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To be a Magi, Rogue or Warrior... that is the question


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#26
Mr. Eight

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Cybercat999 wrote...

Mr. Eight wrote...

Yes, but the rogue(s) who join your party are always vastly inferior to what your MC can be at the same point in the game.

Also, have you looked at the XP you can miss out on if you don't have a good rogue in your party or play as one? There are quests you can't even do if you're not a rogue...


Rogues in my party are inferior to what exactly? I want my PC to be dpser if I play rogue, not can opener.

I am just saying that you can safely end the game at level 17 and not miss much nor have big problems in finishing it. And getting to lvl 20 is very easy even if you dont do lot of (some of them really boring) side quests.
This is not MMO for levels and xp to matter.



Inferior to what your PC can be if he/she is a rogue.

And yes, you can safely end the game at Level 17...if that's what you want to do. And XP matters very much if you want to make your rogue into a dual waraxe-wielding backstabbing nearly-untouchable badass like I did. Gotta sink a lot of points into Strength if you want to use both Veshaille and Axameter. :D

For someone who was so adamant about their own particular choice (Blood Mages to me, BTW, are extremely useless because I prefer to party support more than anything else as a Mage). I wouldn't have said so, but you seem so intent on attacking my choice, so...

#27
Cybercat999

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Mr. Eight wrote...

Inferior to what your PC can be if he/she is a rogue.

And yes, you can safely end the game at Level 17...if that's what you want to do. And XP matters very much if you want to make your rogue into a dual waraxe-wielding backstabbing nearly-untouchable badass like I did. Gotta sink a lot of points into Strength if you want to use both Veshaille and Axameter. :D

For someone who was so adamant about their own particular choice (Blood Mages to me, BTW, are extremely useless because I prefer to party support more than anything else as a Mage). I wouldn't have said so, but you seem so intent on attacking my choice, so...


Attacking your choice because I speak my opinin? Oh boy getting little paranoid are we? :whistle:

#28
noobiedude

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Mr. Eight wrote...

Yes, but the rogue(s) who join your party are always vastly inferior to what your MC can be at the same point in the game.

Also, have you looked at the XP you can miss out on if you don't have a good rogue in your party or play as one? There are quests you can't even do if you're not a rogue...


If  those quests you're referring to are slim couldry's quests then you can do those if  you're not a rogue. Just spend one skill point on pickpocketing and you get access to all his quests.

#29
Sloth Of Doom

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Mr. Eight wrote...

For someone who was so adamant about their own particular choice (Blood Mages to me, BTW, are extremely useless because I prefer to party support more than anything else as a Mage). I wouldn't have said so, but you seem so intent on attacking my choice, so...


This.

Enough with the negative vibes, man.  The brother just stated his views you don't need to go all harsh on him.  You are like totally ruining the energy of this groovy thread.

And that is totally like....my job. =]

#30
thegull

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Blood Mages rule. Try this with your warrior...walk into a room and AOE the whole room with stun and spirit damage. Pesky bosses become my minions. Many warriors have fallen after questioning my skillz. HeHe.  As for party support, room-full stuns are quite supportive.  I added in Glyphs and Spirit Healing, so support i not an issue.  Blood Mages own you. Oh and BTW, Rogues are awesome. Stealth is a minor consideration, except for planting traps and taking out the pesky mages before the clueless enemies know your there. Try the Assassin/Duelist and you will be very happy.

Modifié par thegull, 14 janvier 2010 - 07:18 .


#31
Frozeal

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Taleroth wrote...

Only hippies and communists play warriors.

^This

#32
Cybercat999

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Sloth Of Doom wrote...

Mr. Eight wrote...

For someone who was so adamant about their own particular choice (Blood Mages to me, BTW, are extremely useless because I prefer to party support more than anything else as a Mage). I wouldn't have said so, but you seem so intent on attacking my choice, so...


This.

Enough with the negative vibes, man.  The brother just stated his views you don't need to go all harsh on him.  You are like totally ruining the energy of this groovy thread.

And that is totally like....my job. =]


You are slacking at your job....

#33
Bhatair

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For me:

Warrior (2 handed is the only way to play :D) > Backstabbity Rogue > Mage

#34
Cyansomnia

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Oops, double post.  Sorry.

Modifié par Aislinn Trista, 14 janvier 2010 - 07:24 .


#35
Cyansomnia

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I like all the classes, since there is so much you can do in this game with experimentation.



It really depends on your play style. My favorite character will always be my sword/board warrior Templar/Beserker. It was always so much fun to wade into groups of enemies, take tons of hits without dying, stun the mages and Final Blow the bosses. :)



For dual wield I really love a rogue with the Assassin/Duelist combo. I haven't played an offensive based mage yet, though. My first mage was a supporter/healer type, which I enjoyed quite a bit. I'll have to give a DPS mage a try on my next time through.

#36
SargeantRenegade

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All the classes are good. The question is more what your preferred playstyle is.



If you prefer a straight-up fight and trading blows with your opponents, play Warrior. If you prefer to avoid getting hurt and destroy your enemies quickly and cleanly with minimal fuss, play Rogue. If you prefer to be a versatile combatant with a huge bag of tricks, play Mage.



If you're uncertain, just pick one and play. You'll soon find out whether you enjoy the play style or not. Experimentation is your friend.

#37
Cybercat999

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SargeantRenegade wrote...

All the classes are good. The question is more what your preferred playstyle is.

If you prefer a straight-up fight and trading blows with your opponents, play Warrior. If you prefer to avoid getting hurt and destroy your enemies quickly and cleanly with minimal fuss, play Rogue. If you prefer to be a versatile combatant with a huge bag of tricks, play Mage.

If you're uncertain, just pick one and play. You'll soon find out whether you enjoy the play style or not. Experimentation is your friend.


+10

#38
paranoid_marv

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Mage is probably the best recommendation. Personally I love rogues. No need to worry about lockpicking. You get the stealing sidequests. My favorite part is toggling Momentum and The Tainted Blade ability from the Warden's Keep expansion and just going to town on everything. It's also fun to stack strength on your two hander warrior and one shot some kid. Mages, however, really shine in the later parts of the game. I like to stack only the Magic attribute so it takes me awhile to come into a decent pool of mana. Once a mage has a ton of mana and a variety of good spells, they dominate the battlefield. If you pause-n-play then you probably spend 50% of your time controlling a mage. Arcane Warriors are pretty great too although I had hoped they would be more like a dps warrior than a tank.

#39
Ginasue

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Frozeal wrote...

Taleroth wrote...

Only hippies and communists play warriors.

^This


Well since I'm a hippie and I play warriors most of the time, you can almost call that a true statement.

#40
Sir Ulrich Von Lichenstien

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Mr. Eight wrote...

Yes, but the rogue(s) who join your party are always vastly inferior to what your MC can be at the same point in the game.

Also, have you looked at the XP you can miss out on if you don't have a good rogue in your party or play as one? There are quests you can't even do if you're not a rogue...


Your first post was stating rogues = lots of delicious XP... thus with that and the comment about quests (of which there is only 1 where a rogue is vital)

It doesn't matter if you are playing the rogue or not! You can still use Leli or Zev and play any class you want that suits your playstyle and that you enjoy.

Stop trying to belittle someone for their choice, before you say you didn't, I refer you to your own feeble statement I've quoted.

#41
Ephemeral-Nights

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I'm still on my first playthrough and I'm playing a mage. The mages power really does come across in their play. In the parts of the story where I'm separated from my party and/or my equipment, I can still blast guards and creatures to pieces. Love it.



*spoiler*

Just earlier today I was arrested in Denerem, stripped, and thrown into a cell. As a warrior or rogue there wouldn't have been much I could do, but as a mage, all I had to do was trick the guard into range and then boom, telekenetic cage, resulting one very dead guard.

*spoiler*



I plan on playing a warrior on my second playthrough. It's like the other guy said. It's a bit restrictive that if you want to be a mage you can only do one of the six origins. They should have let Dalish elves also be mages, or something. *shrug*

#42
Frozeal

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Ginasue wrote...

Frozeal wrote...

Taleroth wrote...

Only hippies and communists play warriors.

^This


Well since I'm a hippie and I play warriors most of the time, you can almost call that a true statement.

I may not be communist and I may almost hate hippies, but surely I'm more kind of left wing (I study philosophy in a Chile) and my marxist pal always tells me that I'm a communist under cover, so that statement is very close to reality imo.

Oh yes, I've started using warriors like 6 months ago (before I always used mages)

Modifié par Frozeal, 14 janvier 2010 - 07:45 .


#43
Zepheera

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It depends on your play style and how you build your characters. I've played all three classes with all three races (barring dwarves and mage of course) and it's really all about how you spec your character. A mage set for damage dealing (fire especially) will tear up the enemies, while the mage you set for spirit healing will deal significantly less damage than the warrior you gave dual wield.



A warrior with dual wield can tear up enemies head on, while the rogue can do more damage, yes, but his handicap is that you have to make sure you're more or less behind the enemy for backstab to take effect.



There's a definite trade off, a warrior may do less damage than either the mage or rogue overall, but they can also take significantly more abuse, and the mage can overcome their armor deficiency by making sure the mob dies before it gets close enough to hit it.



Like I said, it's all about how you want to play the game, I like all three classes for different reasons, and I tend to switch from one to the next on subsequent play throughs, all of them can be extremely powerful when you take the time to give them the right combination of skills.

#44
Guest_Maviarab_*

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Yes, but the rogue(s) who join your party are always vastly inferior to what your MC can be at the same point in the game

vastly inferior....at lv 7? Posted Image...thats a good one...
You got any more?

#45
DoctorPringles

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Ephemeral-Nights wrote...

I'm still on my first playthrough and I'm playing a mage. The mages power really does come across in their play. In the parts of the story where I'm separated from my party and/or my equipment, I can still blast guards and creatures to pieces. Love it.

*spoiler*
Just earlier today I was arrested in Denerem, stripped, and thrown into a cell. As a warrior or rogue there wouldn't have been much I could do, but as a mage, all I had to do was trick the guard into range and then boom, telekenetic cage, resulting one very dead guard.
*spoiler*

I plan on playing a warrior on my second playthrough. It's like the other guy said. It's a bit restrictive that if you want to be a mage you can only do one of the six origins. They should have let Dalish elves also be mages, or something. *shrug*


Erm? As a warrior I asked the man to come closer and then strangled him and took the key. Quite alot warriors and rogues can do, kthx.

And mages are limited to the Circle because that's where the vast majority of mages originate. Only a select few are raised as apostates. I believe they wanted players to have a relatively "common" background. And yes, nobles are much more common than apostates. =P

#46
Cybercat999

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Maviarab wrote...

Yes, but the rogue(s) who join your party are always vastly inferior to what your MC can be at the same point in the game

vastly inferior....at lv 7? Posted Image...thats a good one...
You got any more?


I think he said something about BM being useless for support too.... what just shows how much he knows *shrug*.

#47
Demiga

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Im currently on my second play-through as a human noble rouge and I absolutely love it. Now that is something special because EVERY game I play I am a mage, no questions asked. I love magic. Magic loves me. Simple. When I had the chance I spec'd my mage to spirit healer/Arcane Warrior (Which btw I outtanked any other member including alistair with sword and shield combo and the best armor and accessories in the game.) Im not saying this because "oOo Mages are l33t, warriors and rouges suck" NO. It is all a matter of preference and opinion. Arguing a point like that is like trying to argue with a wall.



I Fully plan on starting over again as a warrior, yes I dont play as a warrior very much on games but I have had so much fun with the different backgrounds and new dialogue and spec choices that It would be stupid not to fully explore this game.



Now when Im done my first round, I will go back as a mage and spec new talents. thats the point of this game so start where you think youll like, and go from there...



So really stfu and dont bash other peoples choices.



P.S. Mages own all (=P) lol

#48
JBurke

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I've played a warrior twice now. One as a two-hander and one with dual wield. Right now I'm playing a mage and I look forward to playing a rogue, but I'm loving my spells so much that I just know I'll miss them when I start my next character. Mass Paralysis and Walking Bomb are just so much fun!

Plus, as a blood mage I can take over your body and make you fight your friends. :innocent:

Modifié par JBurke, 14 janvier 2010 - 10:03 .


#49
Sisimka

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The easiest game I played was with a mage (all primal spells/arcane warrior). Crowd control is key...
A decent rogue is one you roll yourself - Leliana and Zevran are already too specialised when you get a hold of them. Zev is a dps monster and Leliana can be your lockpicker, but neither can do both. I've never quite understood why Leliana has no points in melee archer when you get her. And she never sticks to her combat tactics. I get tired of watching over her. I've played two rogues all the way to the end and enjoyed them both (One duelist, one duelist/assassin - not as good, dual specialisations will be better when the level cap is raised). Played a third rogue spec'd as hunter (archer) to the end and found it VERY frustrating.
Fourth playthrough was a mage, and though I usually favour rogues, I have to say this mage kicked ass and took names. My most fun playthrough so far.
Fifth playthrough I've rolled a warrior - dual wield as I find Al to be a fine tank and the group don't need two of 'em. I have to say I'm pleasantly surprised by how much fun it is to wade into the thick of things and take that many hits.
Really, what you choose is going to depend on your play style. Are you offensive or defensive? Then there are the different skill sets and specialisations - there are different ways to play each class and again they'll depend of if you like doing damage or holding a supporting role. Balanced group is key.
What I've particularly enjoyed is how the class I play, the spec's I choose and the origin I started with influence the way I play my characters. Their personalities have all been completely different, which is why I'm playing again... and again.

Modifié par Sisimka, 14 janvier 2010 - 10:13 .


#50
SheffSteel

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Not only would I not really want to play a warrior, I'm starting to wonder whether it's even worth having one in the party. A dual-wielding rogue can fight pretty well and is quite survivable unless for some bizarre reason you are building a low-DEX rogue -- add the Ranger ability to summon an animal and you're looking pretty good for melee fightin's. Mages of course are super-versatile and can also summon friendly skeletons. I wouldn't want both of my party's mages to be able to summon them, since that would cost too many spells. Two rogues and two mages ought to be enough.

Party of seven, name of Steel? Ya, that's me.

Modifié par SheffSteel, 14 janvier 2010 - 10:18 .