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Pillars of Eternity trailer from Obsidian (formerly Project Eternity)


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#26
Fast Jimmy

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Mr.House wrote...

At best we'll get some casual and maybe some odd flirting ala NV. I doubt there will be any romances which is fine.


When a game's romances become the sole reason people are attracted to a series, that's where my one and only problem arises from. It means the developers are focusing on them (and making them a staple of the genre) entirely too much. 

Again, solely my opinion and developers are free to do whatever they want, but just my own viewpoint on things - if you wind up turning your series into a virtual pimp, by accident or with intent, it crosses lines for me.

#27
Guest_Puddi III_*

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Combat seems awfully static IMO. No recoil animations, barely any movement in battle. Not really digging the magic missiles either, though the fireball has a nice effect.

#28
Fast Jimmy

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Filament wrote...

Combat seems awfully static IMO. No recoil animations, barely any movement in battle. Not really digging the magic missiles either, though the fireball has a nice effect.


No recoil animations? Did you see the shot where half a dozen zombies are blown across the screen when a fireball hit?


Besides, I'm not hanging too much on the "nice graphics" hook. Good if it has it, but not neccessary.

#29
Joy Divison

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Glad I donated.

#30
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Fast Jimmy wrote...

Filament wrote...

Combat seems awfully static IMO. No recoil animations, barely any movement in battle. Not really digging the magic missiles either, though the fireball has a nice effect.


No recoil animations? Did you see the shot where half a dozen zombies are blown across the screen when a fireball hit?


Besides, I'm not hanging too much on the "nice graphics" hook. Good if it has it, but not neccessary.

That appeared to be gibbing, which also seemed a little too fast and unnatural if you ask me.

I'm talking about when people get hit with swords or spells and there's no registering of that apparently all the way up to the point where they drop dead. Very old school, but not in a good way.

#31
Eternal Phoenix

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It looks amazing.

I just hope Obsidian really do get a better technical team this time to find the bugs before they officially release the game.

I mean they have to break the cycle one day otherwise it's a bargain bin buy (whether it by digital or physical as it'll be patched by that time too).

Edit:

The poor transition of the zombie bodies turning into meat chunks in that fireball part made me laugh but I couldn't care.

Modifié par Elton John is dead, 11 décembre 2013 - 02:23 .


#32
Fast Jimmy

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Filament wrote...

Fast Jimmy wrote...

Filament wrote...

Combat seems awfully static IMO. No recoil animations, barely any movement in battle. Not really digging the magic missiles either, though the fireball has a nice effect.


No recoil animations? Did you see the shot where half a dozen zombies are blown across the screen when a fireball hit?


Besides, I'm not hanging too much on the "nice graphics" hook. Good if it has it, but not neccessary.

That appeared to be gibbing, which also seemed a little too fast and unnatural if you ask me.

I'm talking about when people get hit with swords or spells and there's no registering of that apparently all the way up to the point where they drop dead. Very old school, but not in a good way.


Fair enough. Again... not something I'd even begin to lose sleep for (or be excited about, if it was included).

#33
Angrywolves

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Fast Jimmy wrote...

Mr.House wrote...

At best we'll get some casual and maybe some odd flirting ala NV. I doubt there will be any romances which is fine.


When a game's romances become the sole reason people are attracted to a series, that's where my one and only problem arises from. It means the developers are focusing on them (and making them a staple of the genre) entirely too much. 

Again, solely my opinion and developers are free to do whatever they want, but just my own viewpoint on things - if you wind up turning your series into a virtual pimp, by accident or with intent, it crosses lines for me.


Rotfl.Jimmy must be prudish.Sole reason ? I don't play any rpg solely for romances.Heck for romances period. I like romances and I prefer romances in my rpgs.However they are very rare in my experience. If they are present they're "vanilla" aka hero meets girl, marries girl, leaves girl to go adventuring, usually no children and definitely no sex other than the occasional handholding.
If an rpg player wanted to play an rpg solely for romantic content he or she would be bereft imo. They're simply isn't very much of it.
So while Bioware has romances, they need all the customers for DAI they can get because if it flops the DA franchise is likely finished.But I expect at some point the romances will be phased out by Bioware, if they can ever get DA to the level of the Bethesda franchises in popularity.

I don't expect to see any romances in Eternity, don't feel I need them to like and enjoy the game.
I'll say the Obsidian team deserves cudos for producing an excellent product sans, sans meaning without romances and would recommend the game if it as good as it seems. Romances aren't mandatory for me, I suspect they aren't for most rpg players and the people who don't like romances exaggerate their effects on the players who like romances and on the game developers who include it in their games.
Smiles.:innocent:
I

#34
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Better than I expected... is there a release date for the beta?

Modifié par Rubios, 11 décembre 2013 - 06:51 .


#35
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yup I'm guilty.


No high five? :-(

Awww....


Chris Avallone is famous for saying he doesn't like romances. No romances in this game may appeal to those who don't like them in DA.


To be honest I hope he sticks through with them. He did a great job with Planescape's romances and they add an interesting dimension to the characters. Plus, it's always extra content.

If not, then fine. I'm not crying over it. I enjoy romances, but they aren't essential to my enjoyment of a game. If the game is modable I'm sure there will be plenty of mods for that.

#36
TheChris92

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I know Avellone said he doesn't like romances, partly because he himself thinks he can't write something that would seem genuine, and also because they come off as being cardboard cut-outs. Something along those lines anyway. I don't know though - They made sense for Alpha Protocol, and I actually kinda liked the affection from the Handmaiden & Atton, towards male/female Exile respectively, in Kotor 2 & Atton; They are both really complex characters. He's probably not gonna do anything of the sort in this game but I wouldn't mind if it was there. They generally work if they make sense to the story, to character development, like in Final Fantasy IX. As long as there isn't placed a ridiculously high amount of emphasis on them beyond being a nice addition to overarching story, then I'm okay with them.

#37
Kaiser Arian XVII

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I hope the gameplay is at least as good as NWN. I don't want to see some super fast companions who die without least of defense and are always on the way doing nothing and we're supposed to destroy dozens of tough enemies. My experience with "IceWind Dale" that is almost the same as BG2. Yes, I have also played BG2 and its gameplay was a little worse than IwD.

Modifié par Kaiser Arian, 11 décembre 2013 - 11:16 .


#38
Milan92

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Eh. This is gonna be the game? I expected more to be honest.

#39
Maverick827

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Personally, it's hard to get excited for tiny sprites with three animations in 2014.

Maybe if this was a mobile game that I could play on my tablet, but a PC game? If I'm sitting down in front of my rig, just coming off of, say, Assassin's Creed 4, moving to such a small-looking game will be jarring.

I realize I'm not the target audience, and this was made via crowd funding, but I hope they can put more into it or advertise it better when it's actually released.

#40
Seagloom

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Avellone isn't the only writer. George Ziets is also involved.

I find Obsidian can only handle romances when they are understated to the point of being in the background. Whenever they are overt, they come off as clumsily slapped together. See NWN2's OC and MotB for examples. It only worked in Alpha Protocol to a degree because the action movie approach of that game's story made it impossible to portray a slowly building relationship anyway.

Considering Obsidian can't reach BioWare quality in that regard, which in itself is nowhere near what I consider high quality to begin with, I hope they stay far faaar away from romances. :P

Modifié par Seagloom, 11 décembre 2013 - 01:16 .


#41
Dominus

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Looks like it's going to be one hell of a game. A fresh coat of visual paint on a bit of old-school mechanics with some creative new narrative ideas. From what I remember back when all the interviews went on for the older Project Eternity Thread, a lot of thematic content tabled earlier on are going to be used for Pillars of Eternity. So yeah, I'll probably be picking this up once it's out.

Considering Obsidian can't reach BioWare quality in that regard, which in itself is nowhere near what I consider high quality to begin with, I hope they stay far faaar away from romances.

And seconded.

Modifié par DominusVita, 11 décembre 2013 - 02:39 .


#42
Sasie

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I sort of like that Obsidian isn't putting the romances at the center of the universe. Originally they were a nice touch that added to the game but not as overblown as they have become in recent Bioware games. This is just my opinion but the original Bioware romances there was one or two choices in each game, Carth, Anomen, Valen.

They were also more toned down and mostly romantic/flirting with a kiss or fade to black scene being as far as the game came, however these days we seem to have two-three choices for both sides in each game with a lot of it going right from flirting to sex in a few conversations and I can't say I like it. Something just got lost in the process and the type of conversations that would make me laugh or blink in surprise when talking to Carth in KOTOR are long gone.

Obsidian on the other hand still at least has a reasonable perspective on the whole thing, when they added it into their games it's something nice and extra and not a mini-game in itself. I don't want romances to become dating simulators and sometimes I fear Bioware is heading that way.

#43
Jozape

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Filament wrote...

Combat seems awfully static IMO. No recoil animations, barely any movement in battle. Not really digging the magic missiles either, though the fireball has a nice effect.


I am guessing the lack of movement is due to the need for additional work like animations and bug fixing.

#44
Wulfram

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Sasie wrote...

I sort of like that Obsidian isn't putting the romances at the center of the universe. Originally they were a nice touch that added to the game but not as overblown as they have become in recent Bioware games. This is just my opinion but the original Bioware romances there was one or two choices in each game, Carth, Anomen, Valen.


Male characters had 3 options in BG2.  And I don't think they were any more toned down than more recent games, aside from the obvious factor of just being text.

#45
Fast Jimmy

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Wulfram wrote...

Sasie wrote...

I sort of like that Obsidian isn't putting the romances at the center of the universe. Originally they were a nice touch that added to the game but not as overblown as they have become in recent Bioware games. This is just my opinion but the original Bioware romances there was one or two choices in each game, Carth, Anomen, Valen.


Male characters had 3 options in BG2.  And I don't think they were any more toned down than more recent games, aside from the obvious factor of just being text.

To be fair, I think that they were just text IS a huge tone down. We're not talking about cinematic scenes being created for romps in the hay or fully animated and voice recorded lines about characters pining for each other... text is (comparatively) simple. Easy. CHEAP. 

The fact that there was more divergent content in both DA2 and ME3 based on who you bang than there were seen in the endings of their games speaks VOLUMES to me. 

Modifié par Fast Jimmy, 11 décembre 2013 - 05:10 .


#46
Knight of Dane

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That's it?

#47
Fast Jimmy

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Knight of Dane wrote...

That's it?


That's it. 

I'm fine with them keeping the video short - one of the biggest bloats of AAA development is their Marketing. You've already paid for the product... what more did you really want to see? They aren't trying to sell you. 

#48
Cutlass Jack

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Fast Jimmy wrote...

]To be fair, I think that they were just text IS a huge tone down. We're not talking about cinematic scenes being created for romps in the hay or fully animated and voice recorded lines about characters pining for each other... text is (comparatively) simple. Easy. CHEAP. 


I think BG2 was an excellent example of how less can sometimes be more. The Viconia romance in that game still rates one of the most memorable to me. I wouldn't mind at all some dialogue based romance in Eternity. But I'm not expecting it either based on who's involved.

Loving everything I'm seeing from the game so far. I'm glad I backed it.

#49
Splinter Cell 108

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So what's the story with this game? The only thing I've ever played that is remotely similar to this is Starcraft, and even then the only similarity is that both are isometric. I've been looking to get into these sorts of games.

The amount of crap games that come out yearly is just astonishing, very few of them are RPGs and few of those are any good. Besides, I've got a PC now, need to start taking advantage of the good stuff in there.

#50
Wulfram

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Fast Jimmy wrote...

To be fair, I think that they were just text IS a huge tone down. We're not talking about cinematic scenes being created for romps in the hay or fully animated and voice recorded lines about characters pining for each other... text is (comparatively) simple. Easy. CHEAP.


Well, everything in the game was text, basically.  And there were a lot more romance conversations in BG2.

The fact that there was more divergent content in both DA2 and ME3 based on who you bang than there were seen in the endings of their games speaks VOLUMES to me. 


There was more divergent content based on what happened to Conrad Verner than in the ME3 ending.  Pre extended cut, anyway.