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Pillars of Eternity trailer from Obsidian (formerly Project Eternity)


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#201
Grand Admiral Cheesecake

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Seival wrote...

bussinrounds wrote...

Seival wrote...

An old-school trash.

Even browser games are much better nowadays.


  Trolling ?    Or is this poster that much of a clown ? 


I prefer modern games to be modern games, not an outdated low-budget products which none of publishers and almost none of players can take seriously.


Seival you do realize that we don't all think super shinny graphic visual novels=the pillar of vidya games

Every single time something new with even shinnier graphics comes out you jump on it as the future of everything only to abandon it a few months later for the next big thing.

That's either incredibly shallow or... no shallow fits.

#202
Eurypterid

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Grand Admiral Cheesecake wrote...

Seival you do realize that we don't all think super shinny graphic visual novels=the pillar of vidya games

Every single time something new with even shinnier graphics comes out you jump on it as the future of everything only to abandon it a few months later for the next big thing.

That's either incredibly shallow or... no shallow fits.

What you fail to realize is how unenlightened you are and how shiny graphics = awesome gameplay. Sad, really. :P

#203
Ravensword

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Grand Admiral Cheesecake wrote...

Seival wrote...

bussinrounds wrote...

Seival wrote...

An old-school trash.

Even browser games are much better nowadays.


  Trolling ?    Or is this poster that much of a clown ? 


I prefer modern games to be modern games, not an outdated low-budget products which none of publishers and almost none of players can take seriously.


Seival you do realize that we don't all think super shinny graphic visual novels=the pillar of vidya games

Every single time something new with even shinnier graphics comes out you jump on it as the future of everything only to abandon it a few months later for the next big thing.

That's either incredibly shallow or... no shallow fits.


Shallow definitely fits. That, or perhaps paid shill.

Modifié par Ravensword, 21 décembre 2013 - 04:46 .


#204
Guest_Catch This Fade_*

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Eurypterid wrote...

Grand Admiral Cheesecake wrote...

Seival you do realize that we don't all think super shinny graphic visual novels=the pillar of vidya games

Every single time something new with even shinnier graphics comes out you jump on it as the future of everything only to abandon it a few months later for the next big thing.

That's either incredibly shallow or... no shallow fits.

What you fail to realize is how unenlightened you are and how shiny graphics = awesome gameplay. Sad, really. :P

Someone else understands Seival's greatness. Thank you.

For awhile now I've been saying beautiful graphics are the most important part of good games. Then story and acceptable gameplay. It's obvious that PC games like Pillars of Eternity, which belong in a museum, is holding the industry back.

#205
Eurypterid

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J. Reezy wrote...
Someone else understands Seival's greatness. Thank you.

For awhile now I've been saying beautiful graphics are the most important part of good games. Then story and acceptable gameplay. It's obvious that PC games like Pillars of Eternity, which belong in a museum, is holding the industry back.


Almost goes without saying, doesn't it? This is why I pledged big dollars to Pillars of Eternity...

#206
PaulSX

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they really made the style very similar to baldur's gate. Can't wait to play this game.

#207
CS420

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Seival wrote...

Brockololly wrote...
Enjoy.
Its amazing. That music, those character portraits, the spell effects, the environments... taking me back to BG2!

An old-school trash.
Even browser games are much better nowadays.

Even browser ganes are better than your old-school trash FACE these days

#208
billy the squid

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Fast Jimmy wrote...

Why don't developers realize that there are millions of people waiting in the wings for games like this? Why did the entire industry move on, like they weren't creating some of the best games on the market? Mind boggling.


Because publishers are obsessed with catering to filthy casuals and the largest possible market, not the market that will actually buy what you are  providing.

Namco Bandi effectively summed up the entire problem with publishers' mentalies, thankfully the Dark Souls Devs effectively laughed in their face. And said "Yeah, right" when they were asked about it.


"We'd like to bring Dark Souls to mobile, but it's very difficult because the guys at From Software are very much console oriented," "To change their mind about it, it takes quite a while."

"The leads on Dark Souls are saying we don't want to do mobile because the controls would have to be changed, and therefore it won't be Dark Souls anymore.

"I think there is a need to redesign the way you reroll in the game to make it a bit more casual, so with shorter sessions," he explained.

Dark Souls is not something they'd enjoy playing, to be honest with you. It's difficult, because when we bring a game to mobile we have to think about everybody, not just a few willing to buy the game.

"Otherwise you make something like XCOM and sell the game for $19.99. That's not something we want to do to be honest - because we're talking about two, three, four million dollar revenues.

"It's really too small for a company, and for a company like Namco Bandai games and a big franchise like Dark Souls, it doesn't make any sense."

Modifié par billy the squid, 21 décembre 2013 - 12:11 .


#209
Angrywolves

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billy the squid wrote...

Fast Jimmy wrote...

Why don't developers realize that there are millions of people waiting in the wings for games like this? Why did the entire industry move on, like they weren't creating some of the best games on the market? Mind boggling.


Because publishers are obsessed with catering to filthy casuals and the largest possible market, not the market that will actually buy what you are  providing.

Namco Bandi effectively summed up the entire problem with publishers' mentalies, thankfully the Dark Souls Devs effectively laughed in their face. And said "Yeah, right" when they were asked about it.


"We'd like to bring Dark Souls to mobile, but it's very difficult because the guys at From Software are very much console oriented," "To change their mind about it, it takes quite a while."

"The leads on Dark Souls are saying we don't want to do mobile because the controls would have to be changed, and therefore it won't be Dark Souls anymore.

"I think there is a need to redesign the way you reroll in the game to make it a bit more casual, so with shorter sessions," he explained.

Dark Souls is not something they'd enjoy playing, to be honest with you. It's difficult, because when we bring a game to mobile we have to think about everybody, not just a few willing to buy the game.

"Otherwise you make something like XCOM and sell the game for $19.99. That's not something we want to do to be honest - because we're talking about two, three, four million dollar revenues.

"It's really too small for a company, and for a company like Namco Bandai games and a big franchise like Dark Souls, it doesn't make any sense."


Not a fan of darks souls.
I guess we all have our preferences.

Eternity is the game many of us old school guys are looking for, those of us who were on the old preEA forum, cough cough in the days of Panetscape Torment, Icewind Dale and BG1 and 2.
I am sentimental about those days and the games that came out back then.
So that's what I really am looking for, even though it won't have romances, rotfl.:innocent:

#210
billy the squid

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Not really the point I was making, the issue is that major publishers have developed an overwhelming desire to turn everything into a mass market IP which has all the same hallmarks of CoD or BF.

Despite isometric games, like XCOM Unknown becoming a massive hit for Faraxis, apparently according to marketing and industry assumptions we all desire another FPS which is what 2k tried to do by turning XCOM into a shooter, which unsurprisingly flopped.

For me, Kickstarter has become a God send for the those of us who like games in genres the industry tells us are dead; despite large amount of crap like Sarkessian *gags*. Like Wasteland 2, $3 million in funding from Kickstarter was great, hopefully Pillars of Eternity will get the same benefit. If XCOM enemy unknown showed anything it's that isometric old school games and RTS's are clearly still in high demand by a significant part of the market.

Modifié par billy the squid, 21 décembre 2013 - 05:36 .


#211
Seival

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Nerevar-as wrote...

Seival wrote...

Kazanth wrote...

Seival wrote...


I prefer modern games to be modern
games, not an outdated low-budget products which none of publishers and
almost none of players can take seriously.


I can assure you that people take this game much more seriously than any game written by the likes of this guy


And? I know that some people like playing outdated games. But the past is the past, no reason to dwell on it. The best place for games like Planescape: Torment is a museum.


You actually have a point there, it should be somewhere where people interested in culture can study and learn from it. Maybe some will learn that in a game gameplay comes first, these times it almost feels like videogame companies are frustrated 3D animators. The way we are going, in 10 years games will play themselves.


The gameplay came first when in was evolving, and when graphical technologies were too poor to fully arm the creative people for creating the masterpieces.

All gameplay features has been invented, and gameplay has finished its evolution. Now devs just need to select gameplay for their games, not to invent it. And the time when gameplay came first is long over. Visuals, music, and storytelling is what takes priority nowadays. Gameplay has to be at least acceptible - it's not the primary thing that makes game anymore.

#212
Grand Admiral Cheesecake

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Hey Seival which game are you going to show slavish devotion too next?

There are a lot of half arsed ultra pretty games coming out and I wonder which one you'll pick.

#213
Seival

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billy the squid wrote...

Not really the point I was making, the issue is that major publishers have developed an overwhelming desire to turn everything into a mass market IP which has all the same hallmarks of CoD or BF.

Despite isometric games, like XCOM Unknown becoming a massive hit for Faraxis, apparently according to marketing and industry assumptions we all desire another FPS which is what 2k tried to do by turning XCOM into a shooter, which unsurprisingly flopped.

For me, Kickstarter has become a God send for the those of us who like games in genres the industry tells us are dead; despite large amount of crap like Sarkessian *gags*. Like Wasteland 2, $3 million in funding from Kickstarter was great, hopefully Pillars of Eternity will get the same benefit. If XCOM enemy unknown showed anything it's that isometric old school games and RTS's are clearly still in high demand by a significant part of the market.


Industry tells you wise things, but you prefer to ignore them. And mass market is as bad as you discribed it only in its PC part, which became overdosed by all kinds of WoW clones and competitive/cooperative multiplayer games. But consoles mass market is great, and it's still evolving, unlike PC mass market.

#214
billy the squid

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Seival wrote...

billy the squid wrote...

Not really the point I was making, the issue is that major publishers have developed an overwhelming desire to turn everything into a mass market IP which has all the same hallmarks of CoD or BF.

Despite isometric games, like XCOM Unknown becoming a massive hit for Faraxis, apparently according to marketing and industry assumptions we all desire another FPS which is what 2k tried to do by turning XCOM into a shooter, which unsurprisingly flopped.

For me, Kickstarter has become a God send for the those of us who like games in genres the industry tells us are dead; despite large amount of crap like Sarkessian *gags*. Like Wasteland 2, $3 million in funding from Kickstarter was great, hopefully Pillars of Eternity will get the same benefit. If XCOM enemy unknown showed anything it's that isometric old school games and RTS's are clearly still in high demand by a significant part of the market.


Industry tells you wise things, but you prefer to ignore them. And mass market is as bad as you discribed it only in its PC part, which became overdosed by all kinds of WoW clones and competitive/cooperative multiplayer games. But consoles mass market is great, and it's still evolving, unlike PC mass market.


How have you not jumped off a bridge yet? You clearly like fanatsy, so the next logical step is to try unaided flight.

#215
Eurypterid

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billy the squid wrote...

How have you not jumped off a bridge yet? You clearly like fanatsy, so the next logical step is to try unaided flight.


Why waste your time? I can't see taking this guy seriously, so not worth bothering to try having a discussion with him.

#216
billy the squid

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Eurypterid wrote...

billy the squid wrote...

How have you not jumped off a bridge yet? You clearly like fanatsy, so the next logical step is to try unaided flight.


Why waste your time? I can't see taking this guy seriously, so not worth bothering to try having a discussion with him.


Yeah, I know I really shouldn't, as Ilike this thread and Pillar's of Eternity.

#217
Ravensword

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Seival wrote...

Nerevar-as wrote...

Seival wrote...

Kazanth wrote...

Seival wrote...


I prefer modern games to be modern
games, not an outdated low-budget products which none of publishers and
almost none of players can take seriously.


I can assure you that people take this game much more seriously than any game written by the likes of this guy


And? I know that some people like playing outdated games. But the past is the past, no reason to dwell on it. The best place for games like Planescape: Torment is a museum.


You actually have a point there, it should be somewhere where people interested in culture can study and learn from it. Maybe some will learn that in a game gameplay comes first, these times it almost feels like videogame companies are frustrated 3D animators. The way we are going, in 10 years games will play themselves.


The gameplay came first when in was evolving, and when graphical technologies were too poor to fully arm the creative people for creating the masterpieces.

All gameplay features has been invented, and gameplay has finished its evolution. Now devs just need to select gameplay for their games, not to invent it. And the time when gameplay came first is long over. Visuals, music, and storytelling is what takes priority nowadays. Gameplay has to be at least acceptible - it's not the primary thing that makes game anymore.


You've got that backwards. Graphics need to be at least acceptable w/ the times, but gameplay and story must always take priority. Then again, for someone who didn't have any issue w/ the anemic gameplay of B:TS, you sound like someone who's more interested in watching a CG animated film than actually playing a video game.

You may think that you are somehow on the cutting edge of gaming by embracing shiny graphics above all else. But the fact that you were widely mocked in your threads for your outlandish ideas of what constitutes gaming, suggests that you are not.

Modifié par Ravensword, 22 décembre 2013 - 12:25 .


#218
Guest_EntropicAngel_*

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You know it's bad when eurypterid gives up.

#219
Ravensword

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EntropicAngel wrote...

You know it's bad when eurypterid gives up.


Ohai Eternalz! Y u no show up on my feed?

#220
In Exile

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billy the squid wrote...
For me, Kickstarter has become a God send for the those of us who like games in genres the industry tells us are dead; despite large amount of crap like Sarkessian *gags*. Like Wasteland 2, $3 million in funding from Kickstarter was great, hopefully Pillars of Eternity will get the same benefit. If XCOM enemy unknown showed anything it's that isometric old school games and RTS's are clearly still in high demand by a significant part of the market. 


XCOM is a very, very different game than the old isometric RPGs. Not to say that the demand isn't there, but it may be unrealistic to expect massive commercial success for these games. 

A very gameplay, encounter focused game is a lot different from something like, say, Icewind Dale (which is what Wasteland 2 seems the closest to in terms of gameplay to me) or PE, which seems to want to track BG2 versus PS:T (not a bad idea, since PS:T flopped commercially). 

XCOM and IWD are good comparators, IMO, in terms of how well regarded their gameplay is and how I'd rather be doused in acid than play IWD but think XCOM:EU is one of the best games of the decade (current and past). 

Modifié par In Exile, 21 décembre 2013 - 10:48 .


#221
Seival

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Ravensword wrote...

Seival wrote...

Nerevar-as wrote...

Seival wrote...

Kazanth wrote...

Seival wrote...


I prefer modern games to be modern
games, not an outdated low-budget products which none of publishers and
almost none of players can take seriously.


I can assure you that people take this game much more seriously than any game written by the likes of this guy


And? I know that some people like playing outdated games. But the past is the past, no reason to dwell on it. The best place for games like Planescape: Torment is a museum.


You actually have a point there, it should be somewhere where people interested in culture can study and learn from it. Maybe some will learn that in a game gameplay comes first, these times it almost feels like videogame companies are frustrated 3D animators. The way we are going, in 10 years games will play themselves.


The gameplay came first when in was evolving, and when graphical technologies were too poor to fully arm the creative people for creating the masterpieces.

All gameplay features has been invented, and gameplay has finished its evolution. Now devs just need to select gameplay for their games, not to invent it. And the time when gameplay came first is long over. Visuals, music, and storytelling is what takes priority nowadays. Gameplay has to be at least acceptible - it's not the primary thing that makes game anymore.


You've got that backwards. Graphics need to be at least acceptable w/ the times, but gameplay and story must always take priority. Then again, for someone who didn't have any issue w/ the anemic gameplay of B:TS, you sound like someone who's more interested in watching a CG animated film than actually playing a video game.

You may think that you are somehow on the cutting edge of gaming by embracing shiny graphics above all else. But the fact that you were widely mocked in your threads for your outlandish ideas of what constitutes gaming, suggests that you are not.


On the cutting edge of gaming... I like that :) Yes, I'm indeed on the cutting edge of gaming. I love the games from my personal top 5 for their deep and philosophical stories, for their awesome visuals and immersive music, and for their interesting enough and diverse gameplay. And I know that none of games built on 15-years-old standards of quality can be even nearly as awesome. And I like the way game development goes - it's evolving (mostly because of consoles of course).

#222
Ravensword

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Seival wrote...

Ravensword wrote...

Seival wrote...

Nerevar-as wrote...

Seival wrote...

Kazanth wrote...

Seival wrote...


I prefer modern games to be modern
games, not an outdated low-budget products which none of publishers and
almost none of players can take seriously.


I can assure you that people take this game much more seriously than any game written by the likes of this guy


And? I know that some people like playing outdated games. But the past is the past, no reason to dwell on it. The best place for games like Planescape: Torment is a museum.


You actually have a point there, it should be somewhere where people interested in culture can study and learn from it. Maybe some will learn that in a game gameplay comes first, these times it almost feels like videogame companies are frustrated 3D animators. The way we are going, in 10 years games will play themselves.


The gameplay came first when in was evolving, and when graphical technologies were too poor to fully arm the creative people for creating the masterpieces.

All gameplay features has been invented, and gameplay has finished its evolution. Now devs just need to select gameplay for their games, not to invent it. And the time when gameplay came first is long over. Visuals, music, and storytelling is what takes priority nowadays. Gameplay has to be at least acceptible - it's not the primary thing that makes game anymore.


You've got that backwards. Graphics need to be at least acceptable w/ the times, but gameplay and story must always take priority. Then again, for someone who didn't have any issue w/ the anemic gameplay of B:TS, you sound like someone who's more interested in watching a CG animated film than actually playing a video game.

You may think that you are somehow on the cutting edge of gaming by embracing shiny graphics above all else. But the fact that you were widely mocked in your threads for your outlandish ideas of what constitutes gaming, suggests that you are not.


On the cutting edge of gaming... I like that :) Yes, I'm indeed on the cutting edge of gaming. I love the games from my personal top 5 for their deep and philosophical stories, for their awesome visuals and immersive music, and for their interesting enough and diverse gameplay.

-snip-


Доброе утро, товарищ!

https://encrypted-tb...nV6v9RRKxJQcaTQ

Glad I was able to give words to your delusions. Now you can go tell everyone how advanced you are b/c of your shallow love of shiny graphics over everything else. Don't let me me stop you from enjoying David Cage games, which, if you look at it, is a combination of film and a variation of Dance Dance Revolution.

And I know that none of games built on 15-years-old standards of quality can be even nearly as awesome. And I like the way game development goes - it's evolving (mostly because of consoles of course).


Image IPB

Modifié par Ravensword, 22 décembre 2013 - 06:35 .


#223
Angrywolves

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yup just his opinion.
I question whether he's really an rpg player.Rpg players realize generally that story and character developement matter more than graphics.

#224
Ravensword

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C'mon, Wolves! Get w/ the times. Obviously, video games nowadays need to be like movies w/ really expensive CG budgets. Seival gets that.:wizard:

Modifié par Ravensword, 22 décembre 2013 - 06:37 .


#225
Angrywolves

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I'll use fast jimmy's reasoning, that too much cg would take away from the rest of the game, from, storytelling, character developement, stuff like that.
CG is nice but shouldn't be the be all end all of a game.