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High Elven City Tileset


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#301
Pstemarie

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Its the walkmesh geometry itself that is off center. The actual walkmesh object - I didn't check all of them mind you - is set to x0 y0 z0. But yeah, I agree its probably a mass export issue caused by a bad x-form. Este, did you by any chance  create a solid 3x3 tile walkmesh then slice it with tileslicer?


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#302
Estelindis

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I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   :)  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!  :D


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#303
Pstemarie

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I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   :)  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!   :D

 

Blasphemy! A gamer distracted by a video game? How....cliche  :P


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#304
_six

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I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   :)  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!   :D

 

Not to drag this off topic*, but how is it?

 

Worth me building a new PC for? :D

 

 

*except that's exactly what I'm doing


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#305
Tarot Redhand

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If it leads you to come back to NwN I'll say whatever you like about da:i  :D

 

TR


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#306
Estelindis

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Not to drag this off topic*, but how is it?

 

Worth me building a new PC for? :D

 

 

*except that's exactly what I'm doing

 

It's really freaking good.  And... I kinda built a new PC for it too...  I never did that before, so I'm surprised at how easy it was.  Great value for money too.  :)

 

I'm not saying I don't have criticisms - the writing is a bit shaky during the first few hours, and I wish there were more quickslots for abilities - but on the whole I am extremely pleased with it.  The game world is huge and the characters are excellent.

 

My first playthrough should be finished in a few days, after which I'll get back to working on this group.  :)



#307
Estelindis

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Actually, I had some time on the go today when I couldn't play DA:I but could work on the group, and it was pretty easy to sort out the walkmesh.  Thanks again for the help!  In the future, I'll make sure to re-import tiles and check the walkmesh if I see a problem like this.  I had assumed that the issue was in the set file, but I won't make such an assumption anymore.  :)

 

82jwYLI.png


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#308
LadyoftheCats

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How is this project coming along? So anxious to use it!


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#309
Estelindis

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I'm glad that you're still interested!  Mainly, I've been working on a version of the above group that has round buildings around the big tree instead of just platforms.  A few things about it are trickier than I expected: mainly, it's an issue of getting the doors to play nicely with the roofs and stairs.  As a break from that, I turned my gazebo mini-crosser into a proper, full crosser.  Sorry for the lack of info, but I wanted to have the big new group finished properly before I posted another update.  


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#310
Ssythilac

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Great Estelindis, as always!! :)


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#311
A Darker Shade of Soul

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I am also eagerly waiting for this. I am currently using the version that is up now and it's a really nice addition to my module. It's perfect actually. Thank you for your time in building this wonderful tileset!


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#312
LadyoftheCats

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This is great news and what a creative idea! Thank you for the update. We already have the current version as a separate hak and when we get the news of another update, will be easy for our players to download. Can't wait to see more screenies!


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#313
Silmewen

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Wow Estelindis! I must say i'm impressed! I've been following your work since quite a few months ago and I'm waiting 'till you release this tileset . I'm actually looking for any good enough tilset  to build the city of Suldanessellar from Baldur's Gate II and I think this might adjust all what I need!

 

Any estimated date for the release? =P

 

Keep working and looking forward for this amazing work!. We will all thank you!


  • Estelindis aime ceci

#314
Estelindis

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Thank you very much, Silmewen.  :)

 

Still plenty of things to do!  My most recent work has been getting the platform terrain to paint right up to the mountains and putting some doors in the mountains that would lead into caves or whatever.  :)  

 

Got the group with buildings around trees working properly (though haven't put door entries into the set file yet).  Here is a picture!  It seemed to work best leaving the first of the three platforms and turning the other two into buildings.  I am not sure if I should make another version with a tower going up from the ground through the first platform and some other little buildings connected via walkways...  I'll see!

 

f3WsMbf.png

 

I will probably keep tinkering with the tileset for a good while, so it's really a question for you to decide if/when the tileset has enough features for you to be building with, or if you want to wait longer.  For the record, I generally keep a reasonably up-to-date version of the hak in this public onedrive folder, if you ever want to get your hands on the most recent version.  The caveat is that the most recent version may have extra problems that I  introduced without fixing yet (e.g. edge tiles aren't currently up-to-date, due to the addition of the gazebo crosser and mountain-platform intersection tiles).


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#315
Carcerian

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Looks amazing :)


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#316
rjshae

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Ooo... crepuscular rays... :)



#317
Tarot Redhand

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<Engaging pedantic mode>

 

Sky colours are wrong for twilight (see definition of crepuscular at the OED).

 

TR



#318
Estelindis

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I do quite like that word.  :)



#319
3RavensMore

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Poll: How many people had to look up crepuscular?

 

I guess I'll be the first to admit that I did.  It doth roll of the tongue nicely though. 


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#320
Estelindis

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I had to look it up seven years ago, when I first started reading Jean-Luc Marion, whose work is the subject of my doctorate.



#321
kuronue bloodlust

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this needs to be in the CEP if it isnt allredy



#322
kalbaern

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this needs to be in the CEP if it isnt allredy

Tilesets were never a CEP "thing", not until the old C.R.A.P. project was given over to them. At that time, since we already had the CTP (Community Tileset Project) that covered a great many tilesets, the CEP Team assured the CTP that no new tilesets would be added. Although under new management, I don't think anyone has ever heard that TAD (The Amethyst Dragon) was going to change that.

 

In all honesty, and I do use the CEP myself, just using the CEP or just using Project Q and nothing else is still very limiting, especially when you consider the plethora of great things neither include, such as this tileset here or many of the CCC submissions these past few years or other stuff found when trolling the new vault.

 

Lastly, most of us here know this is a work in progress and although available here for those craving to use it, I'm sure there will be or at least hope there will be, many more updates to come, which makes it somewhat unsuitable for an encompassing hak set like the CEP or Project Q right now.


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#323
kuronue bloodlust

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Tilesets were never a CEP "thing", not until the old C.R.A.P. project was given over to them. At that time, since we already had the CTP (Community Tileset Project) that covered a great many tilesets, the CEP Team assured the CTP that no new tilesets would be added. Although under new management, I don't think anyone has ever heard that TAD (The Amethyst Dragon) was going to change that.

 

In all honesty, and I do use the CEP myself, just using the CEP or just using Project Q and nothing else is still very limiting, especially when you consider the plethora of great things neither include, such as this tileset here or many of the CCC submissions these past few years or other stuff found when trolling the new vault.

 

Lastly, most of us here know this is a work in progress and although available here for those craving to use it, I'm sure there will be or at least hope there will be, many more updates to come, which makes it somewhat unsuitable for an encompassing hak set like the CEP or Project Q right now.

the old--- project was a slap to teh face for creative module builders like myself the entire customization base was hard wired into the hacks and modules and that was NOT an appropreate way to script a NWN server it caused more problems than soultions. when i brough it up last time i got my warnign point so I am ust gonnaleave it out that teh project died for a good reason and it was because they were being tyrants and tehy knew it but didnt do anything appropreate about it.

 

At one point in time I have a100% better mount sscript than my computer blew up because of a virus and I lost it before I could turn it into an export. as in literaly I lost the the day after I finished it I knew I should have posted it before goign to bed tha night. its liek the CRP team wants to kill other builders creativity and I think anything thats like that needs to be removed form the CEP since the whole purpose of the CEP is creativity. don't get me wrong I am all for credit where its due, and they do have ssome wonderful things, but killing creativ opertunitys is not a good way to get credit. I could write an college paper on how messed up some of the scripts I have seem form them are but I rather they just make things editable or not add them at all tbh. (for instance outfits with no discriptions mybe i want to give them a more thouro discription on teh garmet in question or I wanted to put the Arcane spell reduction null on the elvin chainmail little things liek that that may have very well been small oversites.) its hard to fix a broken hack when you dont have the means to.

 

Speaking of CTP allot of their doors are bugging up the Toolset I need to get the list to TAD so he can pass along hte fix request.

 

Basicly it needs to be added eventualy to the CEP its a wonderful tileset, take your time guys and this is just beautyful I would love to see matching interiors additions as well I love new scenery toys in the toolset.



#324
kalbaern

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I'm not sure where to start, but here goes.

 

1) Direct complaints regarding the CEP should be posted in a CEP thread, not here.

 

2) CEP scripts are optional to use. they also may or may not work properly with whatever other systems you employ and at times conflict with changes Bioware made in their final 1.69 update, especially as concerns horses.

 

3) If CTP doors are bugging, then its not a CEP issue, but rather you've not properly installed and used the CTP hacks in their proper order or failed to merge 2da files as needed. If by "bugged" you simply mean that when selecting these appearances in a CEP module you get a message saying the model is missing, thats not a bug. The doors.2da for CEP is preset to allow CTP doors to work, but you need to have installed the CTP itself before you get them.

 

4) As for killing creative opportunities, only each individual user can do that. If scripts don't meet your expectations, rewrite them. If certain creature or placeable appearances lack what newer options bring, replace them with your own overriding hak sets. If new tilesets like this one are craved, add them to your own hak sets as well. CC in the NWN Community is all about creativity. :)


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#325
kuronue bloodlust

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I'm not sure where to start, but here goes.

 

1) Direct complaints regarding the CEP should be posted in a CEP thread, not here.

 

2) CEP scripts are optional to use. they also may or may not work properly with whatever other systems you employ and at times conflict with changes Bioware made in their final 1.69 update, especially as concerns horses.

 

3) If CTP doors are bugging, then its not a CEP issue, but rather you've not properly installed and used the CTP hacks in their proper order or failed to merge 2da files as needed. If by "bugged" you simply mean that when selecting these appearances in a CEP module you get a message saying the model is missing, thats not a bug. The doors.2da for CEP is preset to allow CTP doors to work, but you need to have installed the CTP itself before you get them.

 

4) As for killing creative opportunities, only each individual user can do that. If scripts don't meet your expectations, rewrite them. If certain creature or placeable appearances lack what newer options bring, replace them with your own overriding hak sets. If new tilesets like this one are craved, add them to your own hak sets as well. CC in the NWN Community is all about creativity. :)

I hate it whn my posts get choppy liek that. specaly when people don't take the time to try and tell me or understand the refrences...

 

basicly the scripts for the C.R.A.P. were what was hard wired into the hack and it was currupting alot of other things in the process due to bad scripting. Many and I MEAN MANY developers that make modules dropped it for this reason alone understand it was not a good example to use because of this.

 

On the ohter hand, this tileset thing for elvin cities in trees is a wonderful idea and I do wish it gets added to the CEP because it would make a wonderful addition ot it. I mentioned hte CTP door thing to remind myself so you were free to ignore it if you like.
 but please do not hard wire scripts into the Hacks if you do make this into a hack.