Trying to modify the rabbit model, and whenever I do, 3dsmax is importing it and throwing a couple bones in the skeleton wayyyy out of whack, messing up the rigging. It even does it before I've made any modifications of note. (the rigging seems to go to hell as soon as I go into the sub-object menus to look at the geometry).
Anybody got any ideas or is able/unable to replicate the problem? There was a specific purpose I had for this, and while I could get away with chickens, it would be better if it were rabbits.
Thanks in advance.