Geth after Destroy - is there clarity?
#76
Posté 12 décembre 2013 - 09:05
just kind of finished Infinite... sad really. got it on sale and not impressed even at that price. My hopes are pinned on other games like ME...
#77
Posté 12 décembre 2013 - 09:06
#78
Posté 12 décembre 2013 - 09:20
ImaginaryMatter wrote...
I'm waiting to see how DA: I turns out. If that ends up being a great game I'll probably be excited for ME4, if it's not I'm waiting till it's on sale for like $10.00.
Two totally different teams. I don't think you will be able to draw many conclusions from one based on your experience with the other.
#79
Posté 12 décembre 2013 - 09:22
#80
Posté 12 décembre 2013 - 10:05
I have no reason to think ME4/whatever will be anything but more of the same.
#81
Posté 12 décembre 2013 - 10:07
durasteel wrote...
If there is a silver lining to the rancid ending to ME3 it is that almost no one will be upset to see it swept away by a canon world state that threads the needle between control and destroy.
Shepard defeated the Reapers, but no one really tells you how. Most of them were destroyed but some were rumored to have survived. The geth took heavy losses but are recovering. Shepard is reported dead, but some rumors persist that he survived, other rumors say he is somehow controling the surviving reapers.
Much of the galaxy has been rebuilt, and gleaming high-tech metropolises exist. The Citadel is the center of galactic trade and the seat of the Council. Most of the galaxy, however, is still struggling to recover from the Reaper war, and post-apocalyptic wild-West areas are the new 'normal.'
There are probably no more than a handful of die-hard synthesis fans who would object to a world state like that for ME4. It is what needs to be done, because a prequel is pretty much out of the question, for me. Anything set before the Reaper War is a waste of time, because anything your character builds will be destroyed, anyone you save will die anyway, and nothing you care about will matter at all.
ME3 destroyed the galaxy, and before anything else can have relevance, the galaxy has to be put back together.
So the lameness that was KotOR 2's start is now considered a model?
#82
Posté 12 décembre 2013 - 10:20
I don't think that we need to worry about the ramifications of destroy with synthetics. We simply don't need to build them. Why do we need to build artificial intelligence or fully sentient and sapient robots? We don't. It is simply not necessary. So don't do it. Why? They'll take our jerbs!
#83
Posté 12 décembre 2013 - 10:25
They imply this in the ending scene with "The Shepard".
We'll read about it in the Codex. But this kind-of offends me. Sort of. I played these games over a 10 year period and all I get is myth.
Hopefully by the time ME4 is out, I'll be playing other games that have taken my attention. I'm hoping for DAI. And a few other titles.
#84
Posté 12 décembre 2013 - 10:26
iakus wrote...
I'm maintaining a wait-and-see attitude with DAI. But even if it's great, I have little reason to go back to anther ME game at this point. The DA team, at least, has pretty much admitted that DA2 wasn't all it could be. While the ME team seems convinced it's the players' fault for not appreciating their Art.
I have no reason to think ME4/whatever will be anything but more of the same.
Yeah I have definite interest in DAI. I even enjoyed DA2 despite its obvious flaws.
I'm slightly less bleak regarding ME4 but still i have no burning attachment to it. My Shep, his time, friends and journey got brought home by MEHEM. ME4 will have to stand on its own merits not on the legacy of what came before due to the ME3 ending debacle for me.
#85
Posté 12 décembre 2013 - 10:51
wright1978 wrote...
iakus wrote...
I'm maintaining a wait-and-see attitude with DAI. But even if it's great, I have little reason to go back to anther ME game at this point. The DA team, at least, has pretty much admitted that DA2 wasn't all it could be. While the ME team seems convinced it's the players' fault for not appreciating their Art.
I have no reason to think ME4/whatever will be anything but more of the same.
Yeah I have definite interest in DAI. I even enjoyed DA2 despite its obvious flaws.
I'm slightly less bleak regarding ME4 but still i have no burning attachment to it. My Shep, his time, friends and journey got brought home by MEHEM. ME4 will have to stand on its own merits not on the legacy of what came before due to the ME3 ending debacle for me.
This.
ME4 needs to be able to stand alone as an entertaining game in it's own right. Since they say they aren't going down the direct sequel and it'll be a new start all I'll say is I'd like the gameplay and storyline to be a balanced affair like ME2. Not a storycentric offering where gameplay innovation was suspended.
I mean, when ME3MP had environmental hazards added it aped the Sunlight hazard on Tali's pickup mission where you had to choose your routes with more care. I'd hate to see ME4 just be an ME3 straight shooter.
More rpg in my bioware games please!
And yes I hated seeing the Starbrat lump the Geth and EDI in with the Reapers. Maybe in a kill everyone you can playthrough choosing destroy so that Shepard's........
Modifié par Redbelle, 12 décembre 2013 - 10:55 .
#86
Posté 12 décembre 2013 - 11:09
No... Leave those out unless they actually impair the enemies to the same degree they impair the player. The fact that they can shoot you with perfect accuracy through a blizzard where you can't see them is BS.Redbelle wrote...
I mean, when ME3MP had environmental hazards added it
#87
Posté 12 décembre 2013 - 11:11
durasteel wrote...
ImaginaryMatter wrote...
I'm waiting to see how DA: I turns out. If that ends up being a great game I'll probably be excited for ME4, if it's not I'm waiting till it's on sale for like $10.00.
Two totally different teams. I don't think you will be able to draw many conclusions from one based on your experience with the other.
I think they have one thing in common that is a detriment to both games (although not the sole source), which is EA bigwigs.
#88
Posté 12 décembre 2013 - 11:29
AlanC9 wrote...
So the lameness that was KotOR 2's start is now considered a model?
I didn't think KotOR2's start was amazing, but it didn't strike me as particularly lame. I played the patched PC version with the Ebon Hawk prolog, and I was able to get into it without complaint.
The end was really weak, with the Ebon Hawk being suddenly fully repaired, but I enjoyed the beginning on Peragus.
#89
Posté 13 décembre 2013 - 12:00
#90
Posté 13 décembre 2013 - 12:15
#91
Posté 13 décembre 2013 - 06:46
AlanC9 wrote...
I was specifically referring to the way it made the KotOR LS/DS choice irrelevant, because everything all turned out the same.
That didn't bother me at all. I was just mad that they killed Vandar.
Modifié par durasteel, 13 décembre 2013 - 06:47 .
#92
Posté 13 décembre 2013 - 07:35
#93
Posté 13 décembre 2013 - 07:57
Redbelle wrote...
I mean, when ME3MP had environmental hazards added it aped the Sunlight hazard on Tali's pickup mission where you had to choose your routes with more care. I'd hate to see ME4 just be an ME3 straight shooter.
More rpg in my bioware games please!
Despite the doom and gloom that often crops up in these forums, I don't think BioWare would dare get rid of the RPG aspects of Mass Effect. Even with the oh-so-hated autodialogue and railroading (which I always found ironic as the entire series' plot is pretty linear), BioWare isn't about to just turn Mass Effect into a plain old shooter with no choices in dialogue and actions and character creation and that sort of thing. The game would essentially be nothing but sh*t without it, because it's a big part of the trilogy's replay value.
#94
Posté 13 décembre 2013 - 08:04
#95
Posté 13 décembre 2013 - 08:25
Deathsaurer wrote...
No... Leave those out unless they actually impair the enemies to the same degree they impair the player. The fact that they can shoot you with perfect accuracy through a blizzard where you can't see them is BS.Redbelle wrote...
I mean, when ME3MP had environmental hazards added it
You can always shoot back in the direction of the incoming fire. And as to why they can hit you..... maybe they have kit you don't. Which is great because it adds to the challenge....... I really don't get why some folks seem to insist on having an utterly level playing field. If the game doesn't challenge you to adpat to idfferent circumstances, then it's a wasted gameplaying opportunity to challenge yourself to be a better gamer.
There's a division between the character as a person and the character as a player avatar. And it is the player the game must cater to while balancing the immersion of the character in game.
If the player isn't given stuff to have to adapt to the game can become linear in terms of what the player does.
Or to but it another way.......
Throwing a ball into a goal by clicking a button is fun only so many times. Adding the mechanic of rebounds add to the potential challenge that the player can set for themselves. Adding obstacles in the straight line path of the ball adds another element of challenge........
Adding level's of diffculty to overcome makes gaming fun. Having enemies that are not hampered by certain environmenta; hazards adds obstacles in the path towards your objective.
That said, not having enemy troops burning up in the sun is a it odd....... though only in SP mode where it is reasonable to assume that all environemtnal hazards would affect factions equally.. MP is supposed to be about the game trying to kill you. Fair or not.
Modifié par Redbelle, 13 décembre 2013 - 12:45 .
#96
Posté 13 décembre 2013 - 04:54
KaiserShep wrote...
Redbelle wrote...
I mean, when ME3MP had environmental hazards added it aped the Sunlight hazard on Tali's pickup mission where you had to choose your routes with more care. I'd hate to see ME4 just be an ME3 straight shooter.
More rpg in my bioware games please!
Despite the doom and gloom that often crops up in these forums, I don't think BioWare would dare get rid of the RPG aspects of Mass Effect. Even with the oh-so-hated autodialogue and railroading (which I always found ironic as the entire series' plot is pretty linear), BioWare isn't about to just turn Mass Effect into a plain old shooter with no choices in dialogue and actions and character creation and that sort of thing. The game would essentially be nothing but sh*t without it, because it's a big part of the trilogy's replay value.
See, I feel more autodialogue isn't necessarily a bad thing, PROVIDED they make the actual choices more diverse and meaningful as a result. Which, ideally, is why you would go in the direction of more autodialogue. So that you have more room for more widely varying choices with bigger repercussions within the narrative itself.
Personally, however, I far more prefer DA2's dialogue system, where the main character's options aren't Renegade and Paragon, but rather are different based upon personality.
#97
Posté 13 décembre 2013 - 05:55
RiptideX1090 wrote...
Personally, however, I far more prefer DA2's dialogue system, where the main character's options aren't Renegade and Paragon, but rather are different based upon personality.
On the one hand, you make sense. On the other hand, I find it almost impossible to click anything other than sarcasm.
#98
Posté 13 décembre 2013 - 06:24
durasteel wrote...
RiptideX1090 wrote...
Personally, however, I far more prefer DA2's dialogue system, where the main character's options aren't Renegade and Paragon, but rather are different based upon personality.
On the one hand, you make sense. On the other hand, I find it almost impossible to click anything other than sarcasm.
Definitely this. It made it seem more natural than the whole angel and demon shoulders dialogue





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