wolfhowwl wrote...
It's going to be another indoctrinated ****** like Meredith or the Illusive Man.
Search your feelings; you know it to be true.
oh yeah and the Illusive man, thanks for that I just forgot that and you've gone and reminded me
wolfhowwl wrote...
It's going to be another indoctrinated ****** like Meredith or the Illusive Man.
Search your feelings; you know it to be true.
XxDeonxX wrote...
One thing that really concerns me about Dragon Age Inquisition is the writing team dehumanizing the antagonist again like they did with Meredith.
When you give the villain motivations and reasons for their actions like with Loghain doing what he did for the sake of Ferelden's security it makes for a good antagonist who to some can even be sympathetic and agreeable and if not this they at least make for a good well written antagonist.
Meredith was like this at well up until a certain point where we had the whole "Red Lyrium just made her crazy" when this happens everything just sort of falls apart and you dont really care anymore, your just there to kill the crazy lady and w/e. Same with the Saren and the Reapers its not good, ME would have been so much better if Saren was simply a rogue spectre making a power play or something.
So please stop making your antagonists crazy, possessed and brainwashed. Because someone like Loghain is so so much better =D
And that - bolded part - is what cheapens our protagonists. I want killing the antagonists to feel ambiguous, and I want to have to think about why I'm doing it. Loghain turned out to be an antagonist I could respect, even down to his last words before the fight, and after, before he died. I would like more of his kind. The Arishok in DA2 was of the same kind, though he didn't have quite the same narrative impact, being only a chapter boss.Foopydoopydoo wrote...
To me the problem is overuse. There's nothing wrong with a Maniacal Cackling villian (even though I prefer the nuanced ones) it's just that it gets used way, way, WAY too often. It gets dull. And sometimes it seems like a copout, yah know if the badguy is unambiguously bad (or insane) you don't have to feel bad about killing them. Or think about why you're doing it. The Illusive Man might have gone into the grey-area of the villain spectrum but he was always a racist **** and then he even got indoctrinated which, again, robs the villain of any kind of ambiguity. Loghain was good though. I hope DAI goes that direction again.
MasterScribe wrote...
I disagree. I think it's unrealistic to humanize every antagonist. It should depend on the narrative.
Sometimes a traditional antagonist works really well, and is more appropriate.
Sometimes I don't care why he or she is antagonizing me.
Guest_Craig Golightly_*
Ieldra2 wrote...
And that - bolded part - is what cheapens our protagonists. I want killing the antagonists to feel ambiguous, and I want to have to think about why I'm doing it.Foopydoopydoo wrote...
To me the problem is overuse. There's nothing wrong with a Maniacal Cackling villian (even though I prefer the nuanced ones) it's just that it gets used way, way, WAY too often. It gets dull. And sometimes it seems like a copout, yah know if the badguy is unambiguously bad (or insane) you don't have to feel bad about killing them. Or think about why you're doing it. The Illusive Man might have gone into the grey-area of the villain spectrum but he was always a racist **** and then he even got indoctrinated which, again, robs the villain of any kind of ambiguity. Loghain was good though. I hope DAI goes that direction again.
Modifié par MasterScribe, 12 décembre 2013 - 09:18 .
Mesina2 wrote...
Please, don't do it again Bioware.
I'm sick and tired of villains being one-dimensionally evil. And putting up slapstick in which is kinda mentioned in passing there's more to them, is not gonna cut it.
eluvianix wrote...
Ieldra2 wrote...
I'm fine with DAO's mix. Meredith and Orsino, not so much. And don't get me started on the presentation of the Reapers.eluvianix wrote...
I am actually quite fine with the antagonists that we have had so far.
Yes, let's not start on the Reapers, lest we summon David from the depths of the ME3 forums.
I understand how Orsino and Meredith were meant to represent the two extremes, although I don't think they were bad. Although they could have been written better, perhaps.
MasterScribe wrote...
wolfhowwl wrote...
It's going to be another indoctrinated ****** like Meredith or the Illusive Man.
Search your feelings; you know it to be true.
Meredith wasn't indoctrinated, though. She wasn't being controlled by anyone.
Red
lyrium is more like a drug that destroys your self control and turns
you into a chaotic husk driven by your own worst traits.
Modifié par wolfhowwl, 12 décembre 2013 - 09:31 .
And here we come again to the matter of thematic messages I detest. There's a not so subtle difference between "Don't pursue power at the cost of your soul" and "Don't pursue power because it will cost you your soul". There's too much of the latter in these insane antagonists. As such, the magisters' attempt to breach the Golden City was, from my point of view, an admirable untertaking. What made them evil was the blood sacrifice used to get the magical power. Yet, Chantry ideology paints the attempt as such as the "original sin". Thankfully, I don't have to agree with the Chantry in this, but I would detest it if the story itself started to take up the message.Nightdragon8 wrote...
XxDeonxX wrote...
One thing that really concerns me about Dragon Age Inquisition is the writing team dehumanizing the antagonist again like they did with Meredith.
When you give the villain motivations and reasons for their actions like with Loghain doing what he did for the sake of Ferelden's security it makes for a good antagonist who to some can even be sympathetic and agreeable and if not this they at least make for a good well written antagonist.
Meredith was like this at well up until a certain point where we had the whole "Red Lyrium just made her crazy" when this happens everything just sort of falls apart and you dont really care anymore, your just there to kill the crazy lady and w/e. Same with the Saren and the Reapers its not good, ME would have been so much better if Saren was simply a rogue spectre making a power play or something.
So please stop making your antagonists crazy, possessed and brainwashed. Because someone like Loghain is so so much better =D
..... sorry he sacerficed half his army, his king, just because he thought he was smarter than the darkspawn. Made him an instint monster, then he tried to lay ALL the blame on the grey wardens as if they assassinated him. I seriously wonder how he kept his troops under his command with a stuiped lie of, "I saved you from the grey warden's" line. If I where a soilder I would have deserited the army almost on the spot.
Meridth did have "motivations and reasons" for her actions bloodmages where abound and she was protecting the people of Kirkwall from mages.
The problem with your agruments is that they where honest to god losing there humanity, with Meridth the red lyrium was taking over, with Saren and the Reapers he was willingly turning himself into a husk. He was losing what made him "human"
So in reality its a good anology or maybe even an allegory, considering technology is slowly coming to the point where we will be able to augment our bodies to a degree, That maybe by adding things to one body in the name of "Power" we lose our souls.
So really its a story telling methiod to covay that the pursuit of "Power" should not be done at the cost of ones soul. Which I think many polititions fail to grasp to this very day.
Modifié par Ieldra2, 12 décembre 2013 - 09:25 .
MasterScribe wrote...
Should that really apply to EVERY antagonist, though? At some point, the player will (or at least should) encounter one or more that just aren't worth such musings.
I think an antagonist could be incredibly complex and interesting, but also completely beyond redemption.
Ieldra2 wrote...
And here we come again to the matter of
thematic messages I detest. There's a not so subtle difference between
"Don't pursue power at the cost of your soul" and "Don't pursue power
because it will cost you your soul". There's too much of the latter in
these insane antagonists. As such, the magisters' attempt to breach the
Golden City was, from my point of view, an admirable untertaking. What
made them evil was the blood sacrifice used to get the magical power.
Yet, Chantry ideology paints the attempt as such as the "original sin".
Thankfully, I don't have to agree with the Chantry in this, but I would
detest it if the story itself started to take up the message.
I
think the overuse of ancient evils resulting in insane enemies is
sending a thematic message promoting a hidebound mentality of never
exploring the unknown and always sticking to your inherited nature,
rather than of being careful with new powers because they can be
dangerous to others and to yourself.
I'm not going to debate the justification of Loghains actions with you other than to say there were reasons beyond them that weren't simply "Im Possessed" or "I'm Insane" Everything he did was for the good of Ferelden in mind whether it was "Monstrous" or not is another thing entirely.Nightdragon8 wrote...
*snip*
Not every perhaps, but at least the ones that aren't giant corrupt dragons, Meredith and TIM shouldn't have been insane.. Exceptions can only really be made with giant monsters or demons etc.. things that are already mystical and out of the norm not people.Should that really apply to EVERY antagonist, though? At some point, the
player will (or at least should) encounter one or more that just aren't
worth such musings.
I think an antagonist could be incredibly complex and interesting, but also completely beyond redemption.
Modifié par XxDeonxX, 12 décembre 2013 - 09:45 .
Indeed. My main Hawkes always help Merrill, although I don't think something bad will result, if only because she doesn't fix it in the end. The knowledge she seeks is destroyed with the demon, if he ever had it. Too bad really. Rediscovering the secret of magical long-range communication would be a great achievement, and the story should treat it that way. Instead we get Marethari's "It was meant to be lost".Foopydoopydoo wrote...
MasterScribe wrote...
Should that really apply to EVERY antagonist, though? At some point, the player will (or at least should) encounter one or more that just aren't worth such musings.
I think an antagonist could be incredibly complex and interesting, but also completely beyond redemption.
No, it shouldn't. Some antagonists just make sense as purely evil, like the Archdemons. It's just too overused.Ieldra2 wrote...
And here we come again to the matter of thematic messages I detest. There's a not so subtle difference between "Don't pursue power at the cost of your soul" and "Don't pursue power because it will cost you your soul". There's too much of the latter in these insane antagonists. As such, the magisters' attempt to breach the Golden City was, from my point of view, an admirable untertaking. What made them evil was the blood sacrifice used to get the magical power. Yet, Chantry ideology paints the attempt as such as the "original sin". Thankfully, I don't have to agree with the Chantry in this, but I would detest it if the story itself started to take up the message.
I think the overuse of ancient evils resulting in insane enemies is sending a thematic message promoting a hidebound mentality of never exploring the unknown and always sticking to your inherited nature, rather than of being careful with new powers because they can be dangerous to others and to yourself.
Ha, this is why I always let Merrill fix the Eluvian. It's shame that's apparently going to lead to something bad... again. Because, yah know, wanting knowledge is bad.
Guest_Craig Golightly_*
XxDeonxX wrote...
Not every perhaps, but at least the ones that aren't giant corrupt dragons, Meredith and TIM shouldn't have been insane.. Exceptions can only really be made with giant monsters not people.
An Antagonist can indeed be complex and interesting and beyond redemption.. But an antagonist cant be complex and interesting and completely insane / possessed.
Modifié par MasterScribe, 12 décembre 2013 - 09:52 .
Ieldra2 wrote...
And here we come again to the matter of thematic messages I detest. There's a not so subtle difference between "Don't pursue power at the cost of your soul" and "Don't pursue power because it will cost you your soul". There's too much of the latter in these insane antagonists. As such, the magisters' attempt to breach the Golden City was, from my point of view, an admirable untertaking. What made them evil was the blood sacrifice used to get the magical power. Yet, Chantry ideology paints the attempt as such as the "original sin". Thankfully, I don't have to agree with the Chantry in this, but I would detest it if the story itself started to take up the message.Nightdragon8 wrote...
XxDeonxX wrote...
One thing that really concerns me about Dragon Age Inquisition is the writing team dehumanizing the antagonist again like they did with Meredith.
When you give the villain motivations and reasons for their actions like with Loghain doing what he did for the sake of Ferelden's security it makes for a good antagonist who to some can even be sympathetic and agreeable and if not this they at least make for a good well written antagonist.
Meredith was like this at well up until a certain point where we had the whole "Red Lyrium just made her crazy" when this happens everything just sort of falls apart and you dont really care anymore, your just there to kill the crazy lady and w/e. Same with the Saren and the Reapers its not good, ME would have been so much better if Saren was simply a rogue spectre making a power play or something.
So please stop making your antagonists crazy, possessed and brainwashed. Because someone like Loghain is so so much better =D
..... sorry he sacerficed half his army, his king, just because he thought he was smarter than the darkspawn. Made him an instint monster, then he tried to lay ALL the blame on the grey wardens as if they assassinated him. I seriously wonder how he kept his troops under his command with a stuiped lie of, "I saved you from the grey warden's" line. If I where a soilder I would have deserited the army almost on the spot.
Meridth did have "motivations and reasons" for her actions bloodmages where abound and she was protecting the people of Kirkwall from mages.
The problem with your agruments is that they where honest to god losing there humanity, with Meridth the red lyrium was taking over, with Saren and the Reapers he was willingly turning himself into a husk. He was losing what made him "human"
So in reality its a good anology or maybe even an allegory, considering technology is slowly coming to the point where we will be able to augment our bodies to a degree, That maybe by adding things to one body in the name of "Power" we lose our souls.
So really its a story telling methiod to covay that the pursuit of "Power" should not be done at the cost of ones soul. Which I think many polititions fail to grasp to this very day.
I think the overuse of ancient evils resulting in insane enemies is sending a thematic message promoting a hidebound mentality of never exploring the unknown and always sticking to your inherited nature, rather than of being careful with new powers because they can be dangerous to others and to yourself.
It's not the worst thing that could've happened. At least there is a reason beyond "This is what naturally happens when you attempt something ambitious". Being tricked doesn't send a thematic message beyond "there are people smarter than you".esper wrote...
Ieldra2 wrote...
And here we come again to the matter of thematic messages I detest. There's a not so subtle difference between "Don't pursue power at the cost of your soul" and "Don't pursue power because it will cost you your soul". There's too much of the latter in these insane antagonists. As such, the magisters' attempt to breach the Golden City was, from my point of view, an admirable untertaking. What made them evil was the blood sacrifice used to get the magical power. Yet, Chantry ideology paints the attempt as such as the "original sin". Thankfully, I don't have to agree with the Chantry in this, but I would detest it if the story itself started to take up the message.
I think the overuse of ancient evils resulting in insane enemies is sending a thematic message promoting a hidebound mentality of never exploring the unknown and always sticking to your inherited nature, rather than of being careful with new powers because they can be dangerous to others and to yourself.
I just want to comment on the quoted and say that is just not bioware, that is 80 percent of western stories. People seeking knowlegde, power or are just ambitious are evil. It is sad. And I agree with your view of the magisters. Had their been a way to breach the golden city without the bloodshed of the innocent I would not fault them for the attempt. Sadly it seems we are moving towards they were tricked by the old gods.
That distinction is a rather subtle one. I think it's excusable for fantasy worlds where there's no intrinsic theme of advancement in the story, and it's not at all a problem where - as in the case of Arlathan - some older cultures were signficantly more advanced than the present ones. Functional eluvians, just as they were, would be a great advantage for any culture of present-day Thedas.I personally destest any ancient evils and goods. There is a sad tendency to instead of learning from the past and expanding on its ideas, to just rely on and outright steal from ancient civilasitions, never mind that those civilications were... well ancient and the worlds should have moved far past them in terms of power and knowlegde.