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High Elven City Tileset


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#1
WoC_Builder

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Does anyone know of a good High-Elven City tileset?  Think stone, but Elven lacework variety.  I'm trying my damnedest to search through custom content, but am really drawing a big 0 on success. 

We currently have the ctp_exp_elf_city.hak, but I want something more along the lines of Tirion upon Tuna or Gondolin, and less Caras Galadon (to put it into a LotR frame of reference). There are portions of  ctp_exp_elf_city.hak that fit well enough, but the limitations of that platform terrain make it not completely viable for our needs. I did find one other tileset (blanking on the name) that was based on the Ruins tileset (part of a four-terrain tileset IIRC), but that one is too limited as well from an exterior standpoint.

So far, from what I've seen, the CTP hak has the most promise, but it would require some moderate-heavy modding to make it work.  As I see it, at the least it would need the platform terrain made available on the same level as the grass (with grass/platform "blending" tiles created), the raised terrain would need walls that look like delicate stonework (not wood-sided), and just a few more building options that don't all have tree crowns for roofs, nor leaves for shingles; a tall order, especially for a PW with no modder on staff.  :(

So, any ideas, folks?  What do you use? 

Modifié par WoC_Builder, 09 décembre 2013 - 01:38 .


#2
Estelindis

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Weeeeell, I'm currently working on an elven treetop city tileset with plenty of Tolkien-ish original tiles, but if you're looking for a stone city I could modify it accordingly. It wouldn't have as many tiles without the platforms and walkways and all that, but it might still be worth something to you. How big an area would you want to be making?

#3
WoC_Builder

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A large city, Estelindis; somewhere along the lines of 12 x 12 minimum.  And based on the focus of your latest endeavor, I'm beginning to think that what I am looking for might not exist.  Most CC makers share your perceptions that all Elves live "in" the trees, so to speak.

While I don't want to completely remove all elements of a  natural setting, I certainly want to have more of a city feel for this area.  It is something that is lacking in all the Elvish themed tilesets.

If you can manage to help, certainly I'll accept it, and gladly.  :)

#4
Hekatoncheires

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Will you share some screenshots, estelindis? :)

Zwerkules has some excellent elven villas in his rural tileset, but its just that; a rural set.

Modifié par Hekatoncheires, 09 décembre 2013 - 03:53 .


#5
Zwerkules

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Hekatoncheires wrote...

Will you share some screenshots, estelindis? :)

Zwerkules has some excellent elven villas in his rural tileset, but its just that; a rural set.


I've got a few more unfinished ones, but even with those added you could only make a city
built on grass with them. They are meant for an elven village.

#6
Estelindis

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I'd be very happy to help, WoC_Builder, as soon as I can get the set into a workable state.  It's usable as it stands, but it's not really flexible enough to give a decent variety in a 12x12 area if the treetop elements are removed.  They can be replaced by something else, e.g. grass, mountains, cliffs, etc.

And, for the record, I don't believe that all elves live in trees. The Silmarillion is my favourite book.  Heck, my wireless network at home is even called Gondolin.  :)

I'll share some screenshots soon, Hekatoncheires. I am just adding some pillars to the sides of my house crosser, so not all the tiles have 'em yet. When I've done that, I'll put some pics up.

Modifié par Estelindis, 09 décembre 2013 - 04:16 .


#7
Rolo Kipp

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<not throwing rocks...>

WoC_Builder wrote...
...
Most CC makers share your perceptions that all Elves live "in" the trees, so to speak.
...

Although it is quite a long way from reality,er, so-to-speak, the High Ones of Amethyst, the Inner Elven, live in At'l Lant'n Is, the City of Towers that Sing. Literally glass and ceramic towers designed to harmonize in the wind. (Ambient will be whale song).

Before Moonfall, the Age of Wonder had reached a very high level of arcane and technological abilities. This is reflected in the beauty and grace, to say nothing of the power and endurance of the City of Glass.

One day, I will build this :-)

Until then, something of that style, done in stone and colored glass, is present among the Outer Elven in the Walking Woods:
Posted Image

So not *all* CC Makers think of Tarzan with pointy-ears :-)

On the otherhand, the Felen of the Fogwood *do* live up high... but the Child Races will only be available to native players (those who've invested a bit in Amethyst).

Edit to be a bit clearer than a glass darkly, I'm watching what Este does with both interest and anticipation =)

<...because of where he lives>

Modifié par Rolo Kipp, 09 décembre 2013 - 05:55 .


#8
Pstemarie

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What about a redskin of the sigil tileset? The city is organic looking and might work.

#9
henesua

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Pstemarie wrote...

What about a redskin of the sigil tileset? The city is organic looking and might work.


With some remodelling, that could probably result in some very interesting results. I think you'd do a fair amount of remodelling though for the important features.

#10
Estelindis

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Nice pic, Rolo. :)

Here are some glimpses at the stuff I've been working on, not including stuff that has too close a relationship to the treetop terrain and walkway crosser to be useful for a stony city.  Does any of this seem like it might be up your street, if the textures were changed?

Elven house crosser:
Posted Image

And a little pic from the toolset showing some of the variations between tiles in this crosser:
Posted Image

2x2 building:
Posted Image

Small tower (in which I just noticed a bug that needs to be fixed, bah):
Posted Image

Adapted version of the Cloaktower (so not totally original); it's actually so hard to see the top of this in-game that I had to resort to a toolset shot, making me think I should reduce it in height:
Posted Image

Modifié par Estelindis, 09 décembre 2013 - 07:24 .

  • Tonden_Ockay aime ceci

#11
Frith5

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Wow! Those look great, Estelindis. Very nice!

Also, Rolo, how exactly do you redskin a tileset? Must all the buildings be hollowed from giant potatoes? j/k lol.

#12
Draygoth28

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Those buildings are amazing.

#13
Shemsu-Heru

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That's is a true elven city, very nice Estelindis, thanks for doing that.....

#14
Estelindis

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Thanks for the kind comments, folks. :)

#15
Rolo Kipp

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<waggling his eyebrows...>

Frith5 wrote...
...
Also, Rolo, how exactly do you redskin a tileset? Must all the buildings be hollowed from giant potatoes? j/k lol.

I think we'd need to ask Paul for his technique, but I imagine it involves a Mrs. Potato head, something called a Monty (full variety), a pole and some cheeze-whiz to make the spud blush...

<...meaningfully>

#16
Rolo Kipp

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<jumping up and down...>

Estelindis wrote...
Nice pic, Rolo. :)

Here are some glimpses at the stuff I've been working on, not including stuff that has too close a relationship to the treetop terrain and walkway crosser to be useful for a stony city.  Does any of this seem like it might be up your street, if the textures were changed?

Let's see...
Old concept sketch vs new, fantabulous WIP screenshots...
I win! =)
That is, your model trumps my doodle and that means I (*we*, the community) wins something tres cool =)

Woot!

<...for joy>

#17
Pstemarie

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Rolo Kipp wrote...

<waggling his eyebrows...>

Frith5 wrote...
...
Also, Rolo, how exactly do you redskin a tileset? Must all the buildings be hollowed from giant potatoes? j/k lol.

I think we'd need to ask Paul for his technique, but I imagine it involves a Mrs. Potato head, something called a Monty (full variety), a pole and some cheeze-whiz to make the spud blush...

<...meaningfully>


lol - that's me king of the typos :blink:

Nice pics Este - high quality work as always.

#18
WoC_Builder

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Estelindis, those are BEAUTIFUL as is!  :D  And yes, with a re-texturing that would eminently suit our needs.  I'm liking the lacy fences I see in the background of the pics as well.

I would be more than happy to be able to blend the stone and more "natural" terrains into one whole, so I would hope it does not have to be "one or the other".  I can see some structures being wood-sided as well as stone, and both would fit the setting very well.  :)  Just as our Elves of that city would have parks and glades within its walls, and not just streets of stone cobbles.

What you have done reminds me of a pic I have used as my background for years.  I hope it does not display too hugely for the website, but wanted to attach it.  Really striking how closely the two conceptions are!  :D

Posted Image

Modifié par WoC_Builder, 10 décembre 2013 - 02:11 .


#19
WoC_Builder

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And Rolo?

:P

Are you in the trees? I'm out in Western Montana, and am a wildland firefighter to boot, so both live and work in the trees. I just can't seem to get away from them. lol

#20
Estelindis

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Wow, WoC_Builder - that is a *beautiful* picture. It does convey very well the atmosphere I think you're going for.

The "lacy" fence is in wood as it is, and could blend as you said above, though, conveniently, there is already a stone version of it in the base game if we want to go stone instead (ttu01_pillar - I intentionally made my wooden one a surface elven version of the drow texture).

Anyway, as I have a lot of academic work to do, please don't expect this to be released in the next week or anything. I will keep plugging away. Please *do* post any other images that inspire you, as they could inspire me too. :)

Thanks Rolo and PSM for more lovely comments. :D

#21
WoC_Builder

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Estelindis, I would in NO WAY prod you to greater rates of production, my Lady. Your time is a gift, and I will accept it gladly when you are ready to give it, and thank you for your hard work in the bargain. :)

As for your reference, is that a wall or a fence? Your wooden fence is lovely as is. In my first post, I was talking about city walls; like what is rendered by the "raise" terrain. And lacy is only a descriptive term, and one I think I am overusing. :P But my thought is that unlike Dwarven work which projects strength, Elven stone would be "lighter"; no less strong, just seen differently. I hope I'm not confusing you. lol

EDIT:
And looking up your file, I see what you mean; a stone texture.  How difficult is it to have two versions of the same fence tile?  1 wood and 1 stone?  That would give the most options.  but I can see it is not so simple as just copying a single tile.  There is also creating two gates, 8 "joinings" to other walls (raised terrain), buildings terrain, etc.

Modifié par WoC_Builder, 10 décembre 2013 - 02:59 .


#22
Estelindis

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Walls are usually crossers. How much work is involved in making more than one type of wall generally depends on how many different ways you allow them to be joined to each other. I remember poor Bannor putting in extraordinary amounts of work to make all the walls in CTP Babylon work with each other in all possible ways! Not having yet reached his level of generosity, I shall see how I feel about that as time allows. ;)

Regarding the "lacy" texture, I would "hollow out" gaps between the, ah, tendrils(?) of the stony texture in the case of surface elves using stone. :)

I actually haven't made a wall crosser of any kind for this set yet, as the treetops generally function as a decent way of marking off terrain, plus the house crosser can go right to the edge of the platform, working as a wall of sorts. I also hadn't done any raise/lower, because of the unfortunate layer cake effect I knew it would create on the trees below. But if we're looking at stone, it would become immediately more appealing.

Anyway, it's fairly late, so I'll sign off for the night. Thank you for the very pleasant interaction. :)

#23
AndarianTD

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Those images are fantastic, Estelindis!

Just for the record, I might be able to use something along the lines of what WoC_Builder is looking for as well. Although my modding work's on hold for now while I work on getting my first novel ready to publish, I do want to get back to it at some point.

#24
Nevercallmebyname

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Estelindis, I want your Tileset. Not sure what for yet, probably to tell the backstory of my elf character.

#25
WoC_Builder

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Ahh, I think I am using my terminologies wrong. I see I need to differentiate between Walls as Crossers and Walls as Raise terrain. :)

And if you stay in regular touch with Bannor, let him know that we used the HECK out of CTP Babylon (and his walls ;) ) on our world. One of our worlds major Kingdoms is the City-State of Goldhaven, 4 16x16 city areas; a bustling seaport, the splendour of the Ducal Enclosure (the Hanging Gardens and the huge palace are phenomenal!), the dust and noise of the marketplace, and the strength of the City Gates. We also have a smaller village area, outside the city in a narrow slot canyon or "Wadi", where adventurers generally arrive first. Not to mention 5 of the 6 huge expanses that make up The Great Jraag Desert; the 6th desert area is CTP Black Desert, so don't feel bad :P.  It was the name that gave me the idea to have the sands of that place "drag" you down (give a movement penalty) if your DEX was low, or you were in anything but cloth/light armor.

I remember I politicked for a year to get that tileset included, working up "proofs" to show exactly what it could do for us. And now, thanks to the work of people like yourself and Bannor, or desert comes alive. :D

It was also that tileset that greased the wheels for us to include the other CTP works we use as well; Dwarven Halls, Expanded Elven City, and the aforementioned Black Desert.

Anyway, I digress. Thank him for me...and thank you, for then and now, Estelindis. :)

Modifié par WoC_Builder, 10 décembre 2013 - 12:51 .