But in the end, I think the writers threw the idea in our faces, pretty much saying "Shepard's a god. Do you see? Do you get it?"
I mean, this is why our society is mostly run by governments and multiple leaders, not just one person. Oh Shepard, you want to destroy the entire galaxy because you don't feel like making an actual choice. Well, good for you. Oh, the other 20 billion life forms might disagree with you, because, you know, they have families and have fought all this time to live, but you, you don't 'feel' like bowing to the Catalyst's demands, so let's all just die. Good for you.
The point being, I don't care how special Shepard was, they shouldn't be able to make a decision of that magnitude.
However, I understand the concept. Shepard has to make a choice. The entire game is about stopping the Reapers and preventing them from total annihilatoin of the universe. Basically, the structure behind this entire game is that it's a war between 2 sides, a chess game, and the Reapers are playing their pieces like you and your crew and everyone else. You have to make sacrafises in order to win a war. You choose how you're going to win, if you can win and if you have multiple choices. I'm not saying the endings shouldn't happen, or at least the choices you get, I'm saying it should NOT have been presented in the pariticular light it was in.
For example, if Bioware really wanted the endings to work, they should've made Shepard more sympathetic, having to bear these responsibilities on their shoulders without much time to decide. It would be nice if you could say something like, "I wish I didn't have to make this choice, but I do." The problem was lack of communication. We could tell it was a difficult decision, but we couldn't tell how difficult it was. They didn't make it sad and tragic enough, forceful and bitter, like they should have. The fact that after everything, Shepard still has to make an enormous sacrafise, no matter what ending. Instead of just limping towards it and blowing yourself up as piano music plays in the background, while a couple of soldiers look on in London and a the different species like the Krogan and Asari cheer in joy. We should've really understood the cost.
For example, what doesn't work for me in the Destroy ending is that I wanted to see the Geth die and EDI die. It should've been dramatic, the reason the music was playing in the background, because after all, isn't that what's tragic and sad to begin with? We should've seen a glimpse of the Geth falling apart or dropping to the ground dead, maybe to the last geth crawling on the ground as it slowly shuts down. Or EDI dying in Joker's arms. That could've been a really beautiful scene, instead of just some offscreen demise and later barely mentioned because seeing cheering Krogan is more important. Even the EC monologue seemed a bit hypocrytical, with Hackett explaining how we could achieve anything if we all learned to work together, but it's still pretty much implying 'Oh yeah, the geth died, who cares.'
And then, my problem with Control and Synthesis is that they're too damn creepy and discomforting. And like I said before, it isn't that they HAPPENED, because they could've worked better if it was handled the correct way. It's the way the endings were presented in such a positive, this-is-the-way-things-should-be happily ever after. I won't pretend to know too much about the Control ending, as it's the one I've viewed and researched the least, but basically, what I get from it is that Shepard is this new Guardian and watcher of the galaxy. Isn't that a little creepy, in like, all the wrong ways? It's kind of implying a new religion, basically. And like the Sythesis ending, we don't see anyone disagreeing with what's happened, we just see everyone smiling and moving on with their lives like all is well. We don't see anyone saying, "Shepard should NOT be the guardian of the whole galaxy. Besides, that's not even the Shepard we know. What if he decides to kill us all? What if we can't trust him?"
There's no uncertainty, only pure, utter happiness and hope and reassuring comfort that this is the way. And yeah, maybe there are some that dissagreee with Shep's choices, but again, we don't see them. There comes a point where the audience work from what they see, not from what happens off screen. And what's presented to us are these 2 wholly Christian-esque endings that imply happiness, hope, and destiny, not the flawed decisions in an imperfect world.
Synthesis is the worst offender, by far. Committing genetic rape, basically, and it's not presented as a sad, flawed, but wise decision, given the choices at hand, but as this perfect, happy, IMPROVEMENT of the galaxy as all of the surviving main characters we see smilling and bowing down to the Commander's grave. And some of EDI's dialogue is just really uncomfortable. " Now that we all have green eyes and better genetics, we can finally be nice to eachother and respect each species, it's not about anything we've earned or work towards. It's all about genetics! I am alive, and I'm not alone." The End. I mean, seriously. What EDI should be alluding to for this ending to be even remotely understandable is that one human should NOT be allowed to to change everything this way, they did it because they HAD NO CHOICE. But instead, we get a creepy monologue and everyone's happy. I feel like the writers are type of people that would stalk girls they like and fantasize about sneaking in their houses and getting them pregnant in their sleep, and then actually doing it and feeling happy with themselves.
Maybe, in fact, probably what the problem is that these endings should not have been endings at all. But since they were, what I'm saying is that for the most part, they're presented in the COMPLETELY wrong context than they should be.
Btw, I picked Destroy.
Modifié par favoritehookeronthecitadel, 12 décembre 2013 - 10:37 .





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