Ravensword wrote...
Ohai Eternalz! Y u no show up on my feed?
duh, i'm a ninja.
Guest_EntropicAngel_*
Ravensword wrote...
Ohai Eternalz! Y u no show up on my feed?
Guest_Fandango_*
Modifié par Fandango9641, 15 janvier 2014 - 12:24 .

Modifié par Enigmatick, 15 janvier 2014 - 12:28 .


wsandista wrote...
although Paladin is still the best.
Guest_EntropicAngel_*
Seival wrote...
On the cutting edge of gaming... I like thatYes, I'm indeed on the cutting edge of gaming. I love the games from my personal top 5 for their deep and philosophical stories, for their awesome visuals and immersive music, and for their interesting enough and diverse gameplay. And I know that none of games built on 15-years-old standards of quality can be even nearly as awesome. And I like the way game development goes - it's evolving (mostly because of consoles of course).
EntropicAngel wrote...
Fast Jimmy wrote...
Sorry that it didn't grab my attention until now, then.
DA2's characters are interesting in that they work and operate with completely their own motivations and agency - Isabella, Merril and Anders are all pretty good examples of this - but there is some real problems with this, as well.
For instance, the game assumes the player wouldn't want to help Isabella recover the Tome and leave Kirkwall. It assumes we want to stay and defend the city, when it would have been just as valid (if not entirely functional from a game perspective) to want to chase and then run away with Isabella, enjoying the life of of riches such a treasure would be worth.
Those assumptions are exactly the same assumptions that are made in every videogame, how you can't stay and become a Dwarven king and shun the Blight, or run away with Zevran, or whatever. You're not allowed to simply because of what the game is focused on. So the problem there is not any new one.
Guest_EntropicAngel_*
Lotion Soronnar wrote...
Actually, you can easily solve that problem by ALLOWING THE PLAYER TO DO THAT.
Yes, it will provide no further content and would end the game "early" with nothing but a text blurb, but who cares? You choose it, just like you can choose a path that kill you.
Modifié par CrustyBot, 30 janvier 2014 - 05:30 .
Guest_Puddi III_*
Yeah. This is my main point as well. I know we have to be in Kirkwall to advance the story, but it feels like you're never really given a good reason to stay aside from your mom simply yelling 'This was my home!'. The place is a templar haven and you'll be forced into work for a year while living in your uncle's crappy shack, so it doesn't seem like a bad idea to try elsewhere.CrustyBot wrote...
FWIW, you could actually do that in Darklands (one of Josh Sawyer's favourite all-time games). Just disregard the main plot and become an Alchemist, mixing chemicals and making potions.
I agree about games always having limits, but the examples are not really comparable. One relates to decision making at a certain junction that can be justified in-character while accepting the game's premise. There are many times when Hawke can show derision or snark at the whole mess that is Kirkwall. Not a stretch to think s/he would want to leave it. Same with Dwarven King, etc.
The other is a niche character concept that ignores the game's premise.
It's not like non-canon game over type endings are unheard of in RPGs. Fallout 1 had a couple, where you fail to complete your tasks in time, or if you decide to join the Supermutants. Witcher 2 had a couple too, I think.
You can't cover every possibility, but I'd like games to try and deal with the most egregious ones (leaving Kirkwall, Dwarven King, leaving Ferelden, etc).
Guest_EntropicAngel_*
EntropicAngel wrote...
I'll agree that DA:O's motivation in and of itself was a lot more...broad, shall we say, than Hawke's. I can certainly understand wanting more player agency, and I support that.
However, Jimmy was referring to a very specific thing (running off with Isabella) that I don't think is a fair argument, because with those specifics it was no better IN Origins.
Modifié par Fast Jimmy, 30 janvier 2014 - 10:18 .
Filament wrote...
PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.
wsandista wrote...
Filament wrote...
PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.
All Druids can spiritshift, which transforms them into anthropomorphic animals. So like shapeshifters, but they can still cast spells.
Go ahead PM the number, I go to the same subway as Josh Sawyer I swear. :innocent:Fast Jimmy wrote...
wsandista wrote...
Filament wrote...
PE has ranger, huh. If it has shapeshifter too, I may have to say sorry to DA but you just don't take care of my needs like PE does.
All Druids can spiritshift, which transforms them into anthropomorphic animals. So like shapeshifters, but they can still cast spells.
Shut the front door. I'm going to be able to be a freaking spell casting bear?
If I hadn't already backed this project, I would just mail these guys my credit card.
Fast Jimmy wrote...
Shut the front door. I'm going to be able to be a freaking spell casting bear?
If I hadn't already backed this project, I would just mail these guys my credit card.
Eurypterid wrote...
By the Gods, them's fightin' words!