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The idea of the endings is... discomforting


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#51
AlanC9

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StreetMagic wrote...

Drew also created Liara - and now that I know he created the Lazarus Project, he must be responsible for Liara's obsessive turn after ME1 too. I thought it was Mac, because of the comics.


Hmmm... maybe the Lazarus project was originally about getting us to RobotShep?

#52
Guest_StreetMagic_*

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AlanC9 wrote...

StreetMagic wrote...

Drew also created Liara - and now that I know he created the Lazarus Project, he must be responsible for Liara's obsessive turn after ME1 too. I thought it was Mac, because of the comics.


Hmmm... maybe the Lazarus project was originally about getting us to RobotShep?


I heard they originally planned Legion to be the one that recovered the body - and we would have gotten the Heretic storyarc much earlier. Perhaps the cyborg stuff had something to do with that. But somewhere along the way, Cerberus came into the picture. That might be Mac's doing. In the Final Hours app, Cerberus was his thing, but something he couldn't address as much as he wanted back in ME1. And Hudson came up with the Illusive Man apparently (I think he envisioned TIM as looking like "Anderson Cooper" at first lol). So maybe they consolidated all of these ideas together.

Modifié par StreetMagic, 19 décembre 2013 - 05:30 .


#53
dreamgazer

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AlanC9 wrote...

StreetMagic wrote...

Drew also created Liara - and now that I know he created the Lazarus Project, he must be responsible for Liara's obsessive turn after ME1 too. I thought it was Mac, because of the comics.


Hmmm... maybe the Lazarus project was originally about getting us to RobotShep?


Yup.

"There was some ideas that maybe Shepard gets his essence transferred into some kind of machine, becoming a cyborg and becoming a bridge between synthetics and organics - which is a theme that does play up in the game," Karpyshyn concluded. "At one point we thought, maybe that's how he survives into Mass Effect 2."



#54
MassivelyEffective0730

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dreamgazer wrote...

"There was some ideas that maybe Shepard gets his essence transferred into some kind of machine, becoming a cyborg and becoming a bridge between synthetics and organics - which is a theme that does play up in the game," Karpyshyn concluded. "At one point we thought, maybe that's how he survives into Mass Effect 2."


Even more evidence for TLT:

Cybermen.

#55
Nightwriter

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KaiserShep wrote...

The unaware alien thing seems really out of left field and ridiculous, though I suppose I have to be fair to it, considering that it's just a rough concept. But still, the ways that this would have to be revealed kind of amuse me to think about.

*random alien walks in*

"Shepard."

"You know who I am?"

"Fool! I have always known, for I am your father."

"But...I was born on Earth."

"IGNORE ME!"

Out of left field is about right. Unless Drew had this idea much earlier on in the series, that is. That would explain it a bit more. But if they were considering doing that in the last inning I'm not sure why they'd think it was appropriate.

I should try to keep an open mind though. I thought the idea of a Shepard clone villain was ridiculous, but after playing the Citadel DLC I found that the execution wasn't too bad at all.

#56
Harorrd

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favoritehookeronthecitadel wrote...

Well, Destroy is definitely the best ending, even though it has plenty of flaws. At least I can sleep at night after seeing it.


You said it brother, The destroy ending is the best one and even better than giving the finger to the ghost child 

#57
StarcloudSWG

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Nightwriter wrote...

That discomfort is an emotional response. I don't feel like the ending was created by a mind that was terribly emotion-oriented. I feel like it was created by a more detached thinker who wrote down what they thought seemed intellectually interesting and who then plugged emotions into the narrative where they thought they ought to go.


That is *exactly* what happened. Mac Walters is a great character writer, but he's also very detached; he *needs* feedback from other people to understand that what satisfies him usually leaves other people cold, confused, or outright repulsed.

And he was effectively left alone to write the ending. Reportedly, he and Casey Hudson hashed it out between themselves and never subjected it to peer review by the writing team.

Modifié par StarcloudSWG, 27 janvier 2014 - 09:45 .


#58
SwobyJ

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"High level"

IMO that high level is VERY much there. But as it is, I don't really have proof of that :P

But I think you're right Starcloud. It leaves many people (especially those that just wanted entertainment and a good gaming time) cold, confused, our outright repulsed.

#59
Arcian

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David7204 wrote...

How is that idea discomforting? This theme of 'the difference one person can make' has been a core of the series since the very beginning.

Why do you think the series is called [/i]Mass Effect[/i]

Because Mass Effect is the phenomenon that allows all of the events in the series to happen, from the Reapers to the Relays to biotics. Did you actually, SERIOUSLY, need someone to spell this out for you?

#60
shenlonzero

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They sure made us think this until Drew K left the writing team and they changed his endings. Then with ME3 Shepard was made out to be just an anomaly, a regular human with strong resolve and convictions.

Modifié par shenlonzero, 28 janvier 2014 - 01:19 .


#61
Navasha

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Honestly, the best thing they could have done for an ending is let us KNOW that the crucible would destroy all higher AIs (reapers, geth, edi). Then we could have had to deal with that knowledge when we confronted the Geth and EDI. Maybe reconciled it in some way, or devised some elaborate means to protect themselves.

Control and Synthesis are very immoral choices and the game is written so that they appear to NOT be immoral. Its like watching Shepards family get slaughtered in front of you and then having Shepard laugh it off. Its just out of place that a Paragon or Renegade Shepard would make one of those horrible choices considering all she/he has been through.

#62
Obadiah

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The ending is ok enough for me. The player get's to select victory on their own terms but there are consequences that must be dealt with. This is to be expected when dealing with beings of immense power. I can defend any of the choices, so I think it was very interesting.

Modifié par Obadiah, 28 janvier 2014 - 03:01 .


#63
Mcfly616

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Arcian wrote...

David7204 wrote...

How is that idea discomforting? This theme of 'the difference one person can make' has been a core of the series since the very beginning.

Why do you think the series is called [/i]Mass Effect[/i]

Because Mass Effect is the phenomenon that allows all of the events in the series to happen, from the Reapers to the Relays to biotics. Did you actually, SERIOUSLY, need someone to spell this out for you?

actually it's a sort of homonym. While the term 'Mass Effect' stems from the phenomenon, it's still a little play on words by BW regarding our choices having a "Mass Effect".

#64
AlanC9

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Navasha wrote...

Control and Synthesis are very immoral choices and the game is written so that they appear to NOT be immoral. Its like watching Shepards family get slaughtered in front of you and then having Shepard laugh it off. Its just out of place that a Paragon or Renegade Shepard would make one of those horrible choices considering all she/he has been through.


My Shepards didn't get that memo.

#65
Arcian

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Mcfly616 wrote...

Arcian wrote...

David7204 wrote...

How is that idea discomforting? This theme of 'the difference one person can make' has been a core of the series since the very beginning.

Why do you think the series is called [/i]Mass Effect[/i]

Because Mass Effect is the phenomenon that allows all of the events in the series to happen, from the Reapers to the Relays to biotics. Did you actually, SERIOUSLY, need someone to spell this out for you?

actually it's a sort of homonym. While the term 'Mass Effect' stems from the phenomenon, it's still a little play on words by BW regarding our choices having a "Mass Effect".

That makes no sense since our choices doesn't have a "mass effect" on the story.

#66
Mcfly616

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Arcian wrote...

Mcfly616 wrote...

Arcian wrote...

David7204 wrote...

How is that idea discomforting? This theme of 'the difference one person can make' has been a core of the series since the very beginning.

Why do you think the series is called [/i]Mass Effect[/i]

Because Mass Effect is the phenomenon that allows all of the events in the series to happen, from the Reapers to the Relays to biotics. Did you actually, SERIOUSLY, need someone to spell this out for you?

actually it's a sort of homonym. While the term 'Mass Effect' stems from the phenomenon, it's still a little play on words by BW regarding our choices having a "Mass Effect".

That makes no sense since our choices doesn't have a "mass effect" on the story.

it doesn't make sense to you. Clearly there's other people that think it does make sense.

Some people got everybody killed, killed off entire species, left entire homeworlds as barren wastelands, merged all life in the galaxy into a new form organic/synthetic symbiosis.

Some people consider these to be massive effects on the game world/experience all caused by our choices.