The format I'm looking for is as follows:
Class Name
Name of Specialisation
Skill Tree 1
Skill Tree 2
Skill Tree 3
_________________________________________________________________________________
Warrior Specialisations:
Vanguard:
The Vanguard has three skill trees: Leadership, Speed and Power.
Leadership: Shouts that improve allies performance in battle.
Speed: The vanguard can sprint faster, move faster and attack faster at cost of damage per blow.
Power: The Vanguard’s attacks have a knock back effect with a significant area of effect.
_________________________________________________________________________________
Reaver:
The Reaver has three skill trees: Blood Calling, Dare Devil and Leacher.
Blood Calling: Gives the Reaver new physical attacks that makes foes bleed faster and harder.
Dare Devil: The lower the Reaver’s health, the greater the Reaver’s attack damage.
Leacher: Reavers can leach health and stamina from any target that has fallen in combat.
_________________________________________________________________________________
Templar:
Templars have three skill trees: Counter Endurance, Counter Magic and Magic Resilience
Counter Endurance: Debuffing physical fighters by taking out their stamina and blocking their physical talents.
Counter Magic: Debuffing mages, taking out their mana and blocking spells.
Magic Resilience: Defence against all magic and all elemental types.
_________________________________________________________________________________
Monk:
Monks have moves that work best with unarmed combatants. However these moves are compatible for any melee weapons. Their skill trees are, Technical, Power and Rough Neck.
Technical: Use martial arts to disable foes quickly with as few moves as possible.
Power: Tackles and throws are the name of the game. Deal heavy damage to single targets.
Rough Neck: Less graceful than technical and less flashy than power, rough neck uses a classic dirty brawler type move set.
_________________________________________________________________________________
Berserker:
Berserker’s skill trees are Rage, Finesse and Vitality
Rage: Beserkers can fly into a rage, using up extra stamina to hit harder.
Finesse: Berserkers are more accurate with their attacks,
Vitality: Berserker has more stamina to spare, and their attacks consume less stamina.
_________________________________________________________________________________
Orlesian Chevalier: Orlesian Chevaliers have trained from an early age to fight in heavy armor. These fighters are so used to wearing armor that they feel naked without it. They can sprint, perform combat rolls, jump, dodge and even climb mountains whilst wearing their armour. Whilst their skill with weapons has been described as "exceptional", the more offensive specialisations such as "Vanguard", "Berserker", "Reaver", "Chantry Seeker" and "Ash Warrior" greatly outperform the Chevalier.
Orlesian Chevalier's skill trees are Protection, Counter and Aggro.
Protection: Provides the defender with more hit points and stamina. This skill tree and allows the Chevalier to act as a shield wall for more fragile party members.
Counter: When a defender is attacked, they fight back. This skill tree also allows the Chevalier to sprint, in heavy armour.
Aggro: When aggro is activated, all enemies will focus 100% of their attention on the Defender. This is very dangerous. The Aggro skill tree has some buffs to evasion to make this choice less risky.
_____________________________________________________________________________
Chantry Seeker: Chantry Seekers have the following skill trees: Hope, Will and Vendetta.
Hope: When all else fails, hope makes the Seeker fight harder. The more foes targeting the Seeker, the greater the Seeker’s damage output.
Will: Will provides the Chantry Seeker buffs to every stat but at the cost to stamina.
Vendetta: Vendetta Mode allows the Seeker to focus all their attention on one foe increasing accuracy and damage output. However, Vendetta Mode makes the Seeker more vulnerable to flanking and backstabs.
_____________________________________________________________________________
Ash Warrior: [This was inspired by Julian Welpit's concept for an Ash Warrior].
Ash Warriors are specialised warriors who use mabari hounds.
Ash Warriors have the following skill trees: Mabari Hound, Might and Endurance.
Might: Provides the warrior with an additional set of moves compatible with all weapon types.
Endurance: When an Ash Warrior has run out of health, thy use stamina as a substitute health bar.
Mabari Hound: Ash Warriors may not have a large variety of potential pets (like the Ranger) but their hound is arguably the most fierce. This skill tree allows the Ash Warrior to give commands to the Mabari.
_____________________________________________________________________________
Spirit Warrior [hhh89 suggestion]
Perhaps it’s a better idea to have Spirit Warrior separate to Templar. On closer inspection, the two specialisations are quite different. Spirit Warrior’s skill trees are: Spell Resistance, Combat Prowess, Fade Burst
Spell Resistance: This skill tree allows the Warrior to resist hostile spells but also allows the warrior to gain healing bonuses from restorative spells and potions.
Combat Prowess: Boosts to both evasion and weapon damage. In addition every attack the warrior dishes out will have a % chance of not expending any stamina (depending on what points you spend)
Fade Burst: Some unique Spirit Based attacks that deliver unpredictable negative effects to enemies.
_____________________________________________________________________________
Follower of the Qun:
The Qun have a very strict code of conduct. Their culture, religion and way of life provides them with very useful tools in combat and tools for avoiding combat.
Their skill trees include: Code of Peace, Code of War, Code of Honour
Code of Peace: The Qun's isn't always about war. When a fight is avoidable, the Qun will talk their opponents out of fighting. This can earn the Qunari more respect and even attract more followers to the Qun.
Code of War: The Qun have specific weapons they like to use complete with a specific skill set. These weapons are 2 hand pole arms, great swords and throwing spears.
Code of Honour: Any foe who is deemed to be dishonourable by the Qun, is to receive no mercy. Bandits, slavers, daemons, darkspawn etc will be even more vulnerable to attacks from a Qunari. Though if a Qun is in a fight with an "honourable" opponent, then the Qunari will not gain any damage bonuses.
_____________________________________________________________________________
Pioneer [Loosely based on Batman]
Pioneers are a combination of warrior and rogue with some neat gadgets to fill a mage like role. The result is a class that is a jack of all trades master of none. However it is the combination of options that make the pioneers tough to kill.
Pioneer's have the following skill trees: Combatant, Stealth and Tools
Combatant: Mixture of brawling, usage of physical weapons and armour. This skill tree is a bunch of basic warrior skills. The Pioneer will be trumped by the other 11 warrior specializations in this area.
Stealth: Ability to sneak around, perform assassination kills, pick locks and disable traps.
The Pioneer will be trumped by the Scout and Assassin in stealth. There will be a hand full of locks and traps that pioneers cannot deal with.
Tools: The Pioneer has a bunch of gadgets for every situation. They can deploy flash bangs, lob explosive grenades, pull foes towards them with their grappling hooks, use a self-regenerating spray to restore health. The roles the Pioneer can take are all trumped by mages and some of the rogue specialisations.
_____________________________________________________________________________
Enigma: [concept by su lu pi]
The origins of this specialisation are mysterious. Warriors' memories are wiped clean. Their appearance altered and their personalities completely changed. The power of the Enigma doesn't originate from the fade. Both the spirits of the fade and the population of Thedas distrust Enigma. The only person who claims to know anything about The Enigma is Flemeth.
If you pick this specialisation you will have an entire storyline devoted to finding out what purpose Flemeth has in store for you. Suffice to say, the revelations will be less than pleasant.
The Enigma is the only warrior specialisation that allows the use of staffs.
Their Skill Trees are: Dark Soul Black Death and Dark Blade
Dark Blade: A special skill tree that coats all weapons in darkness. These attacks consume a special Enigma Energy Pool instead of stamina. Dark Blade abilities work best with 2 handed weapons since the area of effect swing spreads the darkness further dealing more damage to more targets.
Dark Soul: Allows for dark aria effects such as blindness and leach health attacks. Consumes Enigma Energy Pool. These Dark Soul abilities can be performed with any weapon, but are most effective if a staff is equipped.
Black Death: This skill tree focuses on poison and plague effects. Consumes Enigma Energy Pool. These will deliver damage over time and debuffs. These Black Death abilities can be performed with any weapon, but are most effective if a staff is equipped.
About Resource Management:
About your energy pool. Unlike mana and stamina, you can't restore it with potions.
The energy pool will regenerate when you take damage, or when automatically you're out of combat.
When your health runs out, you remain alive as long as you have points in your energy pool.
The energy pool will deplete every time you take a hit if you've run out of health.
To get your health back, the battle must be over. Then your health regenerates.
If both your health and energy pool runs out you die (actually die, no potions or spells can revive you).
Modifié par Abraham_uk, 17 décembre 2013 - 12:14 .





Retour en haut








