Ideas for specialisations
#26
Posté 15 décembre 2013 - 10:58
the Hulk idea was from Balders gate Dark alliance 2 based on the Heroes arm perk.
.
#27
Posté 15 décembre 2013 - 11:06
Warrior: Templar, Spirit Warrior, Pioneer, Orlesian Chevalier and Ash Warrior. [I find most of the creations a bit too similar].
Rogue: Alchemist, Assassin, Lover, Scout, and Brawler. [Though I really like all of them].
Mage: Destroyer, Spirit Healer, Keeper, Arcane Warrior, Tevinter Scholar. [I'm tempted to just say all of them. I love mages. I love all varieties of mages]
#28
Posté 15 décembre 2013 - 11:08
su lu pi wrote...
Nah more a dark knight style thing like a fallen Templar or a Doom knight in Neverwinter nights.
the Hulk idea was from Balders gate Dark alliance 2 based on the Heroes arm perk.
.
Okay.
To make way for a Doom Knight
Which Warrior specialisation do you suggest I remove?
In other words, of the twelve warrior specialisations, which is your least favorite.
Warrior
Ash Warrior
Berserker
Chantry Seeker
Defender
Follower of the Qun
Monk
Orlesian Chevalier
Pioneer
Reaver
Templar
Spirit Warrior
Vanguard
Modifié par Abraham_uk, 15 décembre 2013 - 11:11 .
#29
Posté 15 décembre 2013 - 11:15
ok Defender at a stab in the dark.
#30
Posté 15 décembre 2013 - 11:24
su lu pi wrote...
Honestly im not sure but if i close my eyes turn 5 times and point... i point at a clock.. thats no good.
ok Defender at a stab in the dark.
I have merged the Chevalier and Defender into one specialisation.
So you now have a free slot for your Darkness themed Knight.
What three skill trees will you grant the new specialisation?
What shall be the name of the specialisation?
Modifié par Abraham_uk, 15 décembre 2013 - 11:31 .
#31
Posté 15 décembre 2013 - 11:42
Dark soul.
this allows for dark aria effects like blindnes and leach health attacks.
Black death allowing for poison plague effects.
Dark blade a two handed weapon skill tree.
Dark one a
#32
Posté 15 décembre 2013 - 11:48
Consider it added.
Modifié par Abraham_uk, 15 décembre 2013 - 11:48 .
#33
Posté 15 décembre 2013 - 11:50
#34
Posté 16 décembre 2013 - 12:15
I've developed your idea, complete with some lore information.su lu pi wrote...
cool i just made it up on the fly as a dark Templar variant.
Picking this specialisation will have huge consequences in the main storyline.
_________________________________________________________________________________
Enigma:
The origins of this specialisation are mysterious. Warriors' memories are wiped clean. Their appearance altered and their personalities completely changed. The power of the Enigma doesn't originate from the fade. Both the spirits of the fade and the population of Thedas distrust Enigma. The only person who claims to know anything about The Enigma is Flemeth.
If you pick this specialisation you will have an entire storyline devoted to finding out what purpose Flemeth has in store for you. Suffice to say, the revelations will be less than pleasant.
The Enigma is the only specialisation that allows the use of staffs.
Their Skill Trees are: Dark Soul Black Death and Dark Blade
Dark Blade: A special skill tree that coats all weapons in darkness. These attacks consume a special Enigma Energy Pool instead of stamina. Dark Blade abilities work best with 2 handed weapons since the area of effect swing spreads the darkness further dealing more damage to more targets.
Dark Soul: Allows for dark aria effects such as blindness and leach health attacks. Consumes Enigma Energy Pool. These Dark Soul abilities can be performed with any weapon, but are most effective if a staff is equipped.
Black Death: This skill tree focuses on poison and plague effects. Consumes Enigma Energy Pool. These will deliver damage over time and debuffs. These Black Death abilities can be performed with any weapon, but are most effective if a staff is equipped.
About Resource Management:
About your energy pool. Unlike mana and stamina, you can't restore it with potions.
The energy pool will regenerate when you take damage, or when automatically you're out of combat.
When your health runs out, you remain alive as long as you have points in your energy pool.
The energy pool will deplete every time you take a hit if you've run out of health.
To get your health back, the battle must be over. Then your health regenerates.
If both your health and energy pool runs out you die (actually die, no potions or spells can revive you).
Modifié par Abraham_uk, 16 décembre 2013 - 12:19 .
#35
Posté 16 décembre 2013 - 12:21
#36
Posté 16 décembre 2013 - 12:26
What are your favorite warrior specialisations?
What are your favorite rogue specialisations?
What are your favorite mage specialisations?
_______________________________________________________________________________
Warrior
Ash Warrior
Berserker
Chantry Seeker
Enigma
Follower of the Qun
Monk
Orlesian Chevalier
Pioneer
Reaver
Templar
Spirit Warrior
Vanguard
_______________________________________________________________________________
Rogue
Assassin
Alchemist
Bard
Brawler
Duellist
Lover
Ranger
Scoundrel
Scout Legionnaire
Specialist
Treasure Hunter
Witch Hunter
_______________________________________________________________________________
Mage:
Arcane Warrior
Blood Mage
Conjurer
Destroyer
Force Mage
Keeper
Mind Crawler
Riviani Seer
Shape Shifter
Spirit Healer
Tevinter Scholar
Unstable Wizard
Modifié par Abraham_uk, 16 décembre 2013 - 12:39 .
#37
Posté 16 décembre 2013 - 12:33
#38
Posté 16 décembre 2013 - 01:01
Requirements: Drinking dragonblood, Mage.
-----
(1)Dragonblood Class specific (spending specialization point):
Your spells are all empowered by +5-20 magic, but gets a +3-12 seconds cooldown penalty
*****
This is based on spelltier.
*****
T1 spells: +5 magic bonus, 3 seconds extended cooldown
T2 spells: +10 magic bonus, 6 seconds extended cooldown
T3 spells: +15 magic bonus, 9 seconds extended cooldown
T4 spells: +20 magic bonus, 12 seconds extended cooldown
*****
Dragon Celerity (Upgrade)
Reduces cooldown penalty by 1,2,3,4.
Dragon Might (Upgrade)
Increases magic potency by 2,4,6,8
*****
These two upgrades are mutually exclusive (Picking one locks the other out)
---
(2)Elemental Devastation (Active) 20 seconds duration, 120 seconds cooldown
Fire, frost or lightning spells - will completely bypass the resistances of these elements for the duration when hitting enemies.
**********
Elemental ruin (Upgrade)
+10 duration for Elemental devastation
**********
Elemental obliteration (Upgrade)
In addition to bypassing elemental resistances, they further lose 50% resistance - allowing spells not only to bypass elemental resistances but also deal bonus damage.
-----
(3)Draconic Skin (Sustained, 15% of mana)
Grants bonus armor based on your magic stat, this effect is reduced by 50% in heavy armor, 30% in medium armor and 15% in light armor. In clothing/robes/naked you gain maximum benefit.
**********
Draconic vigor (Upgrade, increases sustained cost to 20%)
Also grants life regeneration in combat. 1% in heavy armor, 2% in medium armor, 3% in light armor and 4% in robes/naked/clothing.
**********
Draconian spell resistance (Upgrade, increases sustained cost to 25%)
Increases your elemental damage resistances by 20% (Fire, cold, lightning)
-----
(4)Draconian Herald (Passive)
- Improves dragonblood (+1-4 magic strength)
- Improves Elemental devastation (+5 duration, -10 cooldown)
- Improves Draconic skin (5% reduced sustain cost, 15% reduced penalties when using armor (vigor excluded)
- Allows communication and persuasion with dragons
-----
Purpose:
Allow dragonblood related specialization to casters (In addition to reaver)
Allow dragon casters additional lore and dialogue with dragons (also added to reavers)
Allows stronger spells at the cost of number of castings (longer cooldowns)
Modifié par SomeoneStoleMyName, 16 décembre 2013 - 01:06 .
#39
Posté 16 décembre 2013 - 01:03
Reaver mage!
I love it.
#40
Posté 16 décembre 2013 - 01:10
Abraham_uk wrote...
Awesome idea man.
Reaver mage!
I love it.
Glad you liked it
My guess would be that Bioware felt blood magic was enough, and that they didnt want to use a dragon themed specialization twice?
#41
Posté 17 décembre 2013 - 12:09
Why is there no longer a limitation on how many specialisations this thread can have?
Well once one says "this is it", then there is nothing more to discuss. Creativity is stifled and the thread dies.
If you have a specialisation idea feel free to post it.
To fit this thread, any specialisation would be made of 3 skill trees.
The format I'm looking for is as follows:
Class:
Specialisation Name:
Skill Tree 1
Skill Tree 2
Skill Tree 3
Modifié par Abraham_uk, 17 décembre 2013 - 12:12 .
#42
Posté 17 décembre 2013 - 12:19
#43
Posté 17 décembre 2013 - 12:36
I've got good news and bad news.SomeoneStoleMyName wrote...
Glad you liked itI always envisioned a spellcaster that would sacrifice spell spamming for more devastating spells. I felt this would go naturally with dragon themed spellcasters, and I was always puzzled why drinking dragonblood was restricted in power to melee characters and not spellcasters.
My guess would be that Bioware felt blood magic was enough, and that they didnt want to use a dragon themed specialization twice?
Good news is that your specialisation is being added since the 36 limit has been removed.
Bad news is I'll be making alterations.
Every specialisation on this thread is made up of 3 skill trees.
With this in mind, I will remain faithful to your awesome idea!
#44
Posté 17 décembre 2013 - 12:46
Well with that in mind, there are still plenty of specialisations to choose from.TexasToast712 wrote...
I'm game for anything other than Arcane Warrior. We don't need no more mages making the warrior class pointless.





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