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What other games with artsy endings did it properly?


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#1
Linkenski

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Ppl, let's mention all the games we've played that has an artsy kind of ending that worked well, and list it here. Please do elaborate why if you feel like it.

For me the best examples are:

Half Life 2
The Legend of Zelda - Majora's Mask
ICO
Shadow of The Colossus

#2
LinksOcarina

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I wouldn't consider Half-Life 2 or Majora's Mask "artistic" in that way, number one.

As for doing it right, that's a misnomer for the other two. "Artistic" endings don't have to be done right or wrong to be appreciated, not to mention you don't even define what artistic is in context here. I am just presuming you mean against expectations, in which case only Shadow of the Colossus is really against any form of expectation you would have. As for working well, you have no definition there either to make a compelling argument for anything.

#3
AlanC9

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I'd need a workable definition of "artsy" before playing.

#4
Linkenski

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When I think of artsy endings I mainly think of the narratives that has some kind of expository device at the 11th hour saying something thought-provoking, but it could be anything really.

On the contrary an ending that isn't artsy to me, are those that just conclude the narrative in a way you'd expect or seems predictable and the message is more implicitly stated through themes and dialogue throughout it.

Both kinds are just as artistic because any piece of narrative is artistic, but I'm saying "artsy" not "artistic".

Just think subjectively then. Just mention the first thing that comes to your mind when you think of the word "artsy", I don't really care.

Sorry for being vague. But as I said, think subjectively.

Modifié par Linkenski, 08 décembre 2013 - 10:15 .


#5
Omanisat

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Spec Ops: The Line

#6
Malanek

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Maybe Bioshock 3, if you can understand it. Having said that I'm not interested in the DLC. I don't think Half Life 2 was really an ending.

Modifié par Malanek999, 08 décembre 2013 - 10:29 .


#7
David7204

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Apparently, you're under the impression that you can have either an 'artsy' ending, or a big dumb predictable Call of Duty ending.

Which is very, very silly.

Modifié par David7204, 08 décembre 2013 - 10:42 .


#8
MassivelyEffective0730

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David7204 wrote...

Apparently, you're under the impression that you can have an 'artsy' ending, or a big dumb predictable Call of Duty ending.

Which is very, very silly.


It's very silly to think that you can't have either David.

#9
Sir DeLoria

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L.A. Noire.

Wether the ending was good however is another question.

#10
ElSuperGecko

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Alice: Madness Returns.

#11
JamesFaith

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Because I consider story based videogames art, all their endings art artistic too.

#12
Guest_Jesus Christ_*

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I would say Bioshock Infinite, and Portal 2.

#13
durasteel

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It occurs to me that being considered "artsy" would probably make me avoid a particular game.

#14
Jorji Costava

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Planescape: Torment seems like an obvious choice here, so I'll mention it before anyone else has a chance to. :) A lot of people whose opinion I respect would cite Red Dead Redemption, but seeing as I don't own any consoles, I've never played it and wouldn't know. As such, I wouldn't even be able to tell you if it's sufficiently "arty" to count.

#15
trenq

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Bioshock Infinite.

#16
dreamgazer

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Omanisat wrote...

Spec Ops: The Line


Correct answer. 

trenq wrote...
Bioshock Infinite.

I thought Mass Effect folks had problems with plot holes. 

#17
Jorji Costava

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Omanisat wrote...

Spec Ops: The Line


I actually didn't think this one was all that successful. Spec Ops: The Line is basically the video game equivalent of Haneke's Funny Games, and I don't necessarily feel like that's a good thing.

#18
Linkenski

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MassivelyEffective0730 wrote...

David7204 wrote...

Apparently, you're under the impression that you can have an 'artsy' ending, or a big dumb predictable Call of Duty ending.

Which is very, very silly.


It's very silly to think that you can't have either David.

Stole my words.

#19
dreamgazer

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osbornep wrote...

Omanisat wrote...

Spec Ops: The Line


I actually didn't think this one was all that successful. Spec Ops: The Line is basically the video game equivalent of Haneke's Funny Games, and I don't necessarily feel like that's a good thing.


As someone who's familiar with Haneke's work, I fail to see how you're getting at that association beyond very rudimentary themes.

#20
David7204

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"It's very silly to think that you can't have either"

I've repeated this a couple of times. It really makes no sense at all. I don't think you 'can't have either.' Perhaps you would like to clarify?

#21
Linkenski

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dreamgazer wrote...

Omanisat wrote...

Spec Ops: The Line


Correct answer. 

trenq wrote...
Bioshock Infinite.

I thought Mass Effect folks had problems with plot holes. 

Considering that seemingly a majority think ME2 is the best game in the trilogy that shouldn't surprise you. Some people are just more forgiving of issues, as long as the intended message of the narrative is still somewhat clear. At least, that's my impression. And when you think about it the ME3 ending controversy formed a bit of a hivemind mentality, because everyone thought it sucked, but not all knew exactly why or were just mad that "Shepard died, sob sob" so when people mentioned plotholes it was just more **** added to the pile as an argument as to why it was bad and Bioware should change it.

I'm not analytical or smart enought to put my finger on exactly what it is, but I do have a gripe with Bioshock Infinite as well. I thought the narrative was awful but that's just me, and even so I'm completely fine with ME2 despite of its flaws.

#22
Linkenski

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David7204 wrote...

"It's very silly to think that you can't have either"

I've repeated this a couple of times. It really makes no sense at all. I don't think you 'can't have either.' Perhaps you would like to clarify?

David, when are you going to stop pretending you're right and everyone else is wrong?

#23
Guest_BioWareMod01_*

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Not ME3 related. We are done here.