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Killzone: Shadow Fall... Wow, the first next-gen game has set really high standards of quality.


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#201
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CrustyBot wrote...

General Slotts wrote...

ThisOnesUsername wrote...

Seival wrote..

Yes, I'm 100% serious.

Do I look like a person who would like a car-stealing simulator? And you are asking a question already knowing the answer. I can't consider games with meaningless stories (or without stories at all) as great games.

But you love Killzone: Shadow Fall. Way to contradict yourself there, buddy.


Didn't you know Killzone: Shadow Fall is basically Grave of the Fireflies the videogame? Cuz it is. 


Grave of the Fireflies is old and outdated. How anyone can prefer that over something more modern and deep like Naruto is beyond me.

Fight Spyro Da Dragon IRL

#202
billy the squid

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Seival wrote...

General Slotts wrote...

Seival wrote...

General Slotts wrote...

What is the meaning of Mass Effect? What great philosophical questions does it inspire?


Does the goal justifies the means?
What exactly causes the conflicts and wars?
Do you consider machines with artificial intelligence as living beings?
What is more important, free will or order?
Do you believe organic beings and machines always end up in conflict?
How long can the achieved peace last?
Why civilizations have too short memory and always repeat the same mistakes?
What can change the nature of a man?
What would you do after given several options you don't like without any way to dictate your own rules?
Is the pride of one man more important than lives of millions of innocent people?
...

Should I continue?


I guess I would give you a couple of them if they where handled better, but they weren't. 


You disagree with authors' answers to some philosophical questions they raised in their story? Good. Argue about that, and do that constructively, instead of calling the story "an example of bad writing". The story forced you to think about very important things, and you should be really greatful for that.


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#203
A Crusty Knight Of Colour

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J. Reezy wrote...

CrustyBot wrote...

General Slotts wrote...

ThisOnesUsername wrote...

Seival wrote..

Yes, I'm 100% serious.

Do I look like a person who would like a car-stealing simulator? And you are asking a question already knowing the answer. I can't consider games with meaningless stories (or without stories at all) as great games.

But you love Killzone: Shadow Fall. Way to contradict yourself there, buddy.


Didn't you know Killzone: Shadow Fall is basically Grave of the Fireflies the videogame? Cuz it is. 


Grave of the Fireflies is old and outdated. How anyone can prefer that over something more modern and deep like Naruto is beyond me.

Fight Spyro Da Dragon IRL


Spyro can fite me IRL if he wants, but there is no denying the technological progress made in the world of anime that ensures that the most modern works are the best at storytelling. I mean who would even want to look at outdated and overrated trash like Cowboy Bebop or Ghost in the Shell? It's so old, they aren't worth watching.

Modifié par CrustyBot, 15 décembre 2013 - 01:42 .


#204
Gravisanimi

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Seival wrote...

General Slotts wrote...

I guess I would give you a couple of them if they where handled better, but they weren't.


You disagree with authors' answers to some philosophical questions they raised in their story? Good. Argue about that, and do that constructively, instead of calling the story "an example of bad writing". The story forced you to think about very important things, and you should be really *grateful for that.


He's not disagreeing with the author's answers, he's stating their inability to correctly frame their questions.

Maybe you should get some better graphics, because you misread something that was crystal clear on my screen.

#205
saMoorai

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Seival wrote...

J. Reezy wrote...

Since graphics make a game what do you think about Grand Theft Auto: San Andreas Seival? Is it good? Bad?


Again. Story and graphics are both important for a game. I said it many times already. Also, I said that gameplay is not as important as story and graphics, and should be at least acceptible. I wonder, are you unable to understand what I'm saying here, or you are just trying to make silly jokes?

Question for a question. What philosophical questions do GTA stories raise? Name them.

Why am I asking? Because without such questions stories are empty and meaningless, and can't be called great stories. That's why Star Wars, Lord of the Rings, or Harry Potter are just a fictional advantures for 12-years-old kids, while Ghost in the Shell, Appleseed, or Mass Effect are great and very well told serious stories with meaning.

I think I going to cry...

#206
Cyonan

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Seival wrote...
Does the goal justifies the means?
What exactly causes the conflicts and wars?
Do you consider machines with artificial intelligence as living beings?
What is more important, free will or order?
Do you believe organic beings and machines always end up in conflict?
How long can the achieved peace last?
Why civilizations have too short memory and always repeat the same mistakes?
What can change the nature of a man?
What would you do after given several options you don't like without any way to dictate your own rules?
Is the pride of one man more important than lives of millions of innocent people?
...

Should I continue?


You should probably rethink the list, because in all honesty Mass Effect doesn't really get into most of those things.

Yes star child says "machines and organics will always fight" but that doesn't mean it's forcing you to think about it or exploring the idea. It merely says it and that's that.

If they wanted to force me into thinking about an idea, then they'd have given me a choice around it like rewriting vs destroying the heretic Geth. Assuming you aren't just picking your dialogue at random, you'll likely end up considering the idea of "are the Geth considered living beings and is it right to brain wash them?"

Simply stating something doesn't make a game deep and philosophical, however. It needs to actually explore the ideas.

I'd also say it's not too great at the "what would you do after given several options you don't like" outside of the Vermire scenario. If a game wants to give you the tough choice, it should be the tough choice that has no "right" answer. I'm more of the opinion that the suicide mission would have held more weight if it was impossible to bring everybody back alive.

That would have made you think a bit more about your actions as the commander of the squad.

#207
IllusiveManJr

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Popcorn!

#208
The Flying Grey Warden

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How has this thread not been locked yet? This is a very bad day in the social networks history when threads like this can't be derailed and locked.

On the off-topic section no less.

#209
The Flying Grey Warden

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Seival wrote...

J. Reezy wrote...

Since graphics make a game what do you think about Grand Theft Auto: San Andreas Seival? Is it good? Bad?


Again. Story and graphics are both important for a game. I said it many times already. Also, I said that gameplay is not as important as story and graphics, and should be at least acceptible. I wonder, are you unable to understand what I'm saying here, or you are just trying to make silly jokes?

Question for a question. What philosophical questions do GTA stories raise? Name them.

Why am I asking? Because without such questions stories are empty and meaningless, and can't be called great stories. That's why Star Wars, Lord of the Rings, or Harry Potter are just a fictional advantures for 12-years-old kids, while Ghost in the Shell, Appleseed, or Mass Effect are great and very well told serious stories with meaning.


Dishonor on everything

#210
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The Flying Grey Warden wrote...

How has this thread not been locked yet? This is a very bad day in the social networks history when threads like this can't be derailed and locked.

On the off-topic section no less.

Seival threads deserve to stay open for educational purposes.

#211
The Night Mammoth

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Seival wrote...

Why am I asking? Because without such questions stories are empty and meaningless, and can't be called great stories. That's why Star Wars, Lord of the Rings, or Harry Potter are just a fictional advantures for 12-years-old kids, while Ghost in the Shell, Appleseed, or Mass Effect are great and very well told serious stories with meaning.

You are ****ing insane if you believe that. 

Modifié par The Night Mammoth, 15 décembre 2013 - 02:18 .


#212
Ravensword

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Anyone who cares the most about story and graphics and cares the least for gameplay shouldn't be playing video games.

#213
Seival

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Gravisanimi wrote...

Seival wrote...

General Slotts wrote...

I guess I would give you a couple of them if they where handled better, but they weren't.


You disagree with authors' answers to some philosophical questions they raised in their story? Good. Argue about that, and do that constructively, instead of calling the story "an example of bad writing". The story forced you to think about very important things, and you should be really *grateful for that.


He's not disagreeing with the author's answers, he's stating their inability to correctly frame their questions.

Maybe you should get some better graphics, because you misread something that was crystal clear on my screen.


The questions were framed perfectly. Some players just lack the ability to fully recognize them, and/or consider the way the questions were asked in contradiction with their own twisted logic.

#214
The Flying Grey Warden

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J. Reezy wrote...

The Flying Grey Warden wrote...

How has this thread not been locked yet? This is a very bad day in the social networks history when threads like this can't be derailed and locked.

On the off-topic section no less.

Seival threads deserve to stay open for educational purposes.


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#215
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Ravensword wrote...

Anyone who cares the most about story and graphics and cares the least for gameplay shouldn't be playing video games.

It'd be great if Seival understood this and moved on to choose your own adventure books and movies or something. Or at least stopped touting gameplay-lite experiences like Beyond as the best things since sliced bread.

#216
The Flying Grey Warden

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Seival wrote...

Gravisanimi wrote...

Seival wrote...

General Slotts wrote...

I guess I would give you a couple of them if they where handled better, but they weren't.


You disagree with authors' answers to some philosophical questions they raised in their story? Good. Argue about that, and do that constructively, instead of calling the story "an example of bad writing". The story forced you to think about very important things, and you should be really *grateful for that.


He's not disagreeing with the author's answers, he's stating their inability to correctly frame their questions.

Maybe you should get some better graphics, because you misread something that was crystal clear on my screen.


The questions were framed perfectly. Some players just lack the ability to fully recognize them, and/or consider the way the questions were asked in contradiction with their own twisted logic.


If there are players who don't understand the question, then it was not framed perfectly. That is the very definition of perfection, to be without fault, which is what a misunderstanding or non-clear perception is.

If it were perfect, there would be no people who misunderstand it.

#217
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Oh look, another 80 page Sevial thread xD

How do you do it?!

at's why Star Wars, Lord of the Rings, or Harry Potter are just a fictional advantures for 12-years-old kids,
while Ghost in the Shell, Appleseed, or Mass Effect are great and very well told serious stories with meaning.


You have physically hurt me with that statement.

Súlon gwanna nîf gín! Gen hedithon min noer Orodruin!



What can change the nature of a man?


Mass Effect DID NOT ask this.

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Image IPB


That's Lord of the Rings and now Planescape: Torment you've insulted.

Do you seek to pain me further? Do you enjoy such malice?

Modifié par simfamSP, 15 décembre 2013 - 02:48 .


#218
spirosz

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General Slotts wrote...

ThisOnesUsername wrote...

Seival wrote..

Yes, I'm 100% serious.

Do I look like a person who would like a car-stealing simulator? And you are asking a question already knowing the answer. I can't consider games with meaningless stories (or without stories at all) as great games.

But you love Killzone: Shadow Fall. Way to contradict yourself there, buddy.


Didn't you know Killzone: Shadow Fall is basically Grave of the Fireflies the videogame? Cuz it is. 


Don't even, don't even, don't even, don't even-even. 

#219
spirosz

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Seival, have you played Journey?

#220
Ravensword

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J. Reezy wrote...

Ravensword wrote...

Anyone who cares the most about story and graphics and cares the least for gameplay shouldn't be playing video games.

It'd be great if Seival understood this and moved on to choose your own adventure books and movies or something. Or at least stopped touting gameplay-lite experiences like Beyond as the best things since sliced bread.


Let's make something clear: B:TS is not a video game; it's an interactive movie. It's like the next step in a chose your own adventure book.

Also, The Hobbit: The Desolation of Smaug is out. I wonder if that's running at 48 FPS like the first movie. It probably has a good story as well.

#221
spirosz

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Ravensword wrote...

J. Reezy wrote...

Ravensword wrote...

Anyone who cares the most about story and graphics and cares the least for gameplay shouldn't be playing video games.

It'd be great if Seival understood this and moved on to choose your own adventure books and movies or something. Or at least stopped touting gameplay-lite experiences like Beyond as the best things since sliced bread.


Let's make something clear: B:TS is not a video game; it's an interactive movie. It's like the next step in a chose your own adventure book.

Also, The Hobbit: The Desolation of Smaug is out. I wonder if that's running at 48 FPS like the first movie. It probably has a good story as well.


It is a game.  But I won't get into it.  One thing I agree with Seival.  Everything else - no. 

#222
Seival

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The Flying Grey Warden wrote...

Seival wrote...

Gravisanimi wrote...

Seival wrote...

General Slotts wrote...

I guess I would give you a couple of them if they where handled better, but they weren't.


You disagree with authors' answers to some philosophical questions they raised in their story? Good. Argue about that, and do that constructively, instead of calling the story "an example of bad writing". The story forced you to think about very important things, and you should be really *grateful for that.


He's not disagreeing with the author's answers, he's stating their inability to correctly frame their questions.

Maybe you should get some better graphics, because you misread something that was crystal clear on my screen.


The questions were framed perfectly. Some players just lack the ability to fully recognize them, and/or consider the way the questions were asked in contradiction with their own twisted logic.


If there are players who don't understand the question, then it was not framed perfectly. That is the very definition of perfection, to be without fault, which is what a misunderstanding or non-clear perception is.

If it were perfect, there would be no people who misunderstand it.


No, no. Authors just overestimated an average player's level of intellect. That was the only problem. Probably, next time they will explain some things, so even a kid (or a man with the same IQ) will understand them right away.

Modifié par Seival, 15 décembre 2013 - 02:36 .


#223
spirosz

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Seival have you played Journey or LIMBO?

And yet you spell average wrong. 

Modifié par spirosz, 15 décembre 2013 - 02:34 .


#224
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Ravensword wrote...

J. Reezy wrote...

Ravensword wrote...

Anyone who cares the most about story and graphics and cares the least for gameplay shouldn't be playing video games.

It'd be great if Seival understood this and moved on to choose your own adventure books and movies or something. Or at least stopped touting gameplay-lite experiences like Beyond as the best things since sliced bread.


Let's make something clear: B:TS is not a video game; it's an interactive movie. It's like the next step in a chose your own adventure book.

Ah, I can't agree here. As gameplay-lite as Quantic Dream games are, they fulfill the prerequisite of a video game. Beyond has the direct player action that separates a video game and an interactive movie. Even if it is as simple as walking somehere.

#225
spirosz

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The reason I ask this, is because those two indie games moved me more than a lot of "AAA" titles ever would and in relation to your argument about budget and what needs to be put in a game to make it meaningful or philosophical - tell me this isn't meaningful - oh wait - it didn't have voice acting.