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High Elven City Tileset


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#76
cervantes35

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No not what I mean't dear lady just to use as a transition from treetop tileset to the forest tileset placing an elevator tile which one could place in the forest tileset as well a tileset transition door so to speak. No treehouses in the forest tilest or such oh lord no a wokmesh nightmare I know, just merely a way to transition from one tileset to another. You must get to the treetops somehow from another tileset and the most likely canidate being the forest tileset.

#77
Nevercallmebyname

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cervantes35, I don't want to sound rude but does an elevator really sound like something elves would use?

#78
KlatchainCoffee

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Nevercallmebyname wrote...

cervantes35, I don't want to sound rude but does an elevator really sound like something elves would use?



Only the posh ones.


...



(Sorry, couldn't resist. Great stuff by the way -  really looking forward to it!)

#79
cervantes35

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Nevercallmebyname wrote...

cervantes35, I don't want to sound rude but does an elevator really sound like something elves would use?


No you are not rude i just thought that treetop elves would like to keep there platform city somewhat secret to the general nasty critters in the forest such orcs, goblins and such. A large staircase in the woods coming down just seems a little to inviting for an invasion.

It was only an idea of a single tile quick transition to another tileset. It is Estelindis tileset and if she wants stairs then stairs it shall be i have no qualms with what she wants at all, I am just throwing out ideas.

Modifié par cervantes35, 16 janvier 2014 - 12:06 .


#80
Estelindis

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cervantes35 wrote...

No not what I mean't dear lady just to use as a transition from treetop tileset to the forest tileset placing an elevator tile which one could place in the forest tileset as well a tileset transition door so to speak. No treehouses in the forest tilest or such oh lord no a wokmesh nightmare I know, just merely a way to transition from one tileset to another. You must get to the treetops somehow from another tileset and the most likely canidate being the forest tileset.

Hmm, I see.  I could make a matching stairs for forest tilesets, but an elevator might even work as a placeable, which could put it in any tileset.  I'll give it a think.  Thanks for explaining.

#81
Nevercallmebyname

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cervantes35 wrote...

Nevercallmebyname wrote...

cervantes35, I don't want to sound rude but does an elevator really sound like something elves would use?


No you are not rude i just thought that treetop elves would like to keep there platform city somewhat secret to the general nasty critters in the forest such orcs, goblins and such. A large staircase in the woods coming down just seems a little to inviting for an invasion.

It was only an idea of a single tile quick transition to another tileset. It is Estelindis tileset and if she wants stairs then stairs it shall be i have no qualms with what she wants at all, I am just throwing out ideas.


Well that makes sense I guess, I just cant think how to make a mechanism like an elevator look like it was made by a culture who use magic and nature to do everything. Perhaps if it somehow looked like the elevator was moved up and down magically rather than mechanically?

Modifié par Nevercallmebyname, 16 janvier 2014 - 06:08 .


#82
Mecheon

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When talking elves, I'd just assume they'd use portals to get up and down places, as portals are basically elevators you don't need to build the inbetween bits for

#83
KlatchainCoffee

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Mecheon wrote...

When talking elves, I'd just assume they'd use portals to get up and down places, as portals are basically elevators you don't need to build the inbetween bits for



Magic is fun, of course, but I would really appreciate seeing a low magic (i.e. mechanical) solution too. If visualising it is the challenge - I can try to make some sketches.

#84
Nevercallmebyname

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Mecheon wrote...

When talking elves, I'd just assume they'd use portals to get up and down places, as portals are basically elevators you don't need to build the inbetween bits for


Portals don't feel right for elves either. It's kind of the standard that portals are made by ancient powerful races to which there will never be an equal...

Actually that makes me want a 2/2 ancient portal in this Tileset.

#85
Wall3T

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i always thought of elves to be more in-tuned to nature. anything from natural stairs, and archways, to ropes for the more wilder elves

in my pw project i developed about three different types of elves. a tree top warrior society similar to lotr elves, a vulcan (star trek for any who dont know) magic society that are abit like buddhas (they live high in mountains), and a wild elf culture who prefer to live wherever that suits them.

just some ideas to throw out there :lol:

Modifié par oOKyeOo, 16 janvier 2014 - 06:22 .


#86
Nevercallmebyname

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oOKyeOo wrote...

i always thought of elves to be more in-tuned to nature. anything from natural stairs, and archways, to ropes for the more wilder elves

in my pw project i developed about three different types of elves. a tree top warrior society similar to lotr elves, a vulcan (star trek for any who dont know) magic society that are abit like buddhas (they live high in mountains), and a wild elf culture who prefer to live wherever that suits them.

just some ideas to throw out there :lol:


That's what I was thinking, naturally forming stars and architecture. The previous point of attacks is relevant too though. Perhaps what we want is an invisible staircase and a door that builds the staircase from vines when opened. That's a pretty complex animation job though.

That's rather similar to my project which has City Elves, Tree Elves, Plains Elves, Dessert Elves, River Elves and Dark Elves. All with Swedish names in the module though. That's why earlier on I requested the inclusion of buildings partially on the water.

I'm sure everyone here is hoping for things for elves besides tree elves at some stage.

#87
Estelindis

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Yes indeed! I just don't see much point in turning to different versions of the set until I get the first one out the door. :)

#88
Nevercallmebyname

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Estelindis wrote...

Yes indeed! I just don't see much point in turning to different versions of the set until I get the first one out the door. :)


I don't expect you to. In all honesty I actually, for some reason, expected you to try and cram it all in this one. Rather dumb. Just finish the tree elf city and decide for yourself what's next. I've enjoyed what's already released (although I'd like if the hall and building terrains could be connected together).

#89
Estelindis

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I'll make it so that the hall crosser can meet the building terrain. Definitely a goal. :)

#90
Oseryn

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Just piping in also to say how exciting this looks - pretty impressive so far. I love it!

#91
WoC_Builder

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Estelindis, I love what you have done with the place! :D I've been away for a few, and checking back in I see you've been busy! Your alpha is stunning, and I'm starting to see areas where that portion of the tileset can be included within our world.

Beautiful work, M'Lady. *bows*

#92
Estelindis

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Thanks for the compliments!

Cervantes and I are trying a couple of different approaches to raising terrain.

  • Traditional raise/lower. You can raise as many times as you like, but the treetops underneath the platforms and walkways will rise too. It's a gentle rise, and the geometry of the treetops hides the layer cake effect quite well, but it's still a rise.
  • Separate upper and lower platform terrains, with all platform tiles duplicated for the upper terrain. The treetops underneath would stay at the same level. Only one raise would be possible.

Do people prefer one or the other approach? We could give two versions of the tileset, so you can choose one or the other. Alternatively, we could implement both in the same set. I would find this a bit untidy, to be honest, but I am open to others' views.

PS: I have created a project here on the BSN and uploaded the tileset, as I discovered that Skydrive isn't convenient for everyone.

Modifié par Estelindis, 18 janvier 2014 - 10:57 .


#93
Nevercallmebyname

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I just thought of, if you made a Tall trees terrain then you could use it to get the effect I suggested when layering up instead of having to find a way to lower down. It might only work with the second version of the raise lower though.

#94
3RavensMore

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In the second option, the upper level would simply be platforms higher above the treetops? If that's the case, I think I'd like the first option better.  It's a bit hard to visualize the second option though, so...

Modifié par 3RavensMore, 19 janvier 2014 - 12:52 .


#95
kamal_

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Estelindis wrote...

[*]PS: I have created a project here on the BSN and uploaded the tileset, as I discovered that Skydrive isn't convenient for everyone.

Since Bioware is doing away with the projects, perhaps upload to neverwintervault.org as well?

#96
cervantes35

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Not above the treetops it was a slight of 2.5 on the z axis of the platform terrain instead of the normal 5.0 and I did raise the trees around the platform an equal amount of 2.5. I will post pictures when I have enough of the merge between lower platforn and the higher platform.

#97
Estelindis

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Nevercallmebyname wrote...

I just thought of, if you made a Tall trees terrain then you could use it to get the effect I suggested when layering up instead of having to find a way to lower down. It might only work with the second version of the raise lower though.

I do not understand the way you've put this.  For the record, though, from what I recall of your suggestion, I'm just not willing to commit to that much work right now.

kamal_ wrote...

Since Bioware is doing away with the projects, perhaps upload to neverwintervault.org as well?

But Bioware isn't doing away with projects.  They changed their minds (just on projects, not polls or blogs) based on feedback.  I don't want to put the set on the Vault until it's ready.

#98
Ssythilac

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Hi Estelindis!

Just checking the tileset and I am really impressed; I think that is versatile and totally functional even in this beta version.

About the raise terrain, I think that the two options are good, but the separate upper an lower platform terrain sound like a winner for me.

An idea/suggestion: have you considered to make a few placeables to match with the tileset final version? Like a small house, an elven statue, or an elven tent market?

I said that because I think that in some occasions the placeables are slightly more versatile than the tile groups to create the atmosphere of the area. Just a thought. ;)

#99
Nevercallmebyname

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I am confusing sometimes.

on another note, has anyone made a mod to add some more elven looking clothes?

#100
Mecheon

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There's the elven chainmail and another set of elven armor, but no clothing