I found an intresting thing, which riddles me a bit:
I'm playing with Borden's PLACEABLE treehouses to be found here:
http://nwvault.ign.c....detail&id=8152
Upon taking a closer look, I saw, that those placeables are exported as tile, thus creating a WOK file:

(Placeabe with visible WOK in the NWNexplorer)
Since Borden has based them on his according tile models, the walkmesh does have 2 levels to walk: the ground and the raised house floor (or maybe it's just one raised area and the ground is managed by the tile).
And most intresting (for me): It works IG:

(Edited model: WOK added as a visible mesh, removed roof + missing textures)
Well, even though the trunk is unwalkable, the toon can walk through it, so probably only the raised walkmesh is handled this way.
Another issue is, that the toon can walk onto that raised part from the sides.
I thought, that placeable walkmesh (cuts) only work, if they are on the same level as the tile walkmesh.
If this WOK-combiantion allows raised walkmeshes, would open that up a whole new dimesion for placables, eg. ramps (haven't tested)? Or am I missing something?
Modifié par TheOneBlackRider, 10 décembre 2013 - 11:04 .





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