Invent an Objective!
#1
Posté 11 décembre 2013 - 05:51
Obviously it'll need to have more.
Take for example waht I just thought of:
Extraction Objectives (Cerberus Only)
An undercover operative dressed in cerberus colors needs to be extracted and your squad is the one that needs to do this terrible job.
Dressed as a random cerberus infantry unit, you'll need to cover this undercover agent whose cover has been blown. It'd be like a drone hack, except the agent is vulnerable to enemies. The agent needs to recover data from two terminals on the map, and needs you to take the heat off of them.
Essentially, you make sure they don't die while they cap two devices. You don't even need to stand near them. The objective does itself. The operative is vulnerable to damage, and will go down easily. Thankfully, they cannot bleed out and just need to be simply revived, even if sync killed since they are the objective. Medigel transmitters work on the covert operative.
The Harvester (Reapers)
A harvester comes and attacks you. You kill it. It's also filled with credits.
It doesn't have wings so it crawls on the ground and spews electrical blue fire like a reegar for a moderate distance ahead of it.
Instant space dragon that needs to be slain.
Stealthed Technology (Geth)
THe Geth are closing in on some ordinance that was left behind. Thankfully it is stealthed.
However, if the Geth hack the randomly spawned encoder, they will locate the contraband and blow it to tiny pieces for kicks.
This wave has only a limited number of enemies and is a two part defense mission to reduce potential unfair situations.
If the encoder isn't hacked you get double credits for the objective wave.
Abductions: (Collectors)
Collectors are abducting people guys! Oh no!
Go around the map, break open collector pods, retreive abductees, escort them to the LZ and protect them.
If an abductee is taken down they can be revived but can also bleed out. Saving each one gets you a credit bonus. Saving none of them gets you a paltry amount of credits.
Enemies stop being infinite once all abductees are either dead or saved.
So what ideas do you have?
#2
Posté 11 décembre 2013 - 05:56
#3
Posté 11 décembre 2013 - 05:58
You drink against your opponents, then have to walk in a straight line while your screen waves and shakes. The screen blur/shake increases the more you drink. The first one to walk off their respective line loses and subsequently explodes for no reason whatsoever.
#4
Posté 11 décembre 2013 - 06:03
#5
Posté 11 décembre 2013 - 06:06
2, Would need a ton of health, and would force ap more than ever if armored
3,How do they hack, do they stand in a zone, do they use an animation, do they lose focus on attacking
4, 4 devices with flavor? again, how much health do these humans have
Modifié par MGW7, 11 décembre 2013 - 06:09 .
#6
Posté 11 décembre 2013 - 06:10
#7
Posté 11 décembre 2013 - 06:14
mybudgee wrote...
Medical Marijuana dispensary raid mode
Only if the package is delivered irl to your door by naked asari strippers. Otherwise it's just a tease.
Edit: hotty cosplayers in place of real naked asari strippers would be acceptable.
Modifié par Dala Kaar, 11 décembre 2013 - 06:15 .
#8
Posté 11 décembre 2013 - 06:29
I think you are talking about Colorado.Dala Kaar wrote...
mybudgee wrote...
Medical Marijuana dispensary raid mode
Only if the package is delivered irl to your door by naked asari strippers. Otherwise it's just a tease.
Edit: hotty cosplayers in place of real naked asari strippers would be acceptable.
#9
Posté 11 décembre 2013 - 06:42
Lord Nutfork wrote...
I think you are talking about Colorado.Dala Kaar wrote...
mybudgee wrote...
Medical Marijuana dispensary raid mode
Only if the package is delivered irl to your door by naked asari strippers. Otherwise it's just a tease.
Edit: hotty cosplayers in place of real naked asari strippers would be acceptable.![]()
Close enough, I live in BC. (There's a reason West Coast is in green on my sig, lawls.)
I like ME3MP.
Walking to work I can smell it coming from at least 2 houses. I live 2.5 blocks from work.
ME3MP
Between the three guy roommates I have (2 girls, they don't toke though.) I think we own...
er... (ME3MP)
Four bongs, a WISPR Vaporizer and a Monkeypipe for travel, and an ExtremeQ for home use. Really I just want the sexy cosplayers. Despite being a complete geek myself I've yet to date a gamer-gurl. Still have no clue why I attract normal well adjusted ones.
ME3MP.
Modifié par Dala Kaar, 11 décembre 2013 - 08:29 .
#10
Posté 11 décembre 2013 - 08:26
Dala Kaar wrote...
Lord Nutfork wrote...
I think you are talking about Colorado.Dala Kaar wrote...
mybudgee wrote...
Medical Marijuana dispensary raid mode
Only if the package is delivered irl to your door by naked asari strippers. Otherwise it's just a tease.
Edit: hotty cosplayers in place of real naked asari strippers would be acceptable.![]()
Close enough, I live in BC. (There's a reason West Coast is in green on my sig, lawls.)
Walking to work I can smell it coming from at least 2 houses. I live 2.5 blocks from work.
Between the three guy roommates I have (2 girls, they don't toke though.) I think we own...
er...
Four bongs, a WISPR Vaporizer and a Monkeypipe for travel, and an ExtremeQ for home use. Really I just want the sexy cosplayers. Despite being a complete geek myself I've yet to date a gamer-gurl. Still have no clue why I attract normal well adjusted ones.
dont forget to say ME3 MP occassionaly, just so its related.
im still stuck living in one of those retarded states that havent legalized it at all.
#11
Posté 11 décembre 2013 - 08:31
Bolo Xia wrote...
dont forget to say ME3 MP occassionaly, just so its related.
im still stuck living in one of those retarded states that havent legalized it at all.
Duly noted and editted.
ME3MP something something.
Also the states really got something weird going on there with the federal vs state legislation.
#12
Posté 11 décembre 2013 - 10:24
Suddenly weapons and powers are 1/10 as effective as they should be. Your objective is to score a certain amount within the shortest time possible. The longer time you take the fewer credits you get.
(2) Lag.
Suddenly all enemies are actually 10 meters away from where they apparently appear, towards a random direction. Your objective is to survive without rage quitting for 5 minutes.
(3) Disconnect
Suddenly your screen blacks out for 30 seconds. This happens during three random intervals in a wave lasting 5 minutes. Your objective is to not bleed out.
#13
Posté 11 décembre 2013 - 11:10
Cerbs: all enemies are Phantoms and Turrets
Geth: all enemies are Geth Primes and Hunters
Collecturds: all enemies are Possessed Scions and Abominations
Rippahs: alle enemies are Banshees and cloaked Marauders
#14
Posté 11 décembre 2013 - 12:20
Number of enemies is multiplied by 2. Enemies will respawn if you kill them. You have to survive for 5 minutes. After you comleted the 5 minutes, half of the enemies get killed by space magic.
#15
Posté 11 décembre 2013 - 12:28
#16
Posté 11 décembre 2013 - 01:40
2) I can dig this. It would be better if they could fly to different parts of the map (say every quarter of their health bar). Also having some built in defense that disables your cobra missiles or else it would be a silly objective (too easy to just spam with missiles or too much health to kill with guns if they compensate for missile spam).
3) I'm not quite following this one. The enemy tries to do an objective? If they hack the devices do we fail? Or is it we have to defend them from hacking the device, and if they hack the device we have to defend what it was hiding? How do they hack it? Like our device hacks where they have to be unbothered for 10 seconds on a device? Can any enemy do it? Might be weak if a Prime could do it. Kinda would like more detail on this one.
4) I like this one to an extent, but I still don't like escorts with health, since you can't control what happens to them. It would be like being in a game with a lot more terrible PUGs. Also, how do you fail?
#17
Posté 11 décembre 2013 - 02:26
DisturbedPsic0 wrote...
1) I kind of like it, but the fact that the objective is squishy irritates me. One of my least favorite objectives is the escort, because it takes a set route, not the safest one. I don't want to run into a situation where a squishy person is running into the middle of a ton of enemies and keeps getting downed. Plus one grenade at their feet while they're hacking terminals and it's over. Does the hacking terminals reset if they die or are interrupted? If so I can see that being more infuriating than fun, especially if the whole idea of the enemies is to stop them and they get aggro.
The idea here is that they would get 1000 health/shields and could be revived endlessly. For sanity's sake, their progress wouldn't get reset.
2) I can dig this. It would be better if they could fly to different parts of the map (say every quarter of their health bar). Also having some built in defense that disables your cobra missiles or else it would be a silly objective (too easy to just spam with missiles or too much health to kill with guns if they compensate for missile spam).
What if every rocket used led to a 50% decrease in earned credits? You know, less tech to salvage.
3) I'm not quite following this one. The enemy tries to do an objective? If they hack the devices do we fail? Or is it we have to defend them from hacking the device, and if they hack the device we have to defend what it was hiding? How do they hack it? Like our device hacks where they have to be unbothered for 10 seconds on a device? Can any enemy do it? Might be weak if a Prime could do it. Kinda would like more detail on this one.
We have a piece of ordinance that has its locationshielded by an encoder. If the enemy controls an area twice as wide as a missiles blast radius for one miute, they will find and blow it up, exploding it and making you fail the objective.
Winning will grant you a random bonus consumable for therest of the mission.
4) I like this one to an extent, but I still don't like escorts with health, since you can't control what happens to them. It would be like being in a game with a lot more terrible PUGs. Also, how do you fail?
You can't fail this one unless the team all goes down.
You're just stopping an abduction in progress. Helping survivors is a secondary objective. OF course, if you do poorly, expect your credit payout to be just as poor.
#18
Posté 11 décembre 2013 - 02:36
OperatingWookie wrote...
The idea here is that they would get 1000 health/shields and could be revived endlessly. For sanity's sake, their progress wouldn't get reset.
I can get on board with that as long as we can see their health/shields, and Geth turrents/shield boosts still affects them.
OperatingWookie wrote...
What if every rocket used led to a 50% decrease in earned credits? You know, less tech to salvage.
I'm not into gimping credits. It's the only reason objective waves exist. And one person could ruin credits for the whole team. I'd rather just disabling cobra's for the objective.
OperatingWookie wrote...
We have a piece of ordinance that has its locationshielded by an encoder. If the enemy controls an area twice as wide as a missiles blast radius for one miute, they will find and blow it up, exploding it and making you fail the objective.
Winning will grant you a random bonus consumable for therest of the mission.
Define controlling an area. Do they just need one guy in an area alive? The more enemies in the area do they have more control? Does having 8 enemies in the area and 4 players result in a "draw" in terms of control? Does this mean "winning" this objective wave means keeping them from controlling it for the whole wave? If so that means it could be a 4 minute wave all the time, which I'm not down for, unless I'm missing something.
OperatingWookie wrote...
You can't fail this one unless the team all goes down.
You're just stopping an abduction in progress. Helping survivors is a secondary objective. OF course, if you do poorly, expect your credit payout to be just as poor.
If you can't fail an objective, then it's not really an objective in the sense that all the other ones are. Why not have it so you have to save all of them, but they can't get downed. They stop moving if they get shot, and start moving when they're not getting shot at. But if there's more than one, they have to move much faster than the current escort.
#19
Posté 11 décembre 2013 - 02:55
Edit : heck it might even make the reapers good for speed runs lol.
Modifié par Jaun Shepard, 11 décembre 2013 - 02:56 .
#20
Posté 11 décembre 2013 - 03:26
Modifié par Ferocious Panda, 11 décembre 2013 - 03:27 .
#21
Posté 11 décembre 2013 - 05:31
#22
Posté 11 décembre 2013 - 05:36
"Cerberus has secured the alliance's strategic porn folders, get them back!"
"The collectors have turned off ad-block, get it back online!"
"The reapers are attempting to intercept the amazon delivery drone, escort it!"
#23
Posté 11 décembre 2013 - 05:43
Ledgend1221 wrote...
"The geth are attempting to upload Mac OS into the network, stop them!"
"Cerberus has secured the alliance's strategic porn folders, get them back!"
"The collectors have turned off ad-block, get it back online!"
"The reapers are attempting to intercept the amazon delivery drone, escort it!"
LOL
Changed it for you.
#24
Posté 11 décembre 2013 - 05:48
#25
Posté 11 décembre 2013 - 05:51
Modifié par Rotward, 11 décembre 2013 - 05:53 .





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