In a similar vein, WoC_Builder, I'm delighted that you're using CTP Babylon. That set was a labour of love for all of us. Bannor made the Hanging Gardens as a gift for me, and the huge palace cost both of us more hours than I care to remember.
High Elven City Tileset
#26
Posté 10 décembre 2013 - 01:16
In a similar vein, WoC_Builder, I'm delighted that you're using CTP Babylon. That set was a labour of love for all of us. Bannor made the Hanging Gardens as a gift for me, and the huge palace cost both of us more hours than I care to remember.
#27
Posté 10 décembre 2013 - 01:48
Loving the work so far on these tiles. Any project in particular they're for?
#28
Posté 10 décembre 2013 - 05:08
#29
Posté 10 décembre 2013 - 06:14
#30
Posté 10 décembre 2013 - 07:34
Estelindis wrote...
Please *do* post any other images that inspire you, as they could inspire me too.
I spent some time today trying to decide what it is about a High Elven cityscape that distinguishes it from its cousin the Wood Elf city, and more importantly, how I can describe my vision to you. Now, please...take that for what it is worth; my vision. At the end of the day you are creating because of YOUR vision, so do not let my interest in your project sway your judgment overmuch, or push you so that a labor of love becomes...well, just labor.
So...onward.
I think, for me, what best represents a High-Elven cityscape is that they embrace the use of stone (over that of wood, yet not exclusively), but only as far as it blends within the natural surroundings. They achieve this by using graceful, sweeping lines, and curves more than straight edges; slender towers, delicate-seeming archways, pale stone whose color complemented (if not matched) the surroundings, graceful rounded domes capping structures; shapes found in nature. They also seem to place their structures in harmony with the natural setting, using the natural elements of the world to accent or highlight their own, and not vice-versa. It is in the blending that the true beauty of their cities is achieved
In most of the pictures I was able to find, the High-Elven world of Tolkien seemed to give the best representation. That is not to say however it provided the only imagery. Also, some of the best imagery of the Tolkien High-Elven world was found in Rivendell. However, I don't want it to seem that High Elves only built in the cliffs.
I am going to give some picture examples, and small descriptions of what I am talking about. You did ask for some if I found any (and must admit, immediately sent me searching
DISCLAIMER: Please...TAKE THIS FOR WHAT IT IS WORTH! IT IS NOT WHAT I AM EXPECTING YOU TO PRODUCE!! o.0
Rivendell
An excellent representation of pale stone, and the domed structure in the foreground (too elegant to call it a gazebo, but that is what my mind dredges up) is a perfect example of "lacy" or "delicate". The arches in the background where the stream exits is a good representation as well.
Elven Walls
While the setting is not what I am trying to show (heavily forested), the construction of the walls most certainly is. This is about the best example that I saw of walls (those that were not just blocks of stone, smooth and featureless). Especially interesting is how the artist used both straight and curved elements.
Mithlond
A good view of layering, and the combination of natural and constructed elements.
The Grey Havens
Another good distance shot, but this conveying mostly stone. However, it fit the setting portrayed. As well, it shows good use of towers, spires, and arches.
Elven City Exterior
This was a pic that showed some good close up detail of Elven City structures.
Elven Dome
A beautiful rendering, had to include.
Elven Watermill
A scene showing a watermill; wonderful use of texture and architecture.
Elven Inn End
Yet another great shot of Elven architecture; this a close-up of one end of an Elven Inn. This (and the watermill, and glass-topped dome) reminded me very much of Zwerkule's work.
Modifié par WoC_Builder, 10 décembre 2013 - 07:48 .
#31
Posté 10 décembre 2013 - 09:35
WoC_Builder wrote...
...
Yet another great shot of Elven architecture; this a close-up of one end of an Elven Inn. This (and the watermill, and glass-topped dome) reminded me very much of Zwerkules' work.
My inspiration for future elven buildings comes from pictures that someone, who creates incredible models with an amazing level of detail from wood, put here:

Rivendell
The elven houses in my rural tileset already resemble some of those buildings even though I only found those pictures after I made the models. So new elven house models will use the green roofs and some wood like the models I already made, but will also resemble some of the buildings in those pictures, especially those with
buildings with turrets.
Edit: At the bottom of those pictures it says 'gidian-gelaende.de'. I just looked at that website and a few of the fantasy models (only a few because there are so many) and they are a great source of inspiration. What those people built is simply amazing!
Modifié par Zwerkules, 12 décembre 2013 - 03:51 .
#32
Posté 11 décembre 2013 - 01:26
#33
Posté 11 décembre 2013 - 07:20
#34
Posté 12 décembre 2013 - 10:07
Thanks for the beautiful images of inspiration. This is just the kind of thing I like to see. I've been having some trouble deciding what approach to take to the building terrain and these have given me some ideas.
#35
Posté 13 décembre 2013 - 07:58
#36
Posté 13 décembre 2013 - 10:42
#37
Posté 15 décembre 2013 - 04:26
Overall, I will work on getting the treetop version of the tileset into a releasable state and then focus on a stone version. It's going to take a fair while, but at the very least I should make a fair bit of progress over Christmas. Whenever I have nice-looking screenshots to share, I will, though there are no new ones quite yet.
#38
Posté 15 décembre 2013 - 04:41
looking forward to it, Este.
#39
Posté 02 janvier 2014 - 12:28
I won't make a formal promise just yet, as I am still attempting severe restoration on my pc, IE reinstalling 3ds, and I will have to search through about 300 or so cd's I have on 25 piece spindles, so to find original nwn cds, and the associated keys will likely take me a bit of time. I also have to clear space on what hd space I have left.... anyway, without that formal promise, send me a copy of the set and/or a skydrive link to it, and I will see what I can do to create some fences for you. Most likely I will use a completely solid style object and texture as I am nowhere near as good at texturing as you are. No more that two different wall types, and no connections to buildings unless you are willing to wait considerable time for that. Depending on raise/lower issues I may or may not create fence tiles for all of that as well. Just depends on how long I can last building for NWN again.
Up to you of course, and I will NOT force the issue either way.
#40
Posté 03 janvier 2014 - 02:49
Anyway, it's been a much busier holiday period than I was expecting, with a few PC issues of my own, but I can at least post a picture of a couple of tiles from the building terrain I'm trying out. The roof is a placeholder while I figure out what I want it to be. At the moment, the key thing for me is to decide how much variation should go into this terrain vs. how much of a uniform look I want it to have. The house crosser is quite uniform, leading me to think that a bit more variation would be good with the building terrain.
#41
Posté 03 janvier 2014 - 07:41
#42
Posté 03 janvier 2014 - 06:05
#43
Posté 03 janvier 2014 - 10:47
#44
Posté 04 janvier 2014 - 01:33
#45
Posté 08 janvier 2014 - 03:34
#46
Posté 14 janvier 2014 - 12:03
Modifié par Estelindis, 14 janvier 2014 - 12:04 .
#47
Posté 14 janvier 2014 - 12:31
No matter what retextures one puts on existing Tilesets, they invariably retain more or less the same architecture, even when one goes into the models and hits the said architecture with a huge brick.
This nascent beauty is something entirely new and different and, although I have as yet little or no idea of exactly who or what I may assign the architecture to in terms of species (there not being any Elves, Dwarves, Halflings etc in "traditional" terms in my Demoness Tales series) it's definitely going to be used.
Many thanks in advance for what is certain to be a decidedly useful thing (not to mention a very attractive piece of art) when it's finished. Or as finished as these things ever get, what with the constant desire to go back and tweak details for the rest of eternity...
Modifié par PLUSH HYENA of DOOM, 14 janvier 2014 - 12:31 .
#48
Posté 14 janvier 2014 - 12:41
Exactly, PHoD. This is why I'm aiming for a majority of the content to use new geometry rather than just reskinning Bioware's stuff. It does mean the tileset won't be as huge as it could be, but if other people want to change that then they can do it in their own time, in their own version.PLUSH HYENA of DOOM wrote...
No matter what retextures one puts on existing Tilesets, they invariably retain more or less the same architecture, even when one goes into the models and hits the said architecture with a huge brick.
#49
Posté 14 janvier 2014 - 12:50
Rare is the bold soul who decides to start a completely new settlement from the ground up.
(Rare digitally anyway - all too easy in the real world on any green space available. Might even actually be easier (with money) to build an Elven town for real than squinting at gmax or whatever... not that I'm suggesting you go out and start plonking huge, pointy sheds all over Phoenix Park or anything.)
#50
Posté 14 janvier 2014 - 05:04
This a very stunning tileset I will have to come up with some good ideas hopefully.
Modifié par cervantes35, 14 janvier 2014 - 05:06 .





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