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Making dialogue easier to find and hear


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#1
cap and gown

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I am not sure why BW pays actors to record all of this dialogue but then sets it up so that it is not always obvious how to hear it. More needs to be done to make sure we get to hear the many lines recorded that go into a great game like Mass Effect.

1) Characters should only have a red circle on them if they have something new to say, and as soon as they don't have anything new to say the circle should be removed. Likewise, if a character has something to say place them on the map, if not, then don't have them appear on the map.

a) In your post-mission run around the Normandy many of the characters will have something to say. But a number of times they have nothing new: "Good of you to drop by." This becomes rather annoying and leads directly to

B) Partly because of (a) and partly because most characters only have one new line per misssion the player becomes used to activating a character once after each mission and then not activating them again because they don't want to hear "Not now, Shepard." But if a character does have more to say and you have acquired the habit of only activating them once, then you will miss out on the additional dialogue.

I don't know how many times I have gone and heard Tali talk about her "emergency induction port". But it was only just recently that I found out she has something like three more dialogues after that initial toast to Miranda because I had acquired the habit of only activating a character once after each mission.

c) As to appearing on the map: it would be nice to not have to suffer through the loading delay while Liara's door opens only to find out she has nothing to say after the last mission. If neither Steve nor James have anything new to say, then save me the trip down to the shuttle bay.

2) "We need to hurry, Shepard." What is the point of this line if there are things to find, and dialogue to hear in a certain area? Sure, its supposed to add to the mood, or something, but I just find it annoying. I am looking around for mods, or listening to a journal entry and then EDI walks all over those lines with her "We need to hurry." No, EDI, we don't actually need to hurry. Nothing will happen until we open the next door or cross some imaginary line, I garauntee it. At most, have the characters say it once, and never, ever allow this kind of line to drown out unique dialogue!

3) Ambient dialogue should be more accessible. It is rather annoying that in order to hear the full conversation about, say, the suit of armor that girl bought her boyfriend you need to keep exiting and re-entering the Purgatory cell. The same goes for the Asari mistress and her human lover, and many others. Put a red circle on them and let me cycle through the dialogue like with the Bachelor Party on Illium or the Feces Analyzer on Surkesh. Do you want Shepard to just hear conversation as s/he walks by? Ok, have them start the first line of the dialogue just by walking by, but also put a red circle on them so I have the option of just cycling through the entire sequence.

4) Combat banter. I suppose I could lower the difficulty down to narrative level, but I always feel like I am cheating when I play at a difficulty less than insanity. The problem is: while I am focusing on keeping Shepard alive I am not able to focus on the dialogue talking place during the combat. The parts where I find this most problematic are in the Citadel DLC. I am still not sure I have heard, or more accurately listened to, the dialogue you get during the initial fight in the archives, or the lines spoken when Razor Squad shows up, and especially during the fight with the clone. Having Wrex along makes this even more difficult because his combat dialogue manages to step all over other characters' lines. At the very least, if there is going to be combat specific banter, like James talking about the burnt pepperroni, then make sure your team mates don't step on those lines with their own combat dialogue.

Modifié par cap and gown, 12 décembre 2013 - 11:36 .


#2
MegaIllusiveMan

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1) Yup. Agree with you. Though I enjoy touring the Normandy

a) I noticed this on assignments, not on missions. Only Liara that doesn't have any new conversations for a good part of the game (Also, the Normandy's Doctors Chakwas or Michel if you consider them)

B) Never acquired that habit, thank God. Not sure why someone would... It's no deal activating a squad member conversation.

c) Agree.

2) Well, it could give the player some kind of sense that there is a war going on or that Reapers are invading... Example: You don't need to shoot the Reaper Destroyer on Rannoch with the Machine Gun, but Bioware wanted to give you and idea that doing that would slow him down or something like that.

3) Yeah, there is this, but I saw no problem in it...

4) There is this, but there are subtitles for that... No need to distract yourself the whole time. Quick Check the Subtitles when they appear and hear the Squadmate saying something or another squadmate speaking louder than other... No need to distract, just quick look, hear and quick look again. This works for me too.

#3
FlyingSquirrel

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cap and gown wrote...

I am not sure why BW pays actors to record all of this dialogue but then sets it up so that it is not always obvious how to hear it. More needs to be done to make sure we get to hear the many lines recorded that go into a great game like Mass Effect.

1) Characters should only have a red circle on them if they have something new to say, and as soon as they don't have anything new to say the circle should be removed. Likewise, if a character has something to say place them on the map, if not, then don't have them appear on the map.

a) In your post-mission run around the Normandy many of the characters will have something to say. But a number of times they have nothing new: "Good of you to drop by." This becomes rather annoying and leads directly to

B) Partly because of (a) and partly because most characters only have one new line per misssion the player becomes used to activating a character once after each mission and then not activating them again because they don't want to hear "Not now, Shepard." But if a character does have more to say and you have acquired the habit of only activating them once, then you will miss out on the additional dialogue.

I don't know how many times I have gone and heard Tali talk about her "emergency induction port". But it was only just recently that I found out she has something like three more dialogues after that initial toast to Miranda because I had acquired the habit of only activating a character once after each mission.

c) As to appearing on the map: it would be nice to not have to suffer through the loading delay while Liara's door opens only to find out she has nothing to say after the last mission. If neither Steve nor James have anything new to say, then save me the trip down to the shuttle bay.


I agree with points (a) and (B). It's especially jarring when you've just gotten a new comment from one of the Normandy crew, then you click on them again and get "Hi, Shepard" or something similar. I mean, who actually has conversations where you start by making some sort of comment or observation and *then* say hello to the person you were already talking to?

I agree with © in principle, but it would probably lead to at least a few players getting confused - even if you had a pop-up hint explaining that system, there would be people who would forget it or just breeze past it and then start thinking that the squadmate had actually left the ship.

And you can always go say hi to KEI-9 in the Shuttle Bay if Steve and James don't have anything to say.

#4
Vigilant111

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2) Yeah, that is pretty annoying. I remember ME2 Grunt's loyalty mission: "Shepard, hit the key stone" repeated many times as I searched for precious medi-gel and credits... I wasn't quick-witted enough to reply "Shut the f**k up or u will wake the thresher maw!"

3) I sort of prefer to hold an actual conversation where Shepard is spoken directly to, don't really like to hang around like a dosche and eavesdrop. I think that was the direction ME1 went along but they changed it during ME2, however, I do like that sometimes you can help someone out after u heard something they said as u walked by...(e.g. Helping Raan with one of the liveships in trouble)

#5
cap and gown

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Vigilant111 wrote...

2) Yeah, that is pretty annoying. I remember ME2 Grunt's loyalty mission: "Shepard, hit the key stone" repeated many times as I searched for precious medi-gel and credits... I wasn't quick-witted enough to reply "Shut the f**k up or u will wake the thresher maw!"


You get to the point where you WANT to feed Grunt to the Thresher Maw! :lol:

#6
DeinonSlayer

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I can't say I'd oppose making "we need to hurry" MEAN something. No, you can't spend ten minutes scouring the room for collectible goodies. There WILL be negative consequences for doing so.