Aller au contenu

Photo

Rannoch or Tuchanka first?


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#26
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Deathsaurer wrote...

The end of the game was already very obviously rushed. Where do you think they'll find the time to script, design, record, and plot flag all the alternate scenarios? Be realistic. It sounds great but it'd take a team several times the size to pull off and at a significantly higher price tag.

I blame EA for that. You'll never see a production on the scale of DA:O from Bioware again so long as they're holding the checkbook and demand something new be cranked out at their preferred rate.

This is purely speculative. ME3 is tied off. It's done. Any discussion of hypothetical "nice-to-have" content is speculative. We're talking in the other thread about dropping certain characters to make way for others. Same thing here, only we're dealing in quests.

Besides, how is the change to the final mission difficult? Spawn enemy B at this part of the map in place of enemy A on account of quest path B having been taken. Like the different allied armies you can recruit in DA:O, only we're dealing in the enemy's composition.

Modifié par DeinonSlayer, 09 décembre 2013 - 12:35 .


#27
Deathsaurer

Deathsaurer
  • Members
  • 1 505 messages
If you're asking me if I'd like to see something like that then the answer is yes. I just don't think it's very practical.

#28
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Deathsaurer wrote...

If you're asking me if I'd like to see something like that then the answer is yes. I just don't think it's very practical.

Fair enough.

#29
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests
Killing robots is a far more worthy pursuit than helping giant space turtles have babies, so the choice is obvious.

#30
David7204

David7204
  • Members
  • 15 187 messages
You know, I looked John Ringo up. From where you got the idea of the super mirror weapon? He's apparently written some rather...unorthodox stuff?

#31
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

David7204 wrote...

You know, I looked John Ringo up. From where you got the idea of the super mirror weapon? He's apparently written some rather...unorthodox stuff?

Yeah... the guy is very prolific, but "Troy Rising" (where the mirror idea came from - good books IMO) is one of his tamer series.

Then there's... this... :?

They've made T-shirts and everything about... this.

Image IPB

http://pics.livejour...00wrp1/s320x240

Modifié par DeinonSlayer, 09 décembre 2013 - 12:59 .


#32
David7204

David7204
  • Members
  • 15 187 messages
Yep. That's the exact page I was reading.

#33
Reorte

Reorte
  • Members
  • 6 592 messages

Deathsaurer wrote...

Reorte wrote...

Once it wasn't practical to have more than blocky sprites or line vector graphics. Game development is (or should be) about making these improvements. I don't expect it all in one go but aiming to have more variety, less hardcoded and still feeling natural should be a major goal for game developers, far more so than getting fancier graphics.


Better graphics are easier to accomplish than making 2 games and selling it for the price of 1. It can be done easy enough but you'll have to pay for it.

As time goes by I expect more for my money with games, both in terms of content and graphics and everything else. There's a lot more content now than 20 years ago, let alone when I first started playing them in the early 80s.