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High Elven City Tileset


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#126
Zwerkules

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Estelindis wrote...

Thanks, all!

3Ravens, the texture is unchanged. It's a standard TNO texture. It might well be worth replacing later.


If you consider replacing the texture maybe you should also apply it in a different way so that the planks are aligned horizontally instead of vertically. The way they are now makes the window frames appear too big because their parts are broader than a plank.

#127
Estelindis

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Zwerkules, I don't understand what you mean, as the window frames have a different wooden texture, with no planks at all. (As an aside, I think that vertical planks look better than horizontal ones for this geometry anyway, but I'd be willing to reconsider if enough people disagree.  Edit: could be worth considering making the windowframes narrower too, I suppose.)

Modifié par Estelindis, 23 janvier 2014 - 08:07 .


#128
rjshae

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Horizontal planks make more sense from a practical engineering standpoint, but I like the vertical planks because they give it an exotic look. Plus, from a stylistic standpoint, vertical striping makes things look taller and thinner.

#129
Zwerkules

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Estelindis wrote...

Zwerkules, I don't understand what you mean, as the window frames have a different wooden texture, with no planks at all. (As an aside, I think that vertical planks look better than horizontal ones for this geometry anyway, but I'd be willing to reconsider if enough people disagree.  Edit: could be worth considering making the windowframes narrower too, I suppose.)


The planks on the wall texture are behind the window frames and the window bars are broader than one of those planks. I don't think the frames are too big, they just appear too big because of the wall texture.

#130
Estelindis

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Zwerkules wrote...

The planks on the wall texture are behind the window frames and the window bars are broader than one of those planks. I don't think the frames are too big, they just appear too big because of the wall texture.

Well, I can always change the texture mapping so that the wall planks appear wider?  I made them narrower in the tile I just posted, because I thought it looked better, but fair enough if people think it looks worse.

#131
Nevercallmebyname

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[quote]Estelindis wrote...

My alleys will be pretty and nice, but maybe some dodgy happenings could occur there anyway! :) quote]

That's what I was imagining too. But could you include a feature or two for some more sinister looking alleyway buildings?

[quote]Mecheon wrote...

Who said they were drow buildings?

Always that one odd elf shop down the back alley where you can get not-quite legal bits for your latest spells. Eleven smugglers also have a lot more paths to travel than a human one, just being able to teleport contraband in makes them a bit of a thing

... My elves? Not always nice[/quote]

I'm not sure if I can imagine elves doing sinister deeds. In my mind they're all completely stuck up and above that. Even my Drow (who I proffer to call Svart) are above smuggling, they have bigger goals in mind.

But yeah we both want the same thing. An elven criminal HQ.

#132
Estelindis

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 Here is an update with some of the work I've been doing on the building terrain.  I have ten tile variants for the middle "_20" tiles, and that's just the start.  These tiles require significant use of shift+r-click, i.e. you need to cycle through the middle tiles to get the look that you want.  I am putting in all the variants I can think of to make it possible to craft whatever shape and size of building you want and still have it look like one, single building.  (And just noticed some texture bugs with some dormer roofs as I posted this - bah.)

Posted Image

Next will come middle tiles with large walkable areas and some little, walkable balconies.  Also, I am working on some side tiles with stairs to get up to there.  Making these tiles veeeery vertical has turned the task of cramming in stairs into something of a challenge, but I have finally managed to cram a configuration that satisfies me into a single tile.  I can relax some of the restrictions if I want to do a 2x1 group with fancier stairs.  The picture below is just to show the general configuration of the single-tile stairs; there's still a lot of work to do to make it look nice, such as stair supports, railings, and modifying underlying building geometry to blend with the stairs.

Posted Image

Once those things are done, I will turn to alleys and middle tiles with trees.

Modifié par Estelindis, 31 janvier 2014 - 12:37 .


#133
Tarot Redhand

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Curiosity has got the better of me. Prior to glass being used for windows there was another method. They would take an animal skin and scrape it very thin. Then to make it more translucent, once the skin had been stretched across the window space, they would rub clear(ish) oil into it making so that as much light as they could get passed through the window. The reason I mention this, is because that is what the windows in the lower illustration remind me of.

TR

#134
Estelindis

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That's fascinating, Tarot. :) I have actually made the glass part of the texture semi-transparent and associated a .txi file, to try and make it look genuinely reflecting, but the result is only minimally successful. Of course, the based texture doesn't really look as glassy as I really want anyway.

#135
rjshae

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You could always vary the look with some vine growths up the sides and random flowering window boxes. Just a thought.

#136
Estelindis

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rjshae wrote...

You could always vary the look with some vine growths up the sides and random flowering window boxes. Just a thought.

That's a very nice idea.  Thanks!

#137
Fester Pot

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That's one really big building you built!

What kind of tree holds that weight? Maybe having a large trunk bursting through the rooftop could add to that big building, with dangling vines that move in the wind, or the stairs carved into a giant branch that wraps around the second building.

Will there be an autumn version of the tree leaves too, or maybe a winter version where snow gathers thickly in the V between the windows, and icicles form, pointing downward like its own roofline of crystalized spears.

FP!

Modifié par Fester Pot, 31 janvier 2014 - 04:14 .


#138
3RavensMore

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Fester Pot wrote...

What kind of tree holds that weight?


It's build with the fabled carbon-nanowood.   It is crazy strong, incredibly light, harmonious with nature, beautiful for decades, non-flammable, non-toxic, eats green house gases, improves golf scores, never needs waxing, can support the weight of an average adult male dragon, never rots, never splinters, is magic resistant, and looks smashing in the glow of the setting sun.

...and it makes one AMAZING looking building.  I can't wait to move in!  Or...have my elves move in.  I'm good with either one. 

Modifié par 3RavensMore, 31 janvier 2014 - 05:30 .


#139
OldTimeRadio

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Wow, beautiful work Estelindis!

#140
Estelindis

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Well, the centre tiles with trees growing up through them will offer some support (i.e. the ones in the style of the third rough concept pic that I posted, kindof an "alley"of trees). I am thinking about putting some supporting tree trunks underneath some of the other, heavy-looking middle tiles, though without leaves, since sun wouldn't get under there. I hadn't thought about trees growing right through the building and through the roof, like chimney shafts. It might be worth a try, at least, to see how it looks. But I do admit that the size of the building is really more properly suited to the eventual stone version of the tileset.

Thanks for the compliments!

Edit: I forgot to say that I haven't really thought about doing seasonal versions of this set.  Not ruling it out, but it's not an immediate priority for me.  Others are free to make seasonal versions if they want them sooner than they think I'm likely to make said versions.

Modifié par Estelindis, 31 janvier 2014 - 02:01 .


#141
Ssythilac

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Hi Estelindis!

Any updates to this beautiful jewel? ;)
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#142
Estelindis

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Nothing substantial for the time being! My free time is currently being taken up with home decorating. I should be finished with that in a week's time. Then I'll get back to this tileset. :) Thanks for asking, though. It's encouraging to know that you're interested.
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#143
Ssythilac

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Thanks Estelindis!

I`m looking forward to see the development of this masterpiece! :)

#144
NWN_baba yaga

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Awesome stuff Estelindis and i thought you had enough from nwn somehow... heh;)
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#145
T0r0

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Nobody has enough. They take breaks but sooner or later the siren call of NWN lures you back. =)
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#146
cervantes35

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Any new progress reports Este?

#147
Estelindis

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I promise that I'll post images when I've got something cool enough to show.  :)



#148
Rolo Kipp

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<nodding his...>

 

Nobody has enough. They take breaks but sooner or later the siren call of NWN lures you back. =)

Yup yup.

 

<...ickle head off>


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#149
Estelindis

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Just to give folks an update, I am currently doing unglamorous work on this tileset: adding a ton of variations for building centre tiles (I'm currently on twenty, with many more to come), making terrains and crossers join up (e.g. hall to building, walkway to hall-on-platform), and creating the basic geometry for an alley crosser.  It is all going splendidly.  Nothing unexpected, though, so I'm not posting screenshots.  The stuff is just what you'd imagine it to be.


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#150
henesua

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You might call such things unglamorous, Este, but such is the stuff that great tilesets are made of.
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