Aller au contenu

Photo

Placeables with tileset walkmeshes (WOK)


  • Veuillez vous connecter pour répondre
33 réponses à ce sujet

#26
TheOneBlackRider

TheOneBlackRider
  • Members
  • 379 messages
:wizard: Transparent texture + buildes texture! How simple! Thanks!

Frith5: "Or am I thinking of it wrong for what you're proposing?"
I didn't plan to make use of them right away. It's just because I got started on this and now want a kind of workable result (for a maybe future use).
And I asked to have a possibility for both: Prebuild and spawning IG.
I'm thinking to add a tiny littly visible dot on one side of the base, which helps with the right orientation, when using it as IG spawn. Have not added it yet.
Will release it, when finished.

Modifié par TheOneBlackRider, 15 décembre 2013 - 01:10 .


#27
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages
This is all sounding very interesting.

The two immediate uses that occur to me are - walkable beds and wooden watch towers - speaking as a builder, it might be useful to have greater flexibility with these than a fixed tile feature may provide.

#28
henesua

henesua
  • Members
  • 3 863 messages

Frith5 wrote...

Yeah, I've seen that done. Nice! Actually, though, if these are going to be spawned 'at will' you won't really place them in the Toolset anyway, right? I mean, isn't the point to modify the walkable area at run time? So, you need a way to specify coordinates and facing for spawning in the placeable. Or am I thinking of it wrong for what you're proposing?


You don't get much leeway (almost none actually) on the position of placeable tiles, but nevertheless its always good to be able to test something in the toolset before you turn it into a waypoint.

#29
TheOneBlackRider

TheOneBlackRider
  • Members
  • 379 messages
Just another examination: If the WOK material is set to grass, grass is rendered no matter what the tile WOK has as material. It looked quiet intresting on the invisible ramps... :)

Another finding: To block movement on a WOK-placeable, the blocking placeable (eg. an invisible wall) has to be placed on ground level of the tile - not in the raise position.

And: I finished an invisible ramp and block. Will upload them after Xmas (working on the sum up of these posts to go with it).

Modifié par TheOneBlackRider, 24 décembre 2013 - 12:35 .


#30
CaveGnome

CaveGnome
  • Members
  • 290 messages
@TheOneBlackRider:

Great news! Will try to use your invisible ramp to launch some SpellJammer ships to spaaace :-)

#31
TheOneBlackRider

TheOneBlackRider
  • Members
  • 379 messages
Released!
http://neverwinterva...-block-tile-wok


KlatchainCoffee wrote...

This is all sounding very interesting.

The two immediate uses that occur to me are - walkable beds and wooden watch towers - speaking as a builder, it might be useful to have greater flexibility with these than a fixed tile feature may provide.


I do have a placeable wooden watchtower with a WOK (grapped from a tileset). Works like a charm (if you stick to the placing rules;). Will release within the next few days.

#32
TheOneBlackRider

TheOneBlackRider
  • Members
  • 379 messages

2013... ohoh! :rolleyes:

 

Fired by this in 2016 (OMG!):

http://forum.bioware...bject-into-nwn/

 

I tested this "placeable+WOK"-thing creating a placeable with a size of a 2x2 tile. I placed the AuroraBase in the bottom left center ("tile center") and in this case, the WOK override only worked in the bottom left "tile area". In any other parts of the placeable the WOK override didn't work.

2nd I centered the AuroraBase to the placable, but that didn't work either.

 

So, it seems, this is "limited" to a placeable with the max. of a tile size.



#33
henesua

henesua
  • Members
  • 3 863 messages

You could have groups of placeables though just like groups of tiles.


  • thirdmouse, OldTimeRadio et TheOneBlackRider aiment ceci

#34
TheOneBlackRider

TheOneBlackRider
  • Members
  • 379 messages

You could have groups of placeables though just like groups of tiles.

Sorry for my slow reply!

And YES, that works: It seems, that you can place WOK-placeables next to each other and cross onto the next WOK-placeable. Tested it with the "ramp" placeable. See the screen here:

http://neverwinterva...-block-tile-wok


  • thirdmouse et OldTimeRadio aiment ceci