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Pillars of Eternity trailer from Obsidian (formerly Project Eternity)


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#226
Guest_EntropicAngel_*

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Ravensword wrote...

Ohai Eternalz! Y u no show up on my feed?


duh, i'm a ninja.

#227
blaidfiste

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 Update #70

#228
Nithrakis Arcanius

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That area screenshot looks great.

#229
Guest_Fandango_*

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As someone as likes to play and not watch his videogames (looking at you Seival), things are looking super-promising from my point of view.

Modifié par Fandango9641, 15 janvier 2014 - 12:24 .


#230
Enigmatick

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http://media.obsidia...cter-sheet.jpgpPosted Image

Unf. Dat order name.

Modifié par Enigmatick, 15 janvier 2014 - 12:28 .


#231
Eternal Phoenix

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I'm loving the look of the statistic screen. Wonderful. That's how all other RPG's should do it. Many RPG's are guilty of streamlined interfaces (i.e Dragon Age 2, Skyrim etc) or interfaces that are too big and long when they don't need to be (i.e Dark Souls 1, Dragon's Dogma etc). That character sheet contains the same information (seemingly) while making it all compact and reminds me a lot of the Dragon Age: Origins screen.

#232
A Crusty Knight Of Colour

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DAT Character Sheet.

#233
Kaiser Arian XVII

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Cool statistic screen, good color theme

#234
SoulRebel_1979

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Characters sheet erection incoming!

#235
wsandista

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Update #71

New Screenshot

Posted Image

NPC confirmed: Edér the Rogue

Posted Image

There is a good summary of the Rogue and Ranger classes as well, although Paladin is still the best.

#236
Eurypterid

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wsandista wrote...
 although Paladin is still the best.


By the Gods, them's fightin' words! Bring on the Chanters!

#237
Guest_EntropicAngel_*

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So when is this game supposed to be coming out? I haven't been following it.

#238
Lotion Soronarr

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Seival wrote...
On the cutting edge of gaming... I like that :) Yes, I'm indeed on the cutting edge of gaming. I love the games from my personal top 5 for their deep and philosophical stories, for their awesome visuals and immersive music, and for their interesting enough and diverse gameplay. And I know that none of games built on 15-years-old standards of quality can be even nearly as awesome. And I like the way game development goes - it's evolving (mostly because of consoles of course).


The newer/shinier = better fallacy?

I pitty such superficial views as you seem to hold. You lack depth.

The only cutting edge you are on is the edge of a cliff of dellusions. :P

#239
Lotion Soronarr

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EntropicAngel wrote...

Fast Jimmy wrote...
Sorry that it didn't grab my attention until now, then. :D

DA2's characters are interesting in that they work and operate with completely their own motivations and agency - Isabella, Merril and Anders are all pretty good examples of this - but there is some real problems with this, as well.

For instance, the game assumes the player wouldn't want to help Isabella recover the Tome and leave Kirkwall. It assumes we want to stay and defend the city, when it would have been just as valid (if not entirely functional from a game perspective) to want to chase and then run away with Isabella, enjoying the life of of riches such a treasure would be worth.


Those assumptions are exactly the same assumptions that are made in every videogame, how you can't stay and become a Dwarven king and shun the Blight, or run away with Zevran, or whatever. You're not allowed to simply because of what the game is focused on. So the problem there is not any new one.



Actually, you can easily solve that problem by ALLOWING THE PLAYER TO DO THAT.
Yes, it will provide no further content and would end the game "early" with nothing but a text blurb, but who cares? You choose it, just like you can choose a path that kill you.

#240
Guest_EntropicAngel_*

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Lotion Soronnar wrote...

Actually, you can easily solve that problem by ALLOWING THE PLAYER TO DO THAT.
Yes, it will provide no further content and would end the game "early" with nothing but a text blurb, but who cares? You choose it, just like you can choose a path that kill you.


No you can't, because you'll never be able to do everything you want to.

I want to go into Pillars of Eternity and play a scientist. No fighting. No adventuring. I want to join an alchemy lab and mix chemicals. I want to mix them into specific types so I can form different compounds, that I can utilize in the game.

In other words, there's always ways the player character is restricted. Always.

Always.

#241
A Crusty Knight Of Colour

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FWIW, you could actually do that in Darklands (one of Josh Sawyer's favourite all-time games). Just disregard the main plot and become an Alchemist, mixing chemicals and making potions.

I agree about games always having limits, but the examples are not really comparable. One relates to decision making at a certain junction that can be justified in-character while accepting the game's premise. There are many times when Hawke can show derision or snark at the whole mess that is Kirkwall. Not a stretch to think s/he would want to leave it. Same with Dwarven King, etc.

The other is a niche character concept that ignores the game's premise.

It's not like non-canon game over type endings are unheard of in RPGs. Fallout 1 had a couple, where you fail to complete your tasks in time, or if you decide to join the Supermutants. Witcher 2 had a couple too, I think.

You can't cover every possibility, but I'd like games to try and deal with the most egregious ones (leaving Kirkwall, Dwarven King, leaving Ferelden, etc).

Modifié par CrustyBot, 30 janvier 2014 - 05:30 .


#242
Guest_Puddi III_*

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PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.

#243
HiroVoid

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CrustyBot wrote...

FWIW, you could actually do that in Darklands (one of Josh Sawyer's favourite all-time games). Just disregard the main plot and become an Alchemist, mixing chemicals and making potions.

I agree about games always having limits, but the examples are not really comparable. One relates to decision making at a certain junction that can be justified in-character while accepting the game's premise. There are many times when Hawke can show derision or snark at the whole mess that is Kirkwall. Not a stretch to think s/he would want to leave it. Same with Dwarven King, etc.

The other is a niche character concept that ignores the game's premise.

It's not like non-canon game over type endings are unheard of in RPGs. Fallout 1 had a couple, where you fail to complete your tasks in time, or if you decide to join the Supermutants. Witcher 2 had a couple too, I think.

You can't cover every possibility, but I'd like games to try and deal with the most egregious ones (leaving Kirkwall, Dwarven King, leaving Ferelden, etc).

Yeah.  This is my main point as well.  I know we have to be in Kirkwall to advance the story, but it feels like you're never really given a good reason to stay aside from your mom simply yelling 'This was my home!'.  The place is a templar haven and you'll be forced into work for a year while living in your uncle's crappy shack, so it doesn't seem like a bad idea to try elsewhere.

With the blight, you usually had at least someone you cared about in Ferelden to want to save it (and the darkspawn would have overwhelmed Orzammar from the surface) though it's still a 'thou must' if you wanted to go to Orlais.

#244
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I'll agree that DA:O's motivation in and of itself was a lot more...broad, shall we say, than Hawke's. I can certainly understand wanting more player agency, and I support that.

However, Jimmy was referring to a very specific thing (running off with Isabella) that I don't think is a fair argument, because with those specifics it was no better IN Origins.

#245
Fast Jimmy

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EntropicAngel wrote...

I'll agree that DA:O's motivation in and of itself was a lot more...broad, shall we say, than Hawke's. I can certainly understand wanting more player agency, and I support that.

However, Jimmy was referring to a very specific thing (running off with Isabella) that I don't think is a fair argument, because with those specifics it was no better IN Origins.


Yet not everything done that was (or wasn't) done by Origins is suddenly given a free pass. 

Origins had many instances of "but thou must." I just felt DA2 had more of them and that they were much more eggregious.

The Warden had an investment in ending the Blight - long-term survival. Running away wouldn't have made them safer for long. Becoming king would have involved a lengthy process of consolidating power and administration before there was even a shot at taking down the Blight. Etc. So it could be assumed that "to make sure I don't die, I need to keep pressing forward with this."

DA2 was silly because everyone was crazy, nothing was going right, you were given some pretty easy/tempting exit points and yet, despite the ability for your character to say "this place is a crap hole," you are given no option to even entertain the idea of dropping everything and leaving. Not even when your family is all dead, your friends all hate you and life, in general, is terrible.


Back on topic, PE is continuing to look pretty tasty-cakes.

Modifié par Fast Jimmy, 30 janvier 2014 - 10:18 .


#246
wsandista

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Filament wrote...

PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.


All Druids can spiritshift, which transforms them into anthropomorphic animals. So like shapeshifters, but they can still cast spells.

#247
Fast Jimmy

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wsandista wrote...

Filament wrote...

PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.


All Druids can spiritshift, which transforms them into anthropomorphic animals. So like shapeshifters, but they can still cast spells.


Shut the front door. I'm going to be able to be a freaking spell casting bear?

If I hadn't already backed this project, I would just mail these guys my credit card.

#248
Enigmatick

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Fast Jimmy wrote...

wsandista wrote...

Filament wrote...

PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.


All Druids can spiritshift, which transforms them into anthropomorphic animals. So like shapeshifters, but they can still cast spells.


Shut the front door. I'm going to be able to be a freaking spell casting bear?

If I hadn't already backed this project, I would just mail these guys my credit card.

Go ahead PM the number, I go to the same subway as Josh Sawyer I swear. :innocent:

Also post on the PoE forums more, I wanna see your insight on the update threads

#249
wsandista

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Fast Jimmy wrote...
Shut the front door. I'm going to be able to be a freaking spell casting bear?

If I hadn't already backed this project, I would just mail these guys my credit card.



Technically a werebear, but yes.

#250
wsandista

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Eurypterid wrote...

By the Gods, them's fightin' words!


The fight would be a no contest, because Paladins are the best.