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Anyone else wish you could save the Geth Dreadnought?


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#126
Ryzaki

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knucks360 wrote...

A Geth Dreadnought would have tough armor against Harby's beam,but no where near as tough as Shepards battle armor!


Oh great thanks for reminding me of that facepalm.

Glancing blow or not clearly N7 armor plating should've been used on everydamnthing.

Modifié par Ryzaki, 09 décembre 2013 - 11:37 .


#127
Reorte

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KaiserShep wrote...

Br3ad wrote...
The ship is linked to the entire Geth consensus, and even if it wasn't, you have no idea how long it could have been disabled for. You're assuming that the ship would have to be taken then and there, and that is not the case necessarily.


It could be disabled for days, or hours, or even minutes. The fact that no one knows how long the ship will remain disabled is exactly why it has to either be taken right then and there, or be destroyed outright.

What did Shepard and squad go on to it for? There must've been some expectation that they would be able to shut it down, so if anyone was going to take an opportunity to fire on it that should've been clearly stated in advance of the mission. By not saying anything Han'Gerrel is out of order.

#128
Rotward

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DeinonSlayer wrote...

Rotward wrote...

 Perhaps, but he could have waited until the leader of the reaper resistance and a fellow admiral were off the boat. I don't believe for a second that he attacked just to destroy the dreadnaught. 

On topic: yes, the geth ships were awesome, for they have no windows structural weakness. 

What, then, do you think was his ulterior motive?

Every geth on that ship was still hostile, even after the Reaper broadcast was cut off (the fight after freeing Legion). They'd be working to get shields and weapons back online, and if that happened the dreadnought would have gone right back to tearing into your only allies in the system with no way to stop it. He ought to have warned the boarding team, but he made the right call. It's no different than Hackett destroying Sovereign while you're in the tower right next to it. Do you risk millions on the hope that three people (four here) will have time to evacuate before it comes back online?

To borrow Shepard's line, "You did the right thing. Just give me a heads-up next time."

I do, however, agree that their ships are cool. B)

Get rid of Tali, a geth sympathizing admiral, creating a power vacume that he could manipulate. Eliminating the skilled alliance diplomat, while implicating the geth, potentially securing alliance reinforcements. If he just killed Shepard the alliance would cut communications with the quarians. Shepard getting killed fighting the geth, though? That makes the geth a personal threat to the alliance. 

It's a smart move, actually. Just not from a moral standpoint, and not if you remember the galactic invasion force. 

Modifié par Rotward, 09 décembre 2013 - 11:45 .


#129
DeinonSlayer

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CynicalShep wrote...

Br3ad wrote...

CynicalShep wrote...

DeinonSlayer wrote...

@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.


Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?

Damn, Cyncial, you didn't have to "lolstomp" his reference. 


I like DeinonSlayer so there were no hard feelings. If anything, I'm making his next NV playthough better :D

I'll have to re-frame my next playthrough of New Vegas for sure (not that any merchant has enough caps to match the value of a single one of those gold bricks). :D

Still...

This is the USS Ronald Reagan.

http://www.transport...al.info/image25

This ship is crewed by 5,680 men (mobile platforms, rather - in a Geth ship, much more of the "crew" is composed of software which is part of the ship itself).

What you're basically suggesting is that three guys with AK-47s (realistically, there would be no medigel or organic standard thermal clips to find on the dreadnought), one of whom (sort of) understands the ship's systems, and an (unarmed) turncoat technical specialist with better understanding of said systems could seize control of the entire ship in the space of twenty minutes, kill the entire crew in the same timeframe before they get a chance to scuttle her or inflict crippling damage via self-sabotage to prevent her capture, and keep control of her all while she's in the middle of her own carrier battle group, without outside reprisal from said battle group.

Image IPB

#130
wolfhowwl

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AlexMBrennan wrote...

Makes perfect sense given that the quarian admirals also figured that the best time to start another unnecessary war with the geth is in during a Reaper invasion.


Of course. The logical place to go during the Reaper attack is a location known to be the home base of a massive fleet and and manufacturing facilities.

That would never be a priority target in an invasion.

#131
Rotward

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@Denion While I agree that Shepard couldn't take the ship fast enough, this is a geth dreadnought. They  need fewer mobile platforms than organics need bodies. They can operate the ship directly, and/or have the ship drive itself.

Plus, it took Shepard like 3 minutes to get off. They could have waited a little while to get their agents off the dreadnought before firing.

Modifié par Rotward, 10 décembre 2013 - 03:14 .


#132
CynicalShep

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Dextro Milk wrote...

CynicalShep wrote...

Dextro Milk wrote...

David7204 wrote...

One dreadnought is not going to change anything.

This.


Dextro pls
This is ridiculous.
Then why use drednoughts at all? They get roflstomped by Reapers regardless. Why not just throw rocks at them? I mean what's a dreadnought going to change? Would you say the same thing if that dreadnought which is bigger than any Alliance dreadnoughts ever made was Quarian?

"OMG, save teh useful dreadnought! Is gonna save the galaxy!"


If the dreadnought was quarian, we wouldn't have to risk our lives to take it...

It won't change anything. One ship will not turn the tide. The ship gets destroyed, boohoo. :crying:


If Gerrel was still in charge being anywhere near that lunatic would be risking lives. I wouldn't trust him to cover my back. Oh, the irony...

#133
CynicalShep

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knucks360 wrote...

Hazegurl wrote...

Based on the info about the Geth dreadnought compared to the Sovereign class reaper it would have at least been able to give a sovereign class the run around and last longer than the other ships. I would call it a win to have it. If for nothing else but to save it for the beam run when Harby shows himself, give him a bit of trouble while the ground forces get to the beam.

I don't know why anyone would say it wouldn't matter. It's not like we can afford to just turn away dreadnoughts in the middle of a Reaper war. But then again Shepard and Hackett turned away an opportunity to control reaper ground forces so...


A Geth Dreadnought would have tough armor against Harby's beam,but no where near as tough as Shepards PLOT armor!


FTFY

#134
CynicalShep

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DeinonSlayer wrote...

CynicalShep wrote...

Br3ad wrote...

CynicalShep wrote...

DeinonSlayer wrote...

@CynicalShep
That's just it. The dreadnought is useful, there's just no way to secure it. Like the gold in the Sierra Madre vault in that New Vegas DLC.


Everything is possible with hard work and a little wit
Same applies to the dreadnought. If a team of 3 has been able to disable the thing, what would a well-trained team of 15 be capable of?

Damn, Cyncial, you didn't have to "lolstomp" his reference. 


I like DeinonSlayer so there were no hard feelings. If anything, I'm making his next NV playthough better :D

I'll have to re-frame my next playthrough of New Vegas for sure (not that any merchant has enough caps to match the value of a single one of those gold bricks). :D

Still...

This is the USS Ronald Reagan.

http://www.transport...al.info/image25

This ship is crewed by 5,680 men (mobile platforms, rather - in a Geth ship, much more of the "crew" is composed of software which is part of the ship itself).

What you're basically suggesting is that three guys with AK-47s (realistically, there would be no medigel or organic standard thermal clips to find on the dreadnought), one of whom (sort of) understands the ship's systems, and an (unarmed) turncoat technical specialist with better understanding of said systems could seize control of the entire ship in the space of twenty minutes, kill the entire crew in the same timeframe before they get a chance to scuttle her or inflict crippling damage via self-sabotage to prevent her capture, and keep control of her all while she's in the middle of her own carrier battle group, without outside reprisal from said battle group.

Image IPB


It's about as silly as the idea that they could disable it between the three of them, isn't it?

#135
DeinonSlayer

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Rotward wrote...

DeinonSlayer wrote...

Rotward wrote...

 Perhaps, but he could have waited until the leader of the reaper resistance and a fellow admiral were off the boat. I don't believe for a second that he attacked just to destroy the dreadnaught. 

On topic: yes, the geth ships were awesome, for they have no windows structural weakness. 

What, then, do you think was his ulterior motive?

Every geth on that ship was still hostile, even after the Reaper broadcast was cut off (the fight after freeing Legion). They'd be working to get shields and weapons back online, and if that happened the dreadnought would have gone right back to tearing into your only allies in the system with no way to stop it. He ought to have warned the boarding team, but he made the right call. It's no different than Hackett destroying Sovereign while you're in the tower right next to it. Do you risk millions on the hope that three people (four here) will have time to evacuate before it comes back online?

To borrow Shepard's line, "You did the right thing. Just give me a heads-up next time."

I do, however, agree that their ships are cool. B)

Get rid of Tali, a geth sympathizing admiral, creating a power vacume that he could manipulate. Eliminating the skilled alliance diplomat, while implicating the geth, potentially securing alliance reinforcements. If he just killed Shepard the alliance would cut communications with the quarians. Shepard getting killed fighting the geth, though? That makes the geth a personal threat to the alliance. 

It's a smart move, actually. Just not from a moral standpoint, and not if you remember the galactic invasion force. 

So basically "mine is an evil laugh." But you forget: how can one twirl their mustache through a helmet? :devil:

I'm sorry, but that has to be one of the dumbest ideas I've heard in some time. Among other things, you act like Gerrel is operating in a vacuum. Everyone knows what happened - including the Normandy's crew. Raan tries to have him drawn up on treason charges for what he did. You're spinning up a convoluted conspiracy (whose success would be questionable at best) over the far simpler explanation of "hey, the shields are down on the ship that was killing all our guys! Let's destroy it before they fix it and start killing all our guys again."

Has Gerrel ever struck you as the scheming manipulator? If anything, the guy is impulsive - blunt to a fault.

Modifié par DeinonSlayer, 10 décembre 2013 - 12:03 .


#136
DeinonSlayer

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CynicalShep wrote...

It's about as silly as the idea that they could disable it between the three of them, isn't it?

Setting off a bomb in the engine room or throwing a couple switches in the power plant would be a heck of a lot easier than seizing control of the entire ship and sailing it on over to your side.

But, then, yeah, Shepard's pulled off all kinds of stupid stuff.

Image IPB

Modifié par DeinonSlayer, 10 décembre 2013 - 12:05 .


#137
KaiserShep

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DeinonSlayer wrote...

CynicalShep wrote...

It's about as silly as the idea that they could disable it between the three of them, isn't it?

Setting off a bomb in the engine room would be a heck of a lot easier than seizing control of the entire ship and sailing it on over to your side.


I actually like the idea of using a bomb instead, and Shepard & co. have to make it off in a certain amount of time, while fighting through some resistance, much like during Legion's loyalty mission.

#138
CynicalShep

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DeinonSlayer wrote...

CynicalShep wrote...

It's about as silly as the idea that they could disable it between the three of them, isn't it?

Setting off a bomb in the engine room or throwing a couple switches in the power plant would be a heck of a lot easier than seizing control of the entire ship and sailing it on over to your side.


They did fight through half a ship, it wasn't like they boarded in the room where Legion was. In fact, Geth were aware of the infiltration and tried to stop them. Considering what we saw in game I higly doubt there were anywhere near 5k platforms in the dreadnought because the Geth have no need for them there (or so they thought). If they were anywhere near as packed as USS Ronald Reagan Shepard and his posse wouldn't have made it past the first room.

#139
DeinonSlayer

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You know who would be able to clear the Dreadnought?

Sean Connery.

^_^

#140
CynicalShep

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DeinonSlayer wrote...

But, then, yeah, Shepard's pulled off all kinds of stupid stuff.

Image IPB


Stupidest (and to me also the most anticlimatic) moment in the trilogy, bar none. 

#141
KaiserShep

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How is that the most anticlimactic? Nothing beats the conversation with the catalyst and subsequent decision making.

I'm starting to feel a bit alone in actually enjoying that sequence on Rannoch a great deal.

Modifié par KaiserShep, 10 décembre 2013 - 12:12 .


#142
CynicalShep

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DeinonSlayer wrote...

You know who would be able to clear the Dreadnought?

Sean Connery.

^_^


I think itsh absholutely right

#143
CynicalShep

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KaiserShep wrote...

How is that the most anticlimactic? Nothing beats the conversation with the catalyst and subsequent decision making.


That was incredbly bad, sure. So was being hit by a Reaper and not dying. But running around with a pointer while a hapless Reaper is trying and failing to burn the punny little human that you are was atrocious. I literally had to press pause and go out for a smoke, I remember it vividly.

#144
Ryzaki

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CynicalShep wrote...

KaiserShep wrote...

How is that the most anticlimactic? Nothing beats the conversation with the catalyst and subsequent decision making.


That was incredbly bad, sure. So was being hit by a Reaper and not dying. But running around with a pointer while a hapless Reaper is trying and failing to burn the punny little human that you are was atrocious. I literally had to press pause and go out for a smoke, I remember it vividly.


I'm not gonna lie I died so much during that sequence I started wondering why that BS wasn't a cutscene. (Now I just lower the difficulty to narrative and call it a day).

#145
KaiserShep

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That's a bit much... I think some take the gameplay mechanics and how it meshes with the story a bit too seriously. I remember seeing some people complaining about why Shepard doesn't get killed by the blast hitting the reaper. I'm surprised I don't see any complaints about squad mates never getting harmed by the huge biotic blasts or friendly fire.

#146
DeinonSlayer

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CynicalShep wrote...

KaiserShep wrote...

How is that the most anticlimactic? Nothing beats the conversation with the catalyst and subsequent decision making.


That was incredbly bad, sure. So was being hit by a Reaper and not dying. But running around with a pointer while a hapless Reaper is trying and failing to burn the punny little human that you are was atrocious. I literally had to press pause and go out for a smoke, I remember it vividly.

And as Shotgun Julia always notes, if we plated our ships with whatever kind of rock that cliff was made out of they'd all be invincible.

#147
Ryzaki

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KaiserShep wrote...

That's a bit much... I think some take the gameplay mechanics and how it meshes with the story a bit too seriously. I remember seeing some people complaining about why Shepard doesn't get killed by the blast hitting the reaper. I'm surprised I don't see any complaints about squad mates never getting harmed by the huge biotic blasts or friendly fire.


Probably because the AI is idiotic and likes to stand out in the open at times and no one would wish the facepalm worthiness of constantly dying companions due to their own stupidity on anyone. (I mean god I hated when Tali would run her ass in front of me on the dreadnaught. MOVE B*TCH.)

Still better than ME2 though. That made me shut the game off at times.

#148
CynicalShep

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DeinonSlayer wrote...

CynicalShep wrote...

KaiserShep wrote...

How is that the most anticlimactic? Nothing beats the conversation with the catalyst and subsequent decision making.


That was incredbly bad, sure. So was being hit by a Reaper and not dying. But running around with a pointer while a hapless Reaper is trying and failing to burn the punny little human that you are was atrocious. I literally had to press pause and go out for a smoke, I remember it vividly.

And as Shotgun Julia always notes, if we plated our ships with whatever kind of rock that cliff was made out of they'd all be invincible.


That and shields like the cutscene-Shepard shields.

#149
KaiserShep

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ME3 was pretty good about it overall, and the squad actually cooperated, whereas in 2 they would constantly break cover or run ahead even if you repeatedly directed them not to.

#150
DeinonSlayer

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KaiserShep wrote...

ME3 was pretty good about it overall, and the squad actually cooperated, whereas in 2 they would constantly break cover or run ahead even if you repeatedly directed them not to.

"Throwin' up a barrier!" *long cooldown*
"Nothin's gonna hurt me now!" *long cooldown*
"Throwin' up a barrier!" *long cooldown*

...I learned to avoid using certain squadmates.

Modifié par DeinonSlayer, 10 décembre 2013 - 12:23 .