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Invent an Objective!


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56 réponses à ce sujet

#51
Ryncol_addict

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"Roll the volus"

Image IPB

Lore stuff : One volus scientist (Han Olar little bro) holding precious intel on the reaper spawns on the map. He's to shy and afraid to run to the shuttle by himself.

Mission :
Your mission is to roll him to the extraction by pushing him (actually moving into it). He will roll like a bowling ball. If an enemy boss unit like an atlas or a praetorian grab him, he will
get promptly synch-killed and the mission will fail. Success ensure a
massive amount of credit while the volus "ksshhhh"-thanks you sweetly.

Tips :
You can throw him forward to accelerate the process. It's useful to make a pass to a teammate, or to do a strike on a bunch of ennemies mooks. Actually, the volus can ragdoll armor-less enemies when he hit them.

#52
Red Panda

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^ I like it.

Is it vulnerable to grenades?

#53
New R2D2

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These are some great ideas, you've certainly given it some thought.

#54
planehazza

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iOnlySignIn wrote...

(1) Balance Change.

Suddenly weapons and powers are 1/10 as effective as they should be. Your objective is to score a certain amount within the shortest time possible. The longer time you take the fewer credits you get.

(2) Lag.

Suddenly all enemies are actually 10 meters away from where they apparently appear, towards a random direction. Your objective is to survive without rage quitting for 5 minutes.

(3) Disconnect

Suddenly your screen blacks out for 30 seconds. This happens during three random intervals in a wave lasting 5 minutes. Your objective is to not bleed out.


He asked for new "features"

#55
Edwardian070580

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Needle in a haystack.
All enemies are the same type only 1 is the target and you have to find it before time runs out

#56
Jaun Shepard

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Cirvante wrote...
3. Fight one completely overpowered enemy. Picture a phantom with DR for all players, who can run as fast as a drell, use tactical cloak whenever she wants, etc.


Still owned by an acolyte.:D

#57
Blennus

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1) Enemy forces are pulling out - Replaces extraction, enemies are doing a fighting retreat, with armored enemies up front, and mooks running for it. Bosses attack, providing cover for retreating mooks, who board faction appropriate shuttles at 2 locations at opposite ends of the map. This continues for 2 minutes. If all escaping mooks are killed you get 50% bonus credits. Every mook not killed decreases payout by 1% down to -50% at 100 mooks escaped. That's right your credits are halved!

2) Nuke'm from orbit - Replaces extractoin. Enemies are planting beacons for Capital ships in orbit to target. Cerberus, Geth, Reapers, and Collectors all will have a different ship looming overhead. 4 beacons are being planted at once. Beacons take 15 seconds for an enemy mook to activate. Beacons can be deactivated in the same time by PC's. If any beacon is active for more than 30 seconds, that quadrant of the map is wiped out with heavy bombardment and anyone within bleeds out immediately. If all 4 devices are online at any time mission fails. Survive for 3 minutes. For every beacon not activated at all you get a 12.5% credit bonus (50% possible). For every quadrant destroyed, -12.5% (down to -50% if all 4 are active).

Modifié par Blennus, 17 décembre 2013 - 02:53 .