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Level Touch-ups


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#1
dark_knight34

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 So I'll say first that I have used a bioware toolset before as well as other toolsets. I have also created mods for NWN and full on servers, too. My question relates to touching up base singleplayer campaign levels as I feel that they seem to be lacking. Maybe its because of what seems like "mediocre" graphical rendering compared to now or the bioware team just felt like it was good enough. 

I want to add more to some of the levels without really changing the entire layout. This means adding a staircase here, or a few trees there, or whatever. Since theres no way to directly edit those areas my thinking is this:

-Copy/Paste a core campaign level such as denerim
-Edit it the way i want
-Don't change the name
-Shove the file into the override folder


I'm thinking by doing this the game will read the file in core/override and realize I want to replace the core level with my modded level. The only issue I see with this is that I would lose all other data in the process such as scripts, npc placement, and anything that isn't level / model placeable specific. Any Ideas?

#2
dr.drummie

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i guess level can be modified, but not sure if you'll be satisfied with results after lightmapping..

#3
dark_knight34

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Im surprised I got a response so fast.

I'm not too afraid of light mapping. That was my specialty when I started my game design courses. I just need to know if any knows of a way to sort of combine all the layers into one slice of pizza so to speak. Some way to import npc locations, script assortment, placeable data, and anything else into one giant "module" like substance.

#4
dr.drummie

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great!
please, post some tutorials or tips & tricks for lightmapping, cause i lost my nerves with lightmapper and his quircks (intensity of baked lights, artifacts, lights in general).. i have few custom levels, but never completely satisfied with results, specially after 8 hours of rendering to see that I forgot to set some light as i wanted to and then whole process again from start..
as I know, just open level (you have original campaign resources) -> modify it -> export it and put in core\\override (post to local?).. i believe if you don't change name and layout of level, everything should work..

#5
dark_knight34

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Doesn't sound too~ hard...I just hope it is as simple as that. I'd hate to do everything to find out I have an empty city X_X with a tumbleweed as it's only population.

Edit: And to make clear I probably was a bit overly lavish on the "specialty" part. I'm good but i'm not the most expert opinion on the subject. I merely made it a course study with a "minor" in design.

Modifié par dark_knight34, 09 décembre 2013 - 09:43 .