Conduit0 wrote...
Whoops, you're right, apparently its been far too long since the last time I watched the movie.
Honestly, I think I prefer remembering Andre saying it.
Conduit0 wrote...
Whoops, you're right, apparently its been far too long since the last time I watched the movie.
addiction21 wrote...
Conduit0 wrote...
Whoops, you're right, apparently its been far too long since the last time I watched the movie.
Honestly, I think I prefer remembering Andre saying it.
David Gaider wrote...
Killdren88 wrote...
Just remember David. Don't give the option to kill off companions unless you have ideas for them for future games. Otherwise people get butthurt.
Decisions are included because they affect the game they're in. They're not created specifically to carry into future games--we could have had no decisions carry over between games, and that still wouldn't affect their relevance to the game in which they appeared.
In this case, as I've said many times before, decisions from earlier games will have varying levels of impact in DAI. The decision to kill Leliana (which, incidentally, is not the decision you're offered, but rather a reaction to it) is not disregarded as it did happen and will be reacted to.
Is that not what some people wanted? Sure, obviously, but that doesn't change the fact that it still happened, and doesn't mean there still aren't other decisions which cause more divergent reactivity (including character deaths). If some want to harp on this particular piece of reactivity as if it unravels all reality, that's fine. I get why they want what they want--fans tend to want every decision they've made to cause completely divergent effects on the story, regardless of the feasibility of us doing so--but this is how it is.
Oxford Dictionaries wrote...
verb
[with object] (retcons, retconning, retconned)
revise (an aspect of a fictional work) retrospectively, typically by introducing a piece of new information that imposes a different interpretation on previously described events:
I think fans get more upset when characters act blatantly out of established type, or when things get retconned
they spent Search for Spock and Voyage home to get Spock back to where he was in Wrath of Kahn, they Erned their resurrection. Do not dis Wrath of Kahn. I look at liliana's possibilal resurrection as a sighn that there is a very long game being played that we will only be able to grasp at for a whileMdoggy1214 wrote...
David Gaider wrote...
Decisions are included because they affect the game they're in. They're not created specifically to carry into future games--we could have had no [/i]decisions carry over between games, and that still wouldn't affect their relevance to the game in which they appeared.
In this case, as I've said many times before, decisions from earlier games will have varying levels of impact in DAI. The decision to kill Leliana (which, incidentally, is not [/i]the decision you're offered, but rather a reaction to it) is not disregarded as it did happen and will be reacted to.
Is that not what some people wanted? Sure, obviously, but that doesn't change the fact that it still happened, and doesn't mean there still aren't other decisions which cause more divergent reactivity (including character deaths). If some want to harp on this particular piece of reactivity as if it unravels all reality, that's fine. I get why they want what they want--fans tend to want every [/i]decision they've made to cause completely divergent effects on the story, regardless of the feasibility of us doing so--but this is how it is.
All I'm gonna say is the death of a character loses it's weight if the writer just brings them back later in the story. As much as I loved Dragon Ball Z or Star Trek: Wrath of Khan, those two are strong examples of this. But it becomes flat out disheartening to see the writer bring back a character in the next installment of a story, and his excuse for it is, to put it simply "*eh whatever *shrug*"
No David you didn't use those exact words, but that's pretty much what it amounts to. I understand that variation in games based on a player's past choices can sometimes be a programming and narrative nightmare, But I hope you can at least take this into consideration in the future. I can easily understand you guys not wanting to attempt to deal with the huge culturally impacting choices, given how difficult it would be to code in future games. But something as simple and yet impacting as the death of a NPC should stick, without question. Outta respect to the player and to the character.
Mdoggy1214 wrote...
All I'm gonna say is the death of a character loses it's weight if the writer just brings them back later in the story. As much as I loved Dragon Ball Z or Star Trek: Wrath of Khan, those two are strong examples of this. But it becomes flat out disheartening to see the writer bring back a character in the next installment of a story, and his excuse for it is, to put it simply "*eh whatever *shrug*"
No David you didn't use those exact words, but that's pretty much what it amounts to. I understand that variation in games based on a player's past choices can sometimes be a programming and narrative nightmare, But I hope you can at least take this into consideration in the future. I can easily understand you guys not wanting to attempt to deal with the huge culturally impacting choices, given how difficult it would be to code in future games. But something as simple and yet impacting as the death of a NPC should stick, without question. Outta respect to the player and to the character.
David Gaider wrote...
SomeoneStoleMyName wrote...
I killed Leliana in DA:O, but Leliana's corpse seems to have been risen by a bloodmage and has been used to infiltrate the seekers of truth in DA:2. Its probably just an oversight or bug with the savegame import
Not a bug. It's intentional that she is still alive.but please remember the Leliana=DEAD flag in the planned DA:Keep tool
The DA Keep will look for whether you killed her (or attempted to, if you prefer) in DAO, and DAI will react to that. It doesn't mean she's dead in DAI, your desire to kill her and (evidently) stomp on her corpse notwithstanding.
Modifié par SomeoneStoleMyName, 11 décembre 2013 - 01:39 .
b0j4ngles wrote...
I think the frustration that some players have with the Lelianaretconsituation is that it feels like another example of an rpg that doesn't support evil player characters. I'm sure that most players don't make evil decisions, (at least not on their first playthrough) but when we do, we hope that the game takes them seriously.
iakus wrote...
b0j4ngles wrote...
I think the frustration that some players have with the Lelianaretconsituation is that it feels like another example of an rpg that doesn't support evil player characters. I'm sure that most players don't make evil decisions, (at least not on their first playthrough) but when we do, we hope that the game takes them seriously.
The choice is to defile the Ashes. As far as I know, Leliana being dead, alive, or not in the party doesn't change that. The Sacred Ashes remain defiled. The "evil" (if that's the term you wish to use) is respected, so far as we know.
As for Leliana's state, that's simply a consequence to that action. One that doesn't seem to work out as was originally assumed. I'd say we should wait and see if an explanation is comes along. If it makes sense, great. If it's just another Lazarus Project, we can facepalm then.
TeamLexana wrote...
I just hope Anders/Justice stays dead for peeps that murder knifed him at the end of DA2. No more terrorists for companions either please.
Modifié par SomeoneStoleMyName, 11 décembre 2013 - 02:32 .
Steelcan wrote...
Now I'm curious as to what Leliana is going to be doing that is so critically important that only she can do and no other character could be created to do the same job.
Fast Jimmy wrote...
Steelcan wrote...
Now I'm curious as to what Leliana is going to be doing that is so critically important that only she can do and no other character could be created to do the same job.
The Maker has a thing for redheads.
DRTJR wrote...
they spent Search for Spock and Voyage home to get Spock back to where he was in Wrath of Kahn, they Erned their resurrection. Do not dis Wrath of Kahn. I look at liliana's possibilal resurrection as a sighn that there is a very long game being played that we will only be able to grasp at for a whileMdoggy1214 wrote...
David Gaider wrote...
Decisions are included because they affect the game they're in. They're not created specifically to carry into future games--we could have had no [/i]decisions carry over between games, and that still wouldn't affect their relevance to the game in which they appeared.
In this case, as I've said many times before, decisions from earlier games will have varying levels of impact in DAI. The decision to kill Leliana (which, incidentally, is not [/i]the decision you're offered, but rather a reaction to it) is not disregarded as it did happen and will be reacted to.
Is that not what some people wanted? Sure, obviously, but that doesn't change the fact that it still happened, and doesn't mean there still aren't other decisions which cause more divergent reactivity (including character deaths). If some want to harp on this particular piece of reactivity as if it unravels all reality, that's fine. I get why they want what they want--fans tend to want every [/i]decision they've made to cause completely divergent effects on the story, regardless of the feasibility of us doing so--but this is how it is.
All I'm gonna say is the death of a character loses it's weight if the writer just brings them back later in the story. As much as I loved Dragon Ball Z or Star Trek: Wrath of Khan, those two are strong examples of this. But it becomes flat out disheartening to see the writer bring back a character in the next installment of a story, and his excuse for it is, to put it simply "*eh whatever *shrug*"
No David you didn't use those exact words, but that's pretty much what it amounts to. I understand that variation in games based on a player's past choices can sometimes be a programming and narrative nightmare, But I hope you can at least take this into consideration in the future. I can easily understand you guys not wanting to attempt to deal with the huge culturally impacting choices, given how difficult it would be to code in future games. But something as simple and yet impacting as the death of a NPC should stick, without question. Outta respect to the player and to the character.
Sanunes wrote...
Mdoggy1214 wrote...
All I'm gonna say is the death of a character loses it's weight if the writer just brings them back later in the story. As much as I loved Dragon Ball Z or Star Trek: Wrath of Khan, those two are strong examples of this. But it becomes flat out disheartening to see the writer bring back a character in the next installment of a story, and his excuse for it is, to put it simply "*eh whatever *shrug*"
No David you didn't use those exact words, but that's pretty much what it amounts to. I understand that variation in games based on a player's past choices can sometimes be a programming and narrative nightmare, But I hope you can at least take this into consideration in the future. I can easily understand you guys not wanting to attempt to deal with the huge culturally impacting choices, given how difficult it would be to code in future games. But something as simple and yet impacting as the death of a NPC should stick, without question. Outta respect to the player and to the character.
Isn't the player assuming that Leliana dies or that one of the many ways that our party can resurrect themselves on our behalf isn't used to heal her? All we really know is that Leliana is defeated in combat after we taint the ashes, not that we preform a coup de grace?
Conduit0 wrote...
Have people forgotten that rogues have an ability called feign death? Its specifically meant to trick an enemy into thinking the rogue is dead. Leliana was a spy and expert in manipulation and subterfuge long before she met the Warden, so her tricking the Warden into thinking she is dead is entirely within the realm of reason.
Modifié par Isichar, 11 décembre 2013 - 05:33 .
Guest_EntropicAngel_*
Isichar wrote...
Are you suggesting she is capable of faking her own decapitation without any knowledge or preperation beforehand?
To be fair I really should give Bioware a fair chance to explain how she could still be alive, I am just extremely skeptical it will be done so in a way that does not feel forced.