Fast Jimmy wrote...
Things for Inquisition aren't hammered down on plot or choices and the game is less than a year out. You expect them to already have detailed plans about every fharacter for DA4 right now, when it may not come out in 5 years? Or a sequel not happen at all?
Indeed. Not to mention that, even though we
do make plans for future games, plans change all the time. The plan for a game-in-progress generally goes through radical changes before it's done--never mind the plan we have for what follows. Most often these things change for reasons far beyond anything to do with writing.
Even if that weren't the case, decisions are made because they affect things
now--we might have the opportunity to go "well, we may need that character in the future so maybe we should leave them alone", but if our biggest consideration was what we
might need them for in potential future stories we would never have any decisions in the current game whatsoever. Which is not to say that we toss all decisions out the window, either--treating a few adjustments that need to be made as if they render void all the other permutations we do include is, in my opinion, a bit of an exaggeration for effect.
Which is kind of pointless to mention, I imagine, since many fans simply aren't going to care about our issues when it comes to writing and planning. They see "decisions will have impact on future games" and imagine that means every decision being treated equally and offering complete divergence--and anything short of that, as it affects what they personally want, to be inadequate...as of course we developers could do it if we just a) wrote more, and

made a bigger game. Which is not untrue, even if it's unrealistic. But who said they have to be realistic?
You need to realize what the import system is - a very small, tiny way to reference past games. It will never be anything more. It CANNOT be anything more.
Some decisions will have larger effects, and thus are hardly "tiny" in their impact on scope, but perhaps that's accurate when used in comparison to the expectations of some. Either way, our first priority is to make
this story and
this game work... as it's always been. Which is really as far as this conversation can go.
Modifié par David Gaider, 10 décembre 2013 - 06:57 .