derpy Shep moments and perhaps a less one-sided Tuchanka arc.

Dammit BW, why didn't you let this guy write the Rannoch arc?



#13
Reorte

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Deathsaurer wrote...

If only it were practical to write wildly varying scenarios like that.

Once it wasn't practical to have more than blocky sprites or line vector graphics. Game development is (or should be) about making these improvements. I don't expect it all in one go but aiming to have more variety, less hardcoded and still feeling natural should be a major goal for game developers, far more so than getting fancier graphics.

As for the original question I'd end up going to Rannoch just to meet Tali, but there's arguably a more compelling reason for getting the krogans and the turians on your side as soon as possible.

#14
GHNR

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Would be a nice way to make things non-linear. I like it.

In regards to which one I'd pick, probably Rannoch. The Quarians and Geth are about to go to war, and replenishing their numbers would take longer then a genophage-free Krogan populace.

#15
David7204

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I've seen this before.

It has quite a few problems and poor design choices.

Oh God, it's that 'orbital mirror' weapon again.

Modifié par David7204, 08 décembre 2013 - 11:56 .


#16
Deathsaurer

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Reorte wrote...

Once it wasn't practical to have more than blocky sprites or line vector graphics. Game development is (or should be) about making these improvements. I don't expect it all in one go but aiming to have more variety, less hardcoded and still feeling natural should be a major goal for game developers, far more so than getting fancier graphics.


Better graphics are easier to accomplish than making 2 games and selling it for the price of 1. It can be done easy enough but you'll have to pay for it.

Modifié par Deathsaurer, 08 décembre 2013 - 11:59 .


#17
DeinonSlayer

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David7204 wrote...

I've seen this before.

It has quite a few problems and poor design choices.

Oh God, it's that 'orbital mirror' weapon again.

You never like anything or offer alternatives, though, so...

Image IPB

The idea here isn't so much the linked alternate Rannoch campaign as the idea of having two different "main arcs" where conditions change in the other based on which you address first. Sort of like how entirely different sequences of quests are available based on faction reputations in New Vegas.

Modifié par DeinonSlayer, 09 décembre 2013 - 12:00 .


#18
Guest_Jesus Christ_*

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David7204 wrote...

I've seen this before.

It has quite a few problems and poor design choices.

Oh God, it's that 'orbital mirror' weapon again.


Are there any ideas you DO like that other people suggest?

#19
DeinonSlayer

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knucks360 wrote...

David7204 wrote...

I've seen this before.

It has quite a few problems and poor design choices.

Oh God, it's that 'orbital mirror' weapon again.

Are there any ideas you DO like that other people suggest?

Only if it involves Liara being a complete neophyte who drinks deeply of Shepard's Hero Juice™ to become a world-class soldier.

#20
Michotic

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If the decision were up to Shepard, I could see it going either way. There's another factor in Tuchanka: the Turians. They're getting slaughtered, and they need the Krogan to back them up. I imagine the Turians would also take a beating (and cost War Assets) if you don't get the Krogan to them quickly.

Thinking on the scale of galactic war, I'd probably still go to Tuchanka first. It's not yet really established the Geth are willing to help, and while the Quarians have a lot of ships, the Turians have war ships, and the Krogan are beasts in ground wars. Much more useful then the Quarians.

#21
David7204

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I like plenty of things and have offered plenty of alternatives.

And entirely different quest sequences in New Vegas? Ha Ha, no. More like a handful of fetch quests to revisit areas the player has already been to.

#22
DeinonSlayer

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David7204 wrote...

I like plenty of things and have offered plenty of alternatives.

And entirely different quest sequences in New Vegas? Ha Ha, no. More like a handful of fetch quests to revisit areas the player has already been to.

Name one.

Also, stop multiple assassination attempts against President Kimball, or attempt to assassinate him in one of several ways on behalf of the Legion? Side with the NCR, Mr. House, Yes Man, or Caesar, and follow their requisite quests to completion whilst making enemies of all other factions? I haven't even touched Dragon Age yet.

It has been done. I don't see why it can't be done in Mass Effect.

Modifié par DeinonSlayer, 09 décembre 2013 - 12:19 .


#23
Deathsaurer

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The end of the game was already very obviously rushed. Where do you think they'll find the time to script, design, record, and plot flag all the alternate scenarios? Be realistic. It sounds great but it'd take a team several times the size to pull off and at a significantly higher price tag.

#24
David7204

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'Requisite quests' such as literally walking into a power station, pressing a button five feet inside, and walking out? Or walking into Vault 34 for only the the 3rd or 4th time to get Caesar the machine? Sorry. New Vegas is a decent enough game, but hardly a model for well done choices and consequences.

Someone once suggested that war assets be split into ground assets, fleet strength, and Crucible progress, (or perhaps progress on whatever other nonconventional solution.) I think that was a great idea.

Modifié par David7204, 09 décembre 2013 - 12:23 .


#25
Silcron

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Just having the option like in DA:O would have been nice. I always end up changing my order in that game in each playthrough, like I do in KotOR too.