In Exile wrote...
Fast Jimmy wrote...
But romantic comedies, or dramas that focus on romance between two characters, or video games that have every NPC worship at the feet of the almighty Sheph... I mean, protagonist... those aren't good stories to me. They seem very self-serving and pandering.
In a world where everything (literally) is brand new to us as outside players, where magical forces and powerful armies and exotic people and locations exist, all waiting for the player to discover... why do we want to focus on pillow-talk or gushing like teen adolescents about how much two video game characters love each other? It seems like wasted potential to me. shrugs
I think the issue is that not everyone wants a game that is something other than self-serving or pandering. A lot of quite popular stories - and genres, etc. - are very much about empowering the reader via the POV character. RPGs (and video-games in general) just take that to another level. I don't think there's anything wrong with doing that.
In fact, I think Bioware's been going in the wrong direction (narrative-wise) ever since they moved away from this essentially Silver Age-ish moral play that they were involved in the old BG2/KoTOR days.
It's also worth pointing out, in accordance with Bioware's trend, that some of the most terrible offenses in the "power fantasy" category are not a single person being infatuated with you, but rather a single person having the power to decide the Dwarves future and the use of golems, or to decide the fate of the supposed ashes of the heroine of the world's leading religious organization, or how about the main character deciding who will be the king of the game world's countries--and whether that king gets into a marriage of convenience.
That's far, far more pandering than 3 or 4 other humans (or elves, or dwarves, or turians, whatever) all being into the PC.





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