Fast Jimmy wrote...
Why don't developers realize that there are millions of people waiting in the wings for games like this? Why did the entire industry move on, like they weren't creating some of the best games on the market? Mind boggling.
Because publishers are obsessed with catering to filthy casuals and the largest possible market, not the market that will actually buy what you are providing.
Namco Bandi effectively summed up the entire problem with publishers' mentalies, thankfully the Dark Souls Devs effectively laughed in their face. And said "Yeah, right" when they were asked about it.
"We'd like to bring Dark Souls to mobile, but it's very difficult because the guys at From Software are very much console oriented," "To change their mind about it, it takes quite a while."
"The leads on Dark Souls are saying we don't want to do mobile because the controls would have to be changed, and therefore it won't be Dark Souls anymore.
"I think there is a need to redesign the way you reroll in the game to make it a bit more casual, so with shorter sessions," he explained.
Dark Souls is not something they'd enjoy playing, to be honest with you. It's difficult, because when we bring a game to mobile we have to think about everybody, not just a few willing to buy the game.
"Otherwise you make something like XCOM and sell the game for $19.99. That's not something we want to do to be honest - because we're talking about two, three, four million dollar revenues.
"It's really too small for a company, and for a company like Namco Bandai games and a big franchise like Dark Souls, it doesn't make any sense."
Modifié par billy the squid, 21 décembre 2013 - 12:11 .