"It makes no logical sense."
Yes it does. The mage with the sword would simply lack the melee abilities of the warrior so the warrior would still always come out top. The mage, however, would have just as powerful melee attacks at the sacrifice of the magical benefits of the staff. This means the mage could still cast their spells from a distance but then engage in melee combat if an enemy gets to close and they'd do more damage than they would with a staff.
It's a sacrifice and a fair valid build so why restrict this if the player is willing to invest in strength and lose some benefits of being a mage for increased melee damage for better personal defense? As for the rogue: the sword worked well for them in Origins so I don't see why it needed to be removed. Obviously now it could mean an entire skill tree would need to be built around a rogue who wields a sword but it's viable and would still come out being unqiue.
Or better yet. Allow mages to dual wield a sword with a staff.
Tevinter mages are armored and wield swords...

So this is also a valid part of lore.
But here I am creating this topic and maybe Bioware have already removed weapon restrictions (maybe with the exception of the staff as rogues and warriors can't cast spells).





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