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Cracked.com 5 reasons the video-game industry is about to crash


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#1
phat0817

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 Thought it was an interesting article and figured I'd share 


 www.cracked.com/article_20727_5-reasons-video-game-industry-about-to-crash.html

Modifié par phat0817, 12 décembre 2013 - 01:32 .


#2
Liamv2

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People have been saying this for years and it still hasn't happened.

#3
Cainhurst Crow

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It's not going to crash. It's going to slowly roll down a hill into a wall and get minor bumper damage at most.

#4
phat0817

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Liamv2 wrote...

People have been saying this for years and it still hasn't happened.


Yea I agree but like I said I felt the article was interesting enough to share with the community 

#5
Guest_Aotearas_*

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Whilst all those are valid points and pretty big problems with the current state of the gaming industry, I hardly believe anything even remotely close to an industry crash is even possible.

The market for videogames has become soo huge that, in an ironic reversal of the proverb "you can't please everyone", it has essentially become impossible to displease everyone to the point of what people would call a crash.


Sure, the gaming industry is progressively going down and in my opinion already lives in a period of creative drought and financial crysis for many developers and publishers, but I can't imagine it can get much worse. Imho the only question is how long is this current state of affairs going to last until enough people get their acts together to revitalize the industry with fresh approaches.

Modifié par Neofelis Nebulosa, 11 décembre 2013 - 09:09 .


#6
Guest_Catch This Fade_*

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I remember that Gatt guy that posts in off-topic sometimes saying the video game industry would crash in like two years like a year and half ago. Dude was very confident in his prediction.

#7
bmwcrazy

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Image IPB

#8
Ravensword

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Rising budgets, not enough sales to preserve previous profits, and the dudebro demographic isn't as huge as some douchebag w/ an MBA and spreadsheet might like to think.

#9
mybudgee

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Pre-order cancelled...?

#10
Evil

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Many people have predicted the end of the gaming industry over the years, but we're still here, they aren't.

However, the gaming industry is beginning to reach a point where it's like Hollywood and the music industry:
Intellectually bankrupt.(infinity ward, disney and simon cowell, I'm looking at you)

That doesn't mean that there won't be games made any longer, any more than it means that we don't see films and music made any longer, it just means that were likely to see two types of market emerge:
Mainstream and alternate.

Mainstream will be massive budgets extravaganza's aimed at the lowest common denominator (even more so than currently!), whilst the alternate scene will likely be less flashy but deeper in content by comparison, often bypassing the major publishing companies by using digital distribution, allowing them to turn a profit from smaller sales by cutting out the middleman.

Quite frankly, if a bunch of industry dinosaurs go extinct, that's a good thing.
It makes room for the newer species to evolve.

Those companies that know what they're doing will survive the test of time just as crocodiles have, by being damn good at what they do.

#11
Maverick827

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The author of the article writes:

I've worked on a few MMOs, as a programmer, game designer, lead systems designer, lead designer, and producer.


Yet he says very uninformed things like this:

it's asinine to have pre-order DLC before the game's console is even out


These are the words of someone who has no idea what high-level software development and Xbox/Playstation certification is like. For the millionth time, DLC is ready "early" because otherwise everyone would be sitting around for months after a game goes "gold" doing nothing.

#12
eroeru

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You're kidding right? You're just ignoring the whole problem of prebuilt DLC... If it's ready by announcement, then it very well could and should be in the original package, the extra price tag isn't there to give gamers more content and excitement - it's all about fooling them with a false price tag to instantly unkept promises of a ready product.

#13
Ravensword

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eroeru wrote...

You're kidding right? You're just ignoring the whole problem of prebuilt DLC... If it's ready by announcement, then it very well could and should be in the original package, the extra price tag isn't there to give gamers more content and excitement - it's all about fooling them with a false price tag to instantly unkept promises of a ready product.


But wait! You're forgetting about the fact that w/ the ever-increasing budgets of video games these days, corporations need to take measures to ensure that they can match or exceed their previous profits. We need more pre-packaged DLC and even microtransactions if we're gonna make anything of value. Think of the poor, poor corporations, may-unnnnn!

#14
dreamgazer

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Cacked, huh?

#15
deuce985

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This would've made more sense at the turn of the previous generation when it first began. At that point it looked like studios were desperately struggling to survive because they didn't know how to adapt to the new demands of the industry. The dev teams tripled in numbers, costs doubled-tripled, etc. It was a struggle to adapt to the PS3/360 and so far this generation it looks like publishers/devs are FAR more equipped to deal with a new generation of gaming. Engines are being designed at cost efficiency, console architecture is no longer the massive leap it was in previous generations but rather, built to be easy to develop on. They have more money flowing through the game industry than ever before, emergence of Kickstarter projects to help the smaller studios survive, etc. It's anything but on the verge of crash. Some of his points are valid concerns but that does not mean the industry is headed to a crash. Too much money involved for that to happen.

The major problem here is they're not private companies and they have to deal with shareholders. That's where the source of your problems with game development lies so you get companies like EA who would rather spend $20 million development on a game and $100 million in marketing in order to get the new flavor of the month. Overrating their assets and not pleasing the shareholders. AAA development is the biggest problem hitting the game industry currently and a lot of these projects are very poorly managed. Thank god for Kickstarter. It shows you don't need major publisher backing to make very successful commercial projects and you don't need AAA budgets either. Small studios can often be saved through KS too.

Remember, we were at a point in the game industry where studios had to surrender to the major publishers if they wanted to survive. It was either join a big publisher umbrella or die due to the soaring costs of gaming. That has now changed and pulled the corporate clamps off a lot of devs. Now they have more freedom, creativity and it forces major publishers to take notice of some on these KS projects. Do you think big publishers took notice that their is major demand for a sandbox space sim like Star Citizen since it has already amassed AAA budget from us?

Modifié par deuce985, 12 décembre 2013 - 01:15 .


#16
phat0817

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dreamgazer wrote...

Cacked, huh?



yea crack I meant sorry ;)

#17
phat0817

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phat0817 wrote...

dreamgazer wrote...

Cacked, huh?



yea crack I meant sorry ;)


Fixed just for you ;)

#18
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Time to go Hari Seldon on this ****.

#19
Maverick827

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eroeru wrote...

You're kidding right? You're just ignoring the whole problem of prebuilt DLC... If it's ready by announcement, then it very well could and should be in the original package, the extra price tag isn't there to give gamers more content and excitement - it's all about fooling them with a false price tag to instantly unkept promises of a ready product.

I don't know of any DLC for any game that was "ready by announcement."  I don't know how anyone outside of the stuio in question could even verify that.

I can announce a game one year before it's released knowing that the timeline looks like this:

- January 1st, 2014: Game announcement, mention Super Awesome Extra Quest DLC will be available day one
- October 1st, 2014: Day the game goes gold, ship product is frozen, Super Awesome Extra Quest DLC work is started
- January 1st, 2015: Day the game is released, Super Awesome Extra Quest DLC is finished and ready to be downloaded

Are you claimaing that some stuidios have Super Awesome Extra Quest DLC ready on January 1st 2014 (using the above fictional timeline), the day of announcement, but sell it separately on January 1st, 2015 anyway?  Again, I don't know how you could possibly prove that.  I don't think anyone would disagree that would be stupid, but it is nothing short of a conspiracy theory to think that is what is happening.

#20
Evil

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Regarding day 1 DLC: look at your file sizes.

If it's a couple of kilobytes, it's not DownLoadable Content, it's Disk Locked Content, learn the difference.

Random example: mass effect 3 had a bunch of guns and armour on the disk that could not be used unless you either cracked the game on PC or pre-ordered, tying yourself to the day once game price.

Other companies do similar things, but force you to pay extra to unlock the content you've purchased once already.
EDIT: the latest splinter cell game tried this trick, if memory serves.

This is what most people are complaining about when they say day 1 DLC, not actual DownLoadable Content that's available at launch, which is rare anyway.

Modifié par Evil Mastered, 12 décembre 2013 - 01:53 .


#21
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God i havent truly been to Cracked in AGES.personaly i was one of the few who said couple years back round 2014-15 it would hit a wall, might crash if were luckly.which means all the games for cheap.except some ganna be hella pricy(but like a cheap bastard ill wait).honestly i actually dont care that much.ill just continue to build my libary for the OGBox(which i havent done since a bro hooked me up with his old system) and my 360.game of the year editions/all dlc-expansions.might become somewhat costly but no biggie for me.

#22
spinachdiaper

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if the industry dies it will be from the birth of the apple iConsole

#23
DirtyPhoenix

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People say that all the time yet here we are. Kind of like Doomsday prophets. Always fun to hear them predict, for teh lulz.

#24
eroeru

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The very specific announcement of the game going on (pre-order) sale, is what I meant. Or it landing on shelves.

Either way, Maverick, you were ignoring my point with snapping at a detail.

Modifié par eroeru, 12 décembre 2013 - 12:27 .


#25
Gotholhorakh

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I see some parallels with the music industry.

Record companies, seeing impulse-buying children, idiots, young aspiring criminals etc. as extremely lucrative and quickly parted from their money, spent decades thrashing their industry to death, paring every bit of prestige/value out of their products that was not focused on catering to the lowest common denominator, sacking people of talent, crapping on artists, shelving acts relevant to other demographics than teeny-boppers...

...and have now realised that the impulse-buying morons and 13 year old fans who now constitute their target audience have no (or have not yet strongly developed) long term loyalty, ethical desire to pay the artist for their work, or interest in the concept of ownership of physical property, so all their stuff gets pirated by the millions and they expect sympathy for this thing they have done.

Some of the games publishing industry is taking a big risk in courting a multitude of console fans to buy on impulse or hype - when perhaps the most impulse-driven, spend-friendly fringe of that multitude is that way because of not understanding the connection between someone's work and the money.

It's a risky business trading in 1-2 million loyal fans for people who will drop you like a turd sandwich if you bottom out on metacritic or someone on Radio 1 dislikes your game.

Modifié par Gotholhorakh, 12 décembre 2013 - 12:57 .