Come on, I'm sure you can do better comebacks:?Ryzaki wrote...
Course he is.Necanor wrote...
Ryzaki wrote...
Yes
Alas stupid Quarians and their hardon for war and Geth having to retreat to the Reapers ruined it for everyone.
*snip*
Anyone else wish you could save the Geth Dreadnought?
#76
Posté 09 décembre 2013 - 09:46
#77
Posté 09 décembre 2013 - 09:51
DeinonSlayer wrote...
Only if that could be accomplished before the Geth on board repaired whatever Legion did and started tearing through the Flotilla again.Steelcan wrote...
what if the geth were made subservient to the quarians once again....
I hate to be a killjoy - that ship would be useful, it really would - but there's just no way.
In that case going on it is stupid in the first place. But since Shepard absolutely "had to" securing it isn't as hard as it might seem
#78
Posté 09 décembre 2013 - 09:57
I would have Legion/Geth VI get to the cockpit to take the ship out of the area, to avoid Gerrell's trigger finger,while Shepard and squad take care of the Geth.DeinonSlayer wrote...
How exactly would you save it, though? It's controlled by hostile Geth who will scuttle it to prevent capture or repair whatever Legion did and go on the attack again long before you could concievably clear them out.themikefest wrote...
I would save it.
If you side with the Geth or make peace you get +100 war assets for the dreadnought. And if you side with the Quarians, you lose the ship.
If the Geth were going to scuttle the ship, why didn't they do it the instant the barriers went offline?
#79
Posté 09 décembre 2013 - 10:00
Because they can still fix what Legion did (switching off the mass effect core). Scuttling would be a last resort. Incidentally, you wouldn't be able to fly the ship away while the core is down. Core goes up, barriers and weapons go up, and they go right back to tearing through your only allies in the system. You think your little four-man boarding party can clear out every hostile platform on the ship before they get things spinning again?themikefest wrote...
I would have Legion/Geth VI get to the cockpit to take the ship out of the area, to avoid Gerrell's trigger finger,while Shepard and squad take care of the Geth.DeinonSlayer wrote...
How exactly would you save it, though? It's controlled by hostile Geth who will scuttle it to prevent capture or repair whatever Legion did and go on the attack again long before you could concievably clear them out.themikefest wrote...
I would save it.
If you side with the Geth or make peace you get +100 war assets for the dreadnought. And if you side with the Quarians, you lose the ship.
If the Geth were going to scuttle the ship, why didn't they do it the instant the barriers went offline?
Modifié par DeinonSlayer, 09 décembre 2013 - 10:03 .
#80
Posté 09 décembre 2013 - 10:06
DeinonSlayer wrote...
Because they can still fix what Legion did (switching off the mass effect core). Scuttling would be a last resort. Incidentally, you wouldn't be able to fly the ship away while the core is down. Core goes up, barriers and weapons go up, and they go right back to tearing through your only allies in the system. You think your little four-man boarding party can clear out every hostile platform on the ship before they get things spinning again?themikefest wrote...
I would have Legion/Geth VI get to the cockpit to take the ship out of the area, to avoid Gerrell's trigger finger,while Shepard and squad take care of the Geth.DeinonSlayer wrote...
How exactly would you save it, though? It's controlled by hostile Geth who will scuttle it to prevent capture or repair whatever Legion did and go on the attack again long before you could concievably clear them out.themikefest wrote...
I would save it.
If you side with the Geth or make peace you get +100 war assets for the dreadnought. And if you side with the Quarians, you lose the ship.
If the Geth were going to scuttle the ship, why didn't they do it the instant the barriers went offline?
To include a bit of metahumor into this rather serious conversation.
Of that four-man team 3 are unnecesary. Shepard is in there, Shepard can do it. And if you disagree Shepard will find you. And remember
#81
Posté 09 décembre 2013 - 10:08
Necanor wrote...
Come on, I'm sure you can do better comebacks:?Ryzaki wrote...
Course he is.Necanor wrote...
Ryzaki wrote...
Yes
Alas stupid Quarians and their hardon for war and Geth having to retreat to the Reapers ruined it for everyone.
*snip*
What you want me to link the destroyed Rannoch slide? Fine

And not a single **** was given that day. [IMG]
Modifié par Ryzaki, 09 décembre 2013 - 10:11 .
#82
Posté 09 décembre 2013 - 10:09
This.David7204 wrote...
One dreadnought is not going to change anything.
#83
Posté 09 décembre 2013 - 10:27
Dextro Milk wrote...
This.David7204 wrote...
One dreadnought is not going to change anything.
Dextro pls
This is ridiculous.
Then why use drednoughts at all? They get roflstomped by Reapers regardless. Why not just throw rocks at them? I mean what's a dreadnought going to change? Would you say the same thing if that dreadnought which is bigger than any Alliance dreadnoughts ever made was Quarian?
"OMG, save teh useful dreadnought! Is gonna save the galaxy!"
Modifié par CynicalShep, 09 décembre 2013 - 10:28 .
#84
Posté 09 décembre 2013 - 10:31
Ryzaki wrote...
What you want me to link the destroyed Rannoch slide? FineNecanor wrote...
Come on, I'm sure you can do better comebacks:?Ryzaki wrote...
Course he is.
And not a single **** was given that day. [IMG]
Cheap shot.
I am disappointed, guess you're just not that creative. Alas.
#85
Posté 09 décembre 2013 - 10:31
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Modifié par DeinonSlayer, 09 décembre 2013 - 10:34 .
#86
Posté 09 décembre 2013 - 10:34
In order to take the Dreadnought numerous ships would've had to been lost and a stronger heavier fleet is worth far more than a single ship, no matter how large.CynicalShep wrote...
Dextro plsDextro Milk wrote...
This.David7204 wrote...
One dreadnought is not going to change anything.
This is ridiculous.
Then why use drednoughts at all? They get roflstomped by Reapers regardless. Why not just throw rocks at them? I mean what's a dreadnought going to change? Would you say the same thing if that dreadnought which is bigger than any Alliance dreadnoughts ever made was Quarian?
"OMG, save teh useful dreadnought! Is gonna save the galaxy!"
#87
Posté 09 décembre 2013 - 10:36
DeinonSlayer wrote...
@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?
#88
Posté 09 décembre 2013 - 10:41
Necanor wrote...
In order to take the Dreadnought numerous ships would've had to been lost and a stronger heavier fleet is worth far more than a single ship, no matter how large.CynicalShep wrote...
Dextro plsDextro Milk wrote...
This.David7204 wrote...
One dreadnought is not going to change anything.
This is ridiculous.
Then why use drednoughts at all? They get roflstomped by Reapers regardless. Why not just throw rocks at them? I mean what's a dreadnought going to change? Would you say the same thing if that dreadnought which is bigger than any Alliance dreadnoughts ever made was Quarian?
"OMG, save teh useful dreadnought! Is gonna save the galaxy!"
Why? You are assuming that you wouldn't be able to secure it. As far as I remember that ship did exactly 0 damage after being disabled by Legion until it got destroyed. I would understand if you assumed that the ship would have come back online and made them regret it. You are claiming it and that's bs, to be honest. In fact, the back up came out only when Shepard was already groundside, no?
Modifié par CynicalShep, 09 décembre 2013 - 10:42 .
#89
Posté 09 décembre 2013 - 10:44
In the time it takes to fly the stolen Geth fighter back to the Normandy and debrief, the backup Reaper signal comes back online and the Geth can start sending reinforcements (even taking the collosal leap that the forces on the ship itself aren't enough). How long is Shepard supposed to fumble around in there?CynicalShep wrote...
DeinonSlayer wrote...
@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?
#90
Posté 09 décembre 2013 - 10:46
Damn, Cyncial, you didn't have to "lolstomp" his reference.CynicalShep wrote...
DeinonSlayer wrote...
@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?
#91
Guest_tickle267_*
Posté 09 décembre 2013 - 10:48
Guest_tickle267_*
Blasphemy!David7204 wrote...
One dreadnought is not going to change anything.
#92
Posté 09 décembre 2013 - 10:48
CynicalShep wrote...
Necanor wrote...
In order to take the Dreadnought numerous ships would've had to been lost and a stronger heavier fleet is worth far more than a single ship, no matter how large.
Why? You are assuming that you wouldn't be able to secure it. As far as I remember that ship did exactly 0 damage after being disabled by Legion until it got destroyed. I would understand if you assumed that the ship would have come back online and made them regret it. You are claiming it and that's bs, to be honest. In fact, the back up came out only when Shepard was already groundside, no?
Oh I see what you mean, I was thinking of a slightly different scenario. Misunderstanding there, in that case you're right. As long as Shep and his team are fast enough(!)
I still think your sham argument against Dextro was more than unnecessary.
Modifié par Necanor, 09 décembre 2013 - 10:50 .
#93
Posté 09 décembre 2013 - 10:50
DeinonSlayer wrote...
In the time it takes to fly the stolen Geth fighter back to the Normandy and debrief, the backup Reaper signal comes back online and the Geth can start sending reinforcements (even taking the collosal leap that the forces on the ship itself aren't enough). How long is Shepard supposed to fumble around in there?CynicalShep wrote...
DeinonSlayer wrote...
@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?
Depends on how that Reaper signal operates. If it can override the ship controls and just take charge of everything remotely - not too long. If Shepard and co can actually control the thing - as long as he wants. As far as I know that Reaper only controls the Geth, not their ships (otherwise there would be no need for a Geth platform in every fighter). If Shep and co can control the dreadnought they'll cripple the Geth more than they do by destroying it.
#94
Posté 09 décembre 2013 - 10:52
Br3ad wrote...
Damn, Cyncial, you didn't have to "lolstomp" his reference.CynicalShep wrote...
DeinonSlayer wrote...
@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.
Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?
I like DeinonSlayer so there were no hard feelings. If anything, I'm making his next NV playthough better
#95
Posté 09 décembre 2013 - 10:54
Necanor wrote...
CynicalShep wrote...
Necanor wrote...
In order to take the Dreadnought numerous ships would've had to been lost and a stronger heavier fleet is worth far more than a single ship, no matter how large.
Why? You are assuming that you wouldn't be able to secure it. As far as I remember that ship did exactly 0 damage after being disabled by Legion until it got destroyed. I would understand if you assumed that the ship would have come back online and made them regret it. You are claiming it and that's bs, to be honest. In fact, the back up came out only when Shepard was already groundside, no?
Oh I see what you mean, I was thinking of a slightly different scenario. Misunderstanding there, in that case you're right. As long as Shep and his team are fast enough(!)
I still think your sham argument against Dextro was more than unnecessary.
No biggie. Like I said, I have nothing personal with any of you. But the "one ship won't change anything" argument is so wrong I don't even know where to begin. What if this ship, which is one of the biggest in Council Space, was the one taking the last hit to protect the Crucible before it fires? There aren't many dreadnoughts in the MEU and this is one of the better ones. Of course it's going to make a damn difference.
Modifié par CynicalShep, 09 décembre 2013 - 10:54 .
#96
Posté 09 décembre 2013 - 10:59
#97
Posté 09 décembre 2013 - 11:00
#98
Posté 09 décembre 2013 - 11:01
Do we need to list the reasons why they had to take back their planet for a fifth time?AlexMBrennan wrote...
Makes perfect sense given that the quarian admirals also figured that the best time to start another unnecessary war with the geth is in during a Reaper invasion.
#99
Posté 09 décembre 2013 - 11:02
Not true in the slightest. Legion could have just as easily used the same method he used on the geth attacking the live ships. The only think risky about it is that Legion would have to help in killing more geth, something he obviously does not enjoy.KaiserShep wrote...
Unfortunately, with hostile geth still swarming the Tikkun system, and the quarian fleet under fire, making an attempt to assume control over the ship would likely be an unacceptable risk, especially given the fact that a ship that large could be housing quite a few mobile platforms, making efforts to secure it a time-consuming process. Until it's certain that every single hostile platform aboard has been eliminated, the ship is useless.
#100
Posté 09 décembre 2013 - 11:03
Necanor wrote...
Ryzaki wrote...
What you want me to link the destroyed Rannoch slide? FineNecanor wrote...
Come on, I'm sure you can do better comebacks:?Ryzaki wrote...
Course he is.
And not a single **** was given that day. [IMG]
Cheap shot.
I am disappointed, guess you're just not that creative. Alas.
Too many years of Geth/Quarian screaming/yelling same circles. All creativity eroded from me.
Besides everyone can get a different outcome. Well all got prizes.




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