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If Destroy had been clearly conveyed as a Renegade choice...


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#126
Sion1138

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Steelcan wrote...

Sion1138 wrote...

Allowing Legion to upload the code was a renegade option.


uhhhh no it wasn't


It was colored red in my game.

#127
Deathsaurer

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ElSuperGecko wrote...

Apologies in advance for the quote pyramid, but I couldn't agree with this link of thinking more.

The endings (pre-EC) were deliberately left as open to interpretation as possible.  Post-EC, some additional context and clarity was added, mainly for those who wanted answers and closure instead of questions and conjecture.

But the "colour coding" of the final choices is little more than a red herring.  Anderson is not renegade.  TIM is not paragon.  Neither are the choices.  Morality doesn't come into it - it's what you believe, infer and interpret about the endings that is important.  If you can justify and rationalize Shepard's decision based your experiences and understanding of the series (and not just a colour), then what's the problem?


I agree with this. I don't understand why someone would want Destroy to be actively painted Renegade. It has Renegade elemets and so does Control. There's not supposed to be a set morality to the endings. Let your Shepard's personality decide.

#128
Sir DeLoria

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AlanC9 wrote...

Necanor wrote...
The damage caused by both Control and Destroy is more or less equal. A damaged Crucible will lead to Earth getting fried regardless of choice and an undamaged Crucible will lead to minimal damage regardless of choice. All high EMS endings result in the relays being repaired quickly. 


Low-EMS Control's VFX look a lot less damaging than those in low-EMS Destroy. I suppose you can argue that the scene is misleading or some such.

As for "quickly". -- how quickly? By human standards, or asari standards? And equally quickly?


Jacob, Miranda and the other human characters don't appear any older in the post-rebuild ending slides...

Of course no exact time is given, so that's open to interpretation. But the ending slides seem to indicate, that the repair of the barely damaged relays seems to be relatively easy(Hackett says as much). I imagine that the reconstruction of Earth's cities will take far longer.

#129
AlanC9

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iakus wrote...
Low EMS Control=Mid EMs Destroy, damage-wise.

And in High EMS Control, the Reapers repair the relays, while the galaxy has to figure it out on their own in High EMS Destroy.  Which implies a much longer rebuilding process in Destroy.


This was my interpretation too. OTOH, Necanor's right that Bio could just as easily adopt a different interpretation, since the presentation isn't really conclusive.

#130
Iakus

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Necanor wrote...

Of course no exact time is given, so that's open to interpretation. But the ending slides seem to indicate, that the repair of the barely damaged relays seems to be relatively easy(Hackett says as much). I imagine that the reconstruction of Earth's cities will take far longer.


Actually, while Hackettt's speech is optimistic, he is silent on how long it would take to repair the relays.  In fact he outright states they were "severely damaged"

And even if they can be repaired quickly, transit time to get repair teams to all the damaged relays is going to be a factor.  There aren't a lot of functional QECs available to instuct people in other systems, after all.

I'd say Earth better unfold the futons, there's gonna be some houseguests for a while Image IPB

#131
Deathsaurer

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Alright, quick review. Destroy ends with the Citadel being repaired. Control sidesteps this, repairs the relays, and improves every city with the exception of the giant robots standing around for no reason. If you want the galaxy to be in a better place infrastructure wise Control is clearly the better option. If you have other considerations that take the forefront another flavor might be for you.

#132
Daemul

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In a game where the Renegade and Paragon system used in the first two games was made null and void people still cling onto it.

Reputation is all that matters now guys, 

Modifié par Daemul, 11 décembre 2013 - 10:04 .


#133
His Name was HYR!!

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Daemul wrote...

In a game where the Renegade and Paragon system used in the first two games was made null and void people still cling onto it.

Reputation is all that matters now guys, 



This too.

It's funny how many people still cling to "Paragon" and "Renegade" labels despite ME3 encouraging mixed alignment.

People still can't stop seeing it as "good" and "evil" respectively.

#134
DeinonSlayer

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HYR 2.0 wrote...

Daemul wrote...

In a game where the Renegade and Paragon system used in the first two games was made null and void people still cling onto it.

Reputation is all that matters now guys, 



This too.

It's funny how many people still cling to "Paragon" and "Renegade" labels despite ME3 encouraging mixed alignment.

People still can't stop seeing it as "good" and "evil" respectively.

All the more reason to get rid of it entirely.

#135
Sir DeLoria

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iakus wrote...
Actually, while Hackettt's speech is optimistic, he is silent on how long it would take to repair the relays.  In fact he outright states they were "severely damaged"

And even if they can be repaired quickly, transit time to get repair teams to all the damaged relays is going to be a factor.  There aren't a lot of functional QECs available to instuct people in other systems, after all.

I'd say Earth better unfold the futons, there's gonna be some houseguests for a while Image IPB


Eh, it's hard to debate any actual time frames, but if the Crucible could be built from scrap in a few months, I'm sure the fleets will easily manage to put the rings on the relays back in place. 

But you have a point, while the relays in major systems could be repaired quickly(Thessia, Palaven, Rannoch, Tuchanka, Dekuuna etc) it might be hard to fix them in less populated places like certain areas in the Terminus systems.

#136
KaiserShep

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It's fair to assume that the entirety of the relay network would likely take decades, if not hundreds of years to bring back to the way it was before, but the relays in council space no doubt would be rebuilt relatively quickly, and perhaps even certain relays in the Terminus, namely the one in close proximity to Omega. No one's going back to the Shrike Abyssal anytime soon, but no big deal. Personally, I kind of like the prospect of long-term exploratory missions to find both the damaged and dormant relays throughout the galaxy. It makes the galaxy seem so much larger again.

Modifié par KaiserShep, 11 décembre 2013 - 11:23 .


#137
Sir DeLoria

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KaiserShep wrote...

It's fair to assume that the entirety of the relay network would likely take decades, if not hundreds of years to bring back to the way it was before, but the relays in council space no doubt would be rebuilt relatively quickly, and perhaps even certain relays in the Terminus, namely the one in close proximity to Omega. No one's going back to the Shrike Abyssal anytime soon, but no big deal. Personally, I kind of like the prospect of long-term exploratory missions to find both the damaged and dormant relays throughout the galaxy. It makes the galaxy seem so much larger again.


Yeah, that sounds kind of interesting. There's a lot of barely(if at all) populated systems throughout the galaxy.

#138
Iakus

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Necanor wrote...

But you have a point, while the relays in major systems could be repaired quickly(Thessia, Palaven, Rannoch, Tuchanka, Dekuuna etc) it might be hard to fix them in less populated places like certain areas in the Terminus systems.


Or Arcturus, the only system the Charon relay leads too ;)

#139
DeinonSlayer

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iakus wrote...

Necanor wrote...

But you have a point, while the relays in major systems could be repaired quickly(Thessia, Palaven, Rannoch, Tuchanka, Dekuuna etc) it might be hard to fix them in less populated places like certain areas in the Terminus systems.


Or Arcturus, the only system the Charon relay leads too ;)

It's only a three-day trip via FTL from Charon to Arcturus, IIRC. In the MEU, there's also a habitable levo planet in the Alpha Centauri system, mere hours from Earth, which is the only feasible location the Normandy could have crashed provided they were in FTL in the scene we see.

I imagine every one of the systems Necanor mentioned would have received a QEC to coordinate with the Crucible project as they were brought into the fold.

Modifié par DeinonSlayer, 11 décembre 2013 - 11:49 .


#140
ImaginaryMatter

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DeinonSlayer wrote...

It's only a three-day trip via FTL from Charon to Arcturus, IIRC. In the MEU, there's also a habitable levo planet in the Alpha Centauri system, mere hours from Earth, which is the only feasible location the Normandy could have crashed provided they were in FTL in the scene we see.


Wait, really? Those two systems are awfly close.

#141
KaiserShep

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Arcturus Stream is 36 LY from the Sol system.

#142
ImaginaryMatter

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How fast are the FTL speeds?

#143
KaiserShep

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Human starships can travel at about fifty times the speed of light.

#144
DeinonSlayer

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ImaginaryMatter wrote...

DeinonSlayer wrote...

It's only a three-day trip via FTL from Charon to Arcturus, IIRC. In the MEU, there's also a habitable levo planet in the Alpha Centauri system, mere hours from Earth, which is the only feasible location the Normandy could have crashed provided they were in FTL in the scene we see.


Wait, really? Those two systems are awfly close.

Search "Manswell expedition" on Cerberus Daily News. It's canon. Perhaps the silliest thing about that arc is the idea that a star system so close to Earth with a habitable planet could go unexplored for so long...

In any case, yeah, the crash-landed Normandy is a metaphorical stone's throw from Earth.

#145
Ryzaki

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DeinonSlayer wrote...

Flip the bird at whoever decided to put it there (if they expect me to view it as the "bad guy" choice) and choose it anyway.


This.

Especially if I'm supposed to believe Synthesis is neutral.

#146
General TSAR

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Don't care, shot the tube, killed the chuttlefish, got a warrior's death.

Feels good.

#147
ImaginaryMatter

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DeinonSlayer wrote...

Search "Manswell expedition" on Cerberus Daily News. It's canon. Perhaps the silliest thing about that arc is the idea that a star system so close to Earth with a habitable planet could go unexplored for so long...

In any case, yeah, the crash-landed Normandy is a metaphorical stone's throw from Earth.


KaiserShep wrote...

Human starships can travel at about fifty times the speed of light.


Cool, thanks. The more you know.

Modifié par ImaginaryMatter, 12 décembre 2013 - 03:53 .


#148
AlanC9

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I think 50x lightspeed is a bit of an underestimate.

#149
spinachdiaper

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i said it before, destroy should of destroyed all technology and sent everyone back to the bronze age

#150
MegaSovereign

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Doubtful that the alignment means much of anything. Synthesis is the most radical ending yet it's in the middle.