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High Elven City Tileset


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#226
Estelindis

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As a suggestion have you considered making an entry on NeverwinterVault.Org ?

 

I have considered it, but I'm not really comfortable with putting it up when there are still so many quality issues that I want to fix before putting it on the Vault.  If people think it's a good to put it up as it is, though, I can do it.



#227
rjshae

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Personally, I'd wait until you're happy with your mod before posting. Somebody may start using it, only to have changes introduced when the final set is loaded.


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#228
Wall3T

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i can wait as long as it takes for you to put it up estelindis. id prefer a completed version, over one where wed get tiny bits at a time.

 

and so to not to contradict anyone here, as a proposed idea for anyone who'd like to use it 'as is' maybe there could be a temporary web file you could upload it to other than the vault? it'd be a hassle to have to constantly update it on the vault. like some sort of temporary file dropper?



#229
Estelindis

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as a proposed idea for anyone who'd like to use it 'as is' maybe there could be a temporary web file you could upload it to other than the vault? it'd be a hassle to have to constantly update it on the vault. like some sort of temporary file dropper?

 

I don't quite follow you here.  I've consistently updated two locations whenever I have a new version of the hakpak: my OneDrive (formerly SkyDrive) and my BSN project page.  Is there some problem with one or both of those?  (Genuine question, not a rhetorical one.)



#230
Wall3T

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oh, you already have one up then? i wasnt aware you had links



#231
Estelindis

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oh, you already have one up then? i wasnt aware you had links

Okay, clearly I need to work on making it more obvious, but it was in the first line of my update post and is also always in my sig.   :D


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#232
Wall3T

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*Takes helmet off* oh! now i see them! yes well the Grey Wall3t is *always* alert and aloof.... yes.... :whistle:


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#233
Jedijax

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Great job, Estelindis! I've been going through it and think it's the best elven-related tileset yet. I do agree with you on the texture "placeholder" used as planks for walls and such. It's good enough for demo, but a smoother texture could work best; something a more detailed that goes along with the rest of the woodwork while still looking clean and contrasting. In my mind, elvish buildings are pristine, whereas other races' constructions are less tended to.

 

I also think the canopies could be changed for more realistic ones, like helvene's or six's. It would add to the set.

 

Aside of that, your glasswork, frames and rivets flow and work seamlessly. Beautiful project.


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#234
Estelindis

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Thanks, Jedijax!  I especially appreciate the compliment on the glasswork, because those textures were hard to get right.  

 

I am not quite sure about certain textures, it's true.  As for the canopies, I feel like some of the trees that reach right up are a worse problem.  The meshes of their leaves need to be much better (some are only slightly better than completely flat, and it looks awful).  Anyway, personally, I actually like this older style of leaves; I feel like it fits in more with what I'm used to in NWN.  Maybe, when the set is finished, I can look at an alternate version that would have a newer style of canopy, like Helvene's or Six's.


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#235
The Mad Poet

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See... this is why I hate elves. They get all the good stuff.  ;)


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#236
Iskadrow

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I'm almost tempted to use this as is, starved as I have been for a 'proper' elven city tileset. That's to say: Fantastic work, Estelindis! 

 

While toying around with it I found myself wishing for an option to extend the building terrain to the edge of the platform, thinking of a "fortress" hanging in the trees. Although I imagine the Hall crosser being willing to be placed along the edge would also make for an admirable city wall. [Might have to try that visually later today. Gimp gotta earn its keep.] The Royal Tower group, meanwhile, begged for rounded corner tiles to the platform. :)

 

Edit: Ah, just noticed that rounded inner & outer corners are already found within the tileset, just not available next to raised terrain. 

 

(And I'm crossing my fingers for your 'maybe' to come to pass - this tileset combined with Gavin's canopies would mesh perfectly with my module slowly taking form.)


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#237
Estelindis

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I'm almost tempted to use this as is, starved as I have been for a 'proper' elven city tileset. That's to say: Fantastic work, Estelindis! 

 

While toying around with it I found myself wishing for an option to extend the building terrain to the edge of the platform, thinking of a "fortress" hanging in the trees. Although I imagine the Hall crosser being willing to be placed along the edge would also make for an admirable city wall. [Might have to try that visually later today. Gimp gotta earn its keep.] The Royal Tower group, meanwhile, begged for rounded corner tiles to the platform. :)

 

 

Thank you!

 

I actually do want to extend the building terrain to the edge of the platform, but I was purposefully postponing it, because it is way too easy for me to get caught up in terrains and crossers, which I love, and avoid making features and groups, the scarcity of which might put off many people from using the tileset.  I mean, just looking at the measly four features and four groups, people might never guess that the tileset contains over 200 tiles.   :D  Another reason why I've been postponing it is that it would then raise the question of whether I'd need to make the platform-edge building terrain play nicely with all the raise/lower options... and I am totally burned out on raise/lower right now!  While it would be nice, right now I think that, if I did bring the building right to the platform edge, I would not give said tiles raise/lower permutations as yet.

 

I will add rounded corners to raised platforms if I have the time.   :)

 

Something else that I want to do is, once I finish copying the rest of the alley crosser tiles and converting them to the courtyard crosser, then making the walkway crosser work with the building terrain, creating a kind of half-courtyard, half-alley crosser (i.e. courtyard with a little walkway in the middle).  But that'd be way down the line, if I ever do it.  For now: features and groups!   :D


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#238
kalbaern

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Wow, I really like the new stairway option for connecting to areas below the platforms. The mountains are a nice touch as well. I also noticed that when walkways connect at an intersection, there can be a rounded walkway at the junction. Not sure if this existed or is new, but its a nice option.

 

Thanks for all of your hard work and I eagerly await what more you've got in the pipeline.


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#239
Carcerian

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Personally, I'd wait until you're happy with your mod before posting. Somebody may start using it, only to have changes introduced when the final set is loaded.

 

Or just name new versions differently and you wont have that problem....



#240
Carcerian

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Found Missing Texture in thf02_d04_04.mdl

 

@ node trimesh floor

 
  bitmap thf02_planks
 
can be changed to 
 
  bitmap thf02_plank020
 
to fix issue.

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#241
LadyoftheCats

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I would like to use this for Kissmet as it is, and as a seperate hak, and when you do work on it more, then it will be easy for players to just download it, as often as you have it available! This is just looking great and I have been looking for something more along the lines of a "city in the trees"! We have been working on fixing/updating our haks since the beginning of this year and might take another month or two, since there is only a couple of us working on our big update so maybe you'll have the above fix as well as more to this wonderful elven tileset. Thank you for your hard work and diligence!


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#242
Estelindis

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I have nearly finished a new 3x2 building and would like some opinions.  Firstly, apologies for the very low quality pictures.  The machine that I'm currently using for modding simply refuses to take screenshots from inside NWN.  Once I'm finished the set and need to make more loadscreens, I'll use another machine, but for now it's just much more convenient to take pics from this one, even though the pics aren't very good.

 

Here is a look at it from the front and the back.  The sides are the same on the left and right, but I thought there should be some variation at the front and the back.  The front, with the rounded walls and the balcony two floors up, I am sure about.  The back, I am not so sure about.  The glimpse of the trees underneath and the two little balconies above are just one idea (though if I do keep this, I want to add some trees growing up through this gap, supporting the house from underneath with some of their branches).  

 

Front: 

QsOP3iC.png

 

Back: 

ueEHJZb.png

 

As well as the general appearance of the group, I particularly want to ask you about dormer windows.  I can have none, one row, or two rows.  (Whoops, you can see me experimenting on only one side in the screenshot above, but the finished result will have the same number of windows on both the right and the left.)

 

None:

lDKMaWW.png

 

One:

o1WrZTy.png

 

Two:

lztKRpB.png


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#243
rjshae

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I think having at least one row of dormer windows helps to break up the monotony of the large roof area. But the double row looks a lot more unique, so I think I prefer that one. :)

 

In Rivendell, from Lord of the Rings, some of the dormer windows were extended quite a bit vertically. That might provide an interesting variant.

 

Rivendell-rivendell-9563176-1024-768.jpg


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#244
henesua

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Great work, Este. The detailing in the textures is very nice. It all blends well together in a coherent style. I like it.

 

As to your question, I think two levels of Dormer windows will look great, but there might be some buildings that have a different kind of window on the second level. Something like several skylights between the joists of the roof which would make for a cathedral like large single room on the upper floor, whereas the lower floor with all the dormers could suggest multiple small private rooms.


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#245
CaveGnome

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Beautiful model Estelindis! I think it has a nice polynesian vibe... To answer your question, for me, one dormer window row works best, and if possible, bringing in line roof windows with the front and rear "standard" wall windows. The 2nd row of windows house does look a little weird if you look at the 2nd floor balcony protruding on the last picture.


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#246
Estelindis

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Thanks for the views expressed so far!  

 

 

In Rivendell, from Lord of the Rings, some of the dormer windows were extended quite a bit vertically. That might provide an interesting variant.

I can't see the picture you posted.  Do you mean this sort of thing?  If I was to take this approach, I could make a dormer structure that would actually cover two storeys, but would have a larger window in the bottom and a small one at the top...

499715-I%20like%20Rivendell%20as%20a%20h

 

 

Great work, Este. The detailing in the textures is very nice. It all blends well together in a coherent style. I like it.

 

As to your question, I think two levels of Dormer windows will look great, but there might be some buildings that have a different kind of window on the second level. Something like several skylights between the joists of the roof which would make for a cathedral like large single room on the upper floor, whereas the lower floor with all the dormers could suggest multiple small private rooms.

That's an interesting idea and certainly work a bit of experimentation.  Thanks!

 

Beautiful model Estelindis! I think it has a nice polynesian vibe... To answer your question, for me, one dormer window row works best, and if possible, bringing in line roof windows with the front and rear "standard" wall windows. The 2nd row of windows house does look a little weird if you look at the 2nd floor balcony protruding on the last picture.

Now that you've pointed out the oddity of the dormer windows not being on quite the same level as the regular ones, I can't unsee it.  Can't believe I didn't see it before!  I was just aiming to get them at a point that would work with the slightly curved slope of the roof, but there has to be a way to get everything looking pleasing...



#247
kalbaern

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My only regrets so far is that there isn't an equally nice and -elfy- interior set to match your work.


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#248
3RavensMore

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Can't add much beyond that I love how this is progressing.


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#249
3RavensMore

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My only regrets so far is that there isn't an equally nice and -elfy- interior set to match your work.

 

You just read my mind.



#250
Estelindis

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My only regrets so far is that there isn't an equally nice and -elfy- interior set to match your work.

It's been in the back of my mind pretty much since I started this that I'd like to make a matching interior set once this is done, but I make no promises, mainly because I don't know when this set will be finished.  I've always liked to make interiors match exteriors as well as possible.