Aller au contenu

Photo

Pillars of Eternity trailer from Obsidian (formerly Project Eternity)


  • Veuillez vous connecter pour répondre
349 réponses à ce sujet

#301
leferd

leferd
  • Members
  • 23 messages
http://www.rockpaper...nity-interview/

Best write up I've read so far in terms of the background and design philosophy from the latest PR rounds.

#302
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

So is anyone else going to be in the beta or should I represent BSN there?



#303
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages

Only pledged $50 myself. Need $100+ for a Beta Key IIRC. You should do a Let's Play that you don't intend to finish to drum up some lols while the rest of us secretly seethe in anger for not having the game to play like you.



#304
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages

So is anyone else going to be in the beta or should I represent BSN there?

I'm not, I'm not even in the Wasteland 2 beta I'm eligible for because I don't want to spoil it for myself before the game is finished.

#305
In Exile

In Exile
  • Members
  • 28 738 messages

I'm waiting for the game to be released before I see whether I purchase it. While I value Obsidian's reputation, there's a great deal I'd like to see before I trust them with money for a finished product, particularly in how they design party NPCs and whether the ruleset will be functional. 


  • Beerfish aime ceci

#306
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

Only pledged $50 myself. Need $100+ for a Beta Key IIRC. You should do a Let's Play that you don't intend to finish to drum up some lols while the rest of us secretly seethe in anger for not having the game to play like you.

They have an addon thing now, you can get the beta for an extra $25



#307
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I figure I'll be getting this game when it comes out, if only to see what the old "isometric experience" is actually like without having to deal with the painful interfaces and terrible hack n slash combat of some old games (I tried to play divine divinity, got about ten minutes into it).

 

 

Shadowrun Returns is the only one of these new-RPG-games-fasioned-on-old-RPG-games I've played, and it's extraordinarily simplistic (you don't even have a real inventory! Ammo is "handgun" and "shotgun!"). I sure hope this game (and Wasteland 2, for that matter) will be more complex than that.



#308
bEVEsthda

bEVEsthda
  • Members
  • 3 600 messages

:blink:

It was heralded as being an Infinity-Engine-esque game, with the help of today's technology. Imagine Fallout 2. By that standard, this game looks AMAZING. 

The comments people are making in this thread about the game's graphics are making me cringe. The entire point of the game was to say "this design model in AAA gaming focuses on all the wrong things." The "hype" about this game is its minimalist nature, with a focus on gameplay mechanics, story, volume of content and character options. 

Saying "there isn't enough attack recoil" or "OMG, they recycled attack animations" is the exact opposite of what the developers were going for, or what the fans who support it are excited about. 

I'm just scratching my head about it, honestly.

 

I'll love this game. Almost as much as I'll love the Pillars of Eternity forums, for the people who will not be there.



#309
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

 how they design party NPCs 

 

Romances are out.

I figure I'll be getting this game when it comes out, if only to see what the old "isometric experience" is actually like without having to deal with the painful interfaces and terrible hack n slash combat of some old games (I tried to play divine divinity, got about ten minutes into it).

 

 

Shadowrun Returns is the only one of these new-RPG-games-fasioned-on-old-RPG-games I've played, and it's extraordinarily simplistic (you don't even have a real inventory! Ammo is "handgun" and "shotgun!"). I sure hope this game (and Wasteland 2, for that matter) will be more complex than that.

Ugh.. IE games (which is what Pillars is based on) combat was more akin to DAO (but better, cause no mmo bs, 6 party members vs 4, ect..) than Diablow.  (which was what Divine Divinity was more like....cause... retarded publishers) 

 

 

 

And yea, they will be more complex than SR.



#310
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Ugh.. IE games (which is what Pillars is based on) combat was more akin to DAO (but better, cause no mmo bs, 6 party members vs 4, ect..) than Diablow.  (which was what Divine Divinity was more like....cause... retarded publishers) 

 

 

 

And yea, they will be more complex than SR.

 

That's good to know--though all the gameplay videos I've seen of Baldur's Gate combat make it seem way too fast and chaotic. We'll see I guess.



#311
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

That's good to know--though all the gameplay videos I've seen of Baldur's Gate combat make it seem way too fast and chaotic. We'll see I guess.

It is...once you un-pause.  That's why I'll take a GOOD turn based system over RtwP.

 

 As far as Pillars goes...aside from being able to pause whenever you want and switch characters, issue commands...they'll have all kinds of settings & parameters for the game auto pausing (like the IE games had) and they'll also be introducing a new slow mo feature, which really peaks my interest, because that sounds like it could really help out the 'chaotic' nature of everything when you un-pause.   Like when my 6 party members + enemies are flinging **** all over the screen, it looks like a fireworks show and I have no idea wtf is exactly going on.

 

  Not only that but the feedback...I'll be able to take in everything that's happening better and react accordingly, which is one of the big advantages of a turn based system.

 
 

 

 



#312
Kaidan Fan

Kaidan Fan
  • Members
  • 2 550 messages

So is anyone else going to be in the beta or should I represent BSN there?

I'll be there.



#313
Sister Goldring

Sister Goldring
  • Members
  • 1 551 messages

Me too.  :)



#314
In Exile

In Exile
  • Members
  • 28 738 messages

Romances are out.

 

That has nothing to do with how they design NPCs. 


  • spirosz et Ryzaki aiment ceci

#315
In Exile

In Exile
  • Members
  • 28 738 messages

That's good to know--though all the gameplay videos I've seen of Baldur's Gate combat make it seem way too fast and chaotic. We'll see I guess.

 

That's because people didn't use auto-pause. My BG1 combat, for example, has auto-pause after every condition so it's straight up impossible for it to be chaotic. You can react after every event. 



#316
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

It is...once you un-pause.  That's why I'll take a GOOD turn based system over RtwP.

 

 As far as Pillars goes...aside from being able to pause whenever you want and switch characters, issue commands...they'll have all kinds of settings & parameters for the game auto pausing (like the IE games had) and they'll also be introducing a new slow mo feature, which really peaks my interest, because that sounds like it could really help out the 'chaotic' nature of everything when you un-pause.   Like when my 6 party members + enemies are flinging **** all over the screen, it looks like a fireworks show and I have no idea wtf is exactly going on.

 

  Not only that but the feedback...I'll be able to take in everything that's happening better and react accordingly, which is one of the big advantages of a turn based system.

 

That's because people didn't use auto-pause. My BG1 combat, for example, has auto-pause after every condition so it's straight up impossible for it to be chaotic. You can react after every event. 

 

Thanks. I may have to try to cajole myself into picking up one of them (BG1 or 2) when they go on sale again.



#317
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages

Shadowrun Returns is the only one of these new-RPG-games-fasioned-on-old-RPG-games I've played, and it's extraordinarily simplistic (you don't even have a real inventory! Ammo is "handgun" and "shotgun!"). I sure hope this game (and Wasteland 2, for that matter) will be more complex than that.


I haven't played Wasteland 2, but I hear it's shaping up to play a lot like Fallout 1&2, so if you liked those you'll probably like it. I never got into infinity engine games much either. I tried Baldur's Gate but I kept dying because the graphics weren't sharp enough for me to tell my party's sprites from the background half the time.

#318
Ryzaki

Ryzaki
  • Members
  • 34 410 messages

Yeah BG's combat system makes me want to punt a squirrel off the grand canyon. I just...yeah.

 

DAO's combat was also pretty slog. If the combat must be slow I'd rather it be turn based. RTWP in a non action game (part or otherwise) does nothing for me. Just makes combat more of a chore than it needs to be.



#319
In Exile

In Exile
  • Members
  • 28 738 messages

Thanks. I may have to try to cajole myself into picking up one of them (BG1 or 2) when they go on sale again.


It's honestly YMMV if you should get the EE or the original games from GOG. With a few mods you're getting a very similar experience for cheaper.

#320
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

It's honestly YMMV if you should get the EE or the original games from GOG. With a few mods you're getting a very similar experience for cheaper.

 

I figure I'd got for the Enhanced Edition on Steam for 5 bucks. I don't use GOG because you can't buy things offline (I can buy Steam "credit" at Gamestop with cash).



#321
Beerfish

Beerfish
  • Members
  • 23 867 messages

I'll most likely pick this up after release but have not prefunded it.



#322
spirosz

spirosz
  • Members
  • 16 354 messages

Yeah I'm pledged for the Beta as well... so I'm pretty excited. 



#323
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

So which one of you jerks are doing the forum Let's Play?



#324
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

You, apparently.



#325
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

You, apparently.

I was hoping the bloke who did the Jagged Alliance 2 Let's Plays.