Hey all! I'm interested in trying to get the flying/jumping animation created for Griffons and Hippogriffs found here -
http://nwvault.ign.c....Detail&id=7728
As it appears right now, if the EffectDisappearAppear() function is used on one of these creatures, there seems to be no flying/jumping animation. All that happens is the creature ends up 'teleporting' to the location they should be jumping to. I'd really like to see that function work on them, but I'm thinking that requires some type of content modification to create flying animation for these models.
You are looking at a guy that has absolutely no experience creating custom content, so I'm wondering where to even start with this?
Jumping Animation for Griffons and Hippogriffs
Débuté par
Thayan
, déc. 11 2013 09:26
#1
Posté 11 décembre 2013 - 09:26
#2
Posté 13 décembre 2013 - 02:59
Try it on a regular horse to begin with
If it works with a regular horse, we should be able to get this working because these models use the standard horse animation ones, no special ones designed for flying or anything like that
If it works with a regular horse, we should be able to get this working because these models use the standard horse animation ones, no special ones designed for flying or anything like that
#3
Posté 13 décembre 2013 - 05:59
<beginning...>
cappear and cdisappear anims are baked into the (super)model. I haven't looked at the griffons in particular, but if neither they nor their supermodel have jump up and flap anims in the c(dis)appear anims, the function plays what's there... nothing :-P Having said that, that's a viable target for someone who wants to dip their toes into modifying animations :-)
<...at the end>
cappear and cdisappear anims are baked into the (super)model. I haven't looked at the griffons in particular, but if neither they nor their supermodel have jump up and flap anims in the c(dis)appear anims, the function plays what's there... nothing :-P Having said that, that's a viable target for someone who wants to dip their toes into modifying animations :-)
<...at the end>
#4
Posté 13 décembre 2013 - 06:14
i need to test draygoth's mounts. did he handle these?
#5
Posté 15 décembre 2013 - 01:18
Thanks for the replies. I tested the EffectDisappearAppear() with a regular mounted/horse model and there is no animation for horses either. I imagine that will make things much more difficult and time consuming?





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