He'll never understand. Which is why it's best to just laugh at whatever he says.CrustyBot wrote...
This is Back to the Future stuff lol. Spending millions upon millions on mo-cap and other ways to "act digitally" with pre-rendered scenes and in-engine cutscenes.
Probably would be cheaper to take the route that early 1990s games took like the Wing Commander series and just film the actual thing with real actors.
And I love the assertion by Seival that gameplay is the least important part of games. That's like saying cinematography is the least important part of cinema. Or writing is the least important part of books. They are games because of gameplay. Watch movies if you aren't interested in that.
Killzone: Shadow Fall... Wow, the first next-gen game has set really high standards of quality.
#526
Guest_Catch This Fade_*
Posté 18 décembre 2013 - 08:06
Guest_Catch This Fade_*
#527
Posté 18 décembre 2013 - 08:06
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
#528
Guest_The Mad Hanar_*
Posté 18 décembre 2013 - 08:09
Guest_The Mad Hanar_*
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
I did mention the X-button and moving the joystick around a little bit, which is pretty much the extent of the gameplay, from what I've seen on Youtube.
Though you do get to control Aiden, it wouldn't be done enough for me to enjoy it. Though it's still diverse, I s'pose.
#529
Posté 18 décembre 2013 - 08:11
#530
Posté 18 décembre 2013 - 08:14
The Mad Hanar wrote...
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
I did mention the X-button and moving the joystick around a little bit, which is pretty much the extent of the gameplay, from what I've seen on Youtube.
Though you do get to control Aiden, it wouldn't be done enough for me to enjoy it. Though it's still diverse, I s'pose.
"Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life."
In short: you really should stop "playing" games on YouTube, and start actually playing them.
#531
Guest_Catch This Fade_*
Posté 18 décembre 2013 - 08:16
Guest_Catch This Fade_*
Not comparable. Visual novels are, well, visual novels. Quantic Dream games are video games.Liamv2 wrote...
There's visual novels and the quantic dream games. Although the way choices are done in Beyond, may or may not break that slightly i'm not sure.
#532
Posté 18 décembre 2013 - 08:17
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
Indigo Prophecy, Heavy rain, Even the walking dead game series to a certain extent. Doesn't mean the story is bad per say, but it does make it not really a game as much as an interactive movie.
And at least the makers of the walking dead games don't go out and say how other games are failures of game design.
Modifié par The Flying Grey Warden, 18 décembre 2013 - 08:19 .
#533
Posté 18 décembre 2013 - 08:18
#534
Guest_The Mad Hanar_*
Posté 18 décembre 2013 - 08:18
Guest_The Mad Hanar_*
Seival wrote...
The Mad Hanar wrote...
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
I did mention the X-button and moving the joystick around a little bit, which is pretty much the extent of the gameplay, from what I've seen on Youtube.
Though you do get to control Aiden, it wouldn't be done enough for me to enjoy it. Though it's still diverse, I s'pose.
"Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life."
In short: you really should stop "playing" games on YouTube, and start actually playing them.
And in that whole response, you pretty much said what I said, and added in the impossibility of losing that I forgot about. So not only is the gameplay rather minimal, you don't have to actually play it. I really fail to see how you have proven me wrong by copy and pasting that.
Though I did think the dialogue system seemed neat, for what it's worth.
#535
Guest_Catch This Fade_*
Posté 18 décembre 2013 - 08:24
Guest_Catch This Fade_*
Nora pls. Dis dude just called adventure games "movies". Boy flying way too high right now on that interactive movies cloud.The Flying Grey Warden wrote...
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
Indigo Prophecy, Heavy rain, Even the walking dead game series to a certain extent. Doesn't mean the story is bad per say, but it does make it not really a game as much as an interactive movie.
And at least the makers of the walking dead games don't go out and say how other games are failures of game design.
Modifié par J. Reezy, 18 décembre 2013 - 08:24 .
#536
Posté 18 décembre 2013 - 08:27
The Mad Hanar wrote...
Seival wrote...
The Mad Hanar wrote...
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
I did mention the X-button and moving the joystick around a little bit, which is pretty much the extent of the gameplay, from what I've seen on Youtube.
Though you do get to control Aiden, it wouldn't be done enough for me to enjoy it. Though it's still diverse, I s'pose.
"Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life."
In short: you really should stop "playing" games on YouTube, and start actually playing them.
And in that whole response, you pretty much said what I said, and added in the impossibility of losing that I forgot about. So not only is the gameplay rather minimal, you don't have to actually play it. I really fail to see how you have proven me wrong by copy and pasting that.
Though I did think the dialogue system seemed neat, for what it's worth.
Small amount of gameplay =/= lack of gameplay. At the same time, too large amount of gameplay has really high risk to bore the player.
You don't actually have to play any game.
Beyond has no "game over" because it turns any failure into a turn of events, not a "game stop sequence", which I consider as an advantage (especially in terms of storytelling diversity).
#537
Posté 18 décembre 2013 - 08:27
Seival wrote...
In short: you really should stop "playing" games on YouTube, and start actually playing them.
Given that you're perfectly fine with talking about PC gaming that you don't do, I think we're even on me not having played Killzone Shadow Fall or Beyond Two Souls.
#538
Posté 18 décembre 2013 - 08:28
Seival wrote...
The Mad Hanar wrote...
Seival wrote...
The Flying Grey Warden wrote...
What's the benefit of a game over a movie if the gameplay is pretty much just continuously pressing an unpause button?
I can't recall any game with the gameplay you just described. Any examples? And don't even think about mentioning Beyond, please. Beyond has very diverse and interesting gameplay.
I did mention the X-button and moving the joystick around a little bit, which is pretty much the extent of the gameplay, from what I've seen on Youtube.
Though you do get to control Aiden, it wouldn't be done enough for me to enjoy it. Though it's still diverse, I s'pose.
"Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life."
In short: you really should stop "playing" games on YouTube, and start actually playing them.
Are you really quoting your own review as if its some sort of fact?
Busomjack is that you?
#539
Guest_The Mad Hanar_*
Posté 18 décembre 2013 - 08:30
Guest_The Mad Hanar_*
Seival wrote...
Small amount of gameplay =/= lack of gameplay. At the same time, too large amount of gameplay has really high risk to bore the player.
You don't actually have to play any game.
Beyond has no "game over" because it turns any failure into a turn of events, not a "game stop sequence", which I consider as an advantage (especially in terms of storytelling diversity).
1.) Pretty much any game requires participation to get to the next step.
2.) Any game that does not require this, and can be watched with no consequences is pretty much a movie.
#540
Posté 18 décembre 2013 - 08:41
Cyonan wrote...
Seival wrote...
In short: you really should stop "playing" games on YouTube, and start actually playing them.
Given that you're perfectly fine with talking about PC gaming that you don't do, I think we're even on me not having played Killzone Shadow Fall or Beyond Two Souls.
I became a pure console player just one year ago. Before that I played only on PC, and was a PC fan as many people here. I realized that PC has nothing to offer me, except digital painting learning and working possibilities. PC-exclusive devs became lazy and unable to produce something truly amazing. PC will always remain as a powerful workstation for me, nothing more than that, thanks to devs like Blizzard or publishers like Steam who refuse to move forwards.
#541
Posté 18 décembre 2013 - 08:52
The Mad Hanar wrote...
Seival wrote...
Small amount of gameplay =/= lack of gameplay. At the same time, too large amount of gameplay has really high risk to bore the player.
You don't actually have to play any game.
Beyond has no "game over" because it turns any failure into a turn of events, not a "game stop sequence", which I consider as an advantage (especially in terms of storytelling diversity).
1.) Pretty much any game requires participation to get to the next step.
2.) Any game that does not require this, and can be watched with no consequences is pretty much a movie.
1. Beyond requires participation to get to the next step in the way you want to proceed. A regular game's game-over sequence is also not something that going to forever stop you from playing the game. You will just load a save... Do you really think that loading a save is much more interesing than watching a different turn of events in case of your failure?
2. Any game can be watched on youtube, and when you watch them on youtube, you turn them all into non-interactive movies, and somehow don't even notice that.
Modifié par Seival, 18 décembre 2013 - 08:53 .
#542
Guest_The Mad Hanar_*
Posté 18 décembre 2013 - 09:00
Guest_The Mad Hanar_*
Seival wrote...
1. Beyond requires participation to get to the next step in the way you want to proceed. A regular game's game-over sequence is also not something that going to forever stop you from playing the game. You will just load a save... Do you really think that loading a save is much more interesing than watching a different turn of events in case of your failure?
2. Any game can be watched on youtube, and when you watch them on youtube, you turn them all into non-interactive movies, and somehow don't even notice that.
1. You are not understanding the point. If you want to advance to the next part in a story in a video game, then you have to interact with the game. If you can sit back, not do anything, watch the scene and advance to the next scene with no problems, then you are essentially watching a movie, which lead to....
2. The difference being that I can go out and buy the game. I bought NBA 2K13 and Child of Eden for these reasons. They were different experiences because they required a lot of active participation, unlike BTS.
Really, this is all a matter of taste. I don't even think PS4 and XB1 games look that much better than the late 360 and 3 realeases. The PC version will still be better graphically anyways. Really, I feel that KZ does not look that much better than TLoU. Give developers 2 years and this game will look ancient.
#543
Posté 18 décembre 2013 - 09:00
Seival wrote...
I became a pure console player just one year ago. Before that I played only on PC, and was a PC fan as many people here. I realized that PC has nothing to offer me, except digital painting learning and working possibilities. PC-exclusive devs became lazy and unable to produce something truly amazing. PC will always remain as a powerful workstation for me, nothing more than that, thanks to devs like Blizzard or publishers like Steam who refuse to move forwards.
Steam is not a publisher, it's a digital distribution platform.
If Blizzard is the main company on PC you're going to use it's no wonder you didn't care for it, because Blizzard's priority was never graphical fidelity. You're looking at the wrong developer if you want the shiniest graphics.
Although I will point out that they do make more than just those MMOs that you hate so much.
#544
Guest_Catch This Fade_*
Posté 18 décembre 2013 - 09:05
Guest_Catch This Fade_*
Wow this is stupid. YouTube doesn't strip the essence of what makes a video game a video game just because someone is a passive observer instead of an active participant. That's like saying books are movies if you watch someone flip through pages on YouTube.Seival wrote...
2. Any game can be watched on youtube, and when you watch them on youtube, you turn them all into non-interactive movies, and somehow don't even notice that.
#545
Posté 18 décembre 2013 - 09:17
The Mad Hanar wrote...
Seival wrote...
1. Beyond requires participation to get to the next step in the way you want to proceed. A regular game's game-over sequence is also not something that going to forever stop you from playing the game. You will just load a save... Do you really think that loading a save is much more interesing than watching a different turn of events in case of your failure?
2. Any game can be watched on youtube, and when you watch them on youtube, you turn them all into non-interactive movies, and somehow don't even notice that.
1. You are not understanding the point. If you want to advance to the next part in a story in a video game, then you have to interact with the game. If you can sit back, not do anything, watch the scene and advance to the next scene with no problems, then you are essentially watching a movie, which lead to....
2. The difference being that I can go out and buy the game. I bought NBA 2K13 and Child of Eden for these reasons. They were different experiences because they required a lot of active participation, unlike BTS.
Really, this is all a matter of taste. I don't even think PS4 and XB1 games look that much better than the late 360 and 3 realeases. The PC version will still be better graphically anyways. Really, I feel that KZ does not look that much better than TLoU. Give developers 2 years and this game will look ancient.
1. I'm afraid that you are the one who isn't understanding the point. I find watching different turn of events in case of my failure in game much more interesting than loading a save and win anyway. Inactivity is also a way to move the plot forwards. Remember all those "do nothing" dialogue options in different RPGs? And know what, doing nothing in some sequence for real is much more immersive and realistic than choosing "do nothing" dialogue option.
2. You base your choice on a non-interactive movie, and find that a reliable high-quality source of info. And that is quite funny, considering what do you think about games like Beyond even through you didn't actually play them.
3. PC might have higher potential than PS4, but there are no PC-exclusive game developers who will utilize that potential. They will keep making games like WoW, or Pillars of Eternity. All truly creative devs are making console exclusives or cross-platform games... Deal with it, PC is just a powerfull workstation, nothing more.
Modifié par Seival, 19 décembre 2013 - 02:27 .
#546
Posté 18 décembre 2013 - 09:32
Assetto Corsa
Just two examples, and yes, even with the Steam Machine being console like, it's running more powerful PC hardware, and AMD mantel, allowing for more powerful PC games to be released.
Modifié par ruggly, 18 décembre 2013 - 09:35 .
#547
Guest_Catch This Fade_*
Posté 18 décembre 2013 - 10:17
Guest_Catch This Fade_*
Simulation eh? Only if I can pop in virtual CDs imported from my iTunes while I'm driving.ruggly wrote...
Assetto Corsa
#548
Posté 18 décembre 2013 - 10:27
#549
Posté 18 décembre 2013 - 10:29
J. Reezy wrote...
Simulation eh? Only if I can pop in virtual CDs imported from my iTunes while I'm driving.ruggly wrote...
Assetto Corsa
That would be really awesome if you could.
#550
Posté 19 décembre 2013 - 12:28
Seival wrote...
PC-exclusive devs became lazy and unable to produce something truly amazing. PC will always remain as a powerful workstation for me, nothing more than that, thanks to devs like Blizzard or publishers like Steam who refuse to move forwards.
The amount of fail in this post is astounding.




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