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How do you Spitfire?


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85 réponses à ce sujet

#1
jrob6

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 This is the set-up that I have been using on the flamerless trooper.  I want to keep the Spitfire and GPS on him for several reasons.  

I'm trying to find the perfect combination for the Spitfire.  AP mod because the Spitfire sucks against armor...Extended Barrel because I want to squeeze out every ounce of damage from the semi-lame Spitfire as I can...Warp 4 because of the combination of damage and armor weaking.  

For those of you who hate flamer as much as I do and run a Spitfire on your flamerless trooper, how do you get the most out of it?

#2
capn233

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Yeah I basically only run Spitfire on the GTS, and with Mag / EB and AP ammo (or Drill if I am feeling cheap).

GPS is an ok secondary. Sort of depends on what you are going for, I like Javelin or Black Widow as well.

#3
Guest_TchOktChoky_*

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Volus Merc.

#4
Salarian Jesus

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TchockTckocky wrote...

Volus Merc.



#5
Sailears

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TSol.

#6
IxMerc04

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kaxas92 wrote...

TchockTckocky wrote...

Volus Merc.



#7
ClydeInTheShell

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I'm probably the worst person to answer but there are some reputable players who have suggested the Volus Merc. I use it on the Juggy, so I've only used it like 3 times ever. I imagine a Marksman class (TSol, Quarksman) could get some decent damage out of it also.

The best use for it, though, is to unequip it for a Typhoon.

#8
TheNightSlasher

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Spitfire + Extended barrel + piercing mod on the geth trooper. I use cryo ammo.
But I run a no-fitness build. I love flamer way too much to spec out of it. Flamer spam can be annoying but it has a lot of uses!

Modifié par bgsam1990, 12 décembre 2013 - 10:58 .


#9
Evil

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My kroSent uses the spitfire as a side-arm, when he can't go bludgeon enemies with his claymore because of objectives.

It's sub-optimal, but the idea of a krogan using a massive bloody minigun as a side-arm amuses.

#10
didacuscarr

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Destroyer, TSol and Geth.

#11
Sulaco_7

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I like on the destroyer. Yes, you can't move, but you get such a huge magazine. It really feels like you glitched and are shooting infinite bullets.

#12
Shampoohorn

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Rarely do I spit fire. When I recently used it on the Quarksman for the lulz of keeping it firing through multiple waves. My next game was with the Typhoon and I was continuously surpised as how little ammo it had. Heh.

#13
jrob6

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Whether you use it on the Tsol, GT, Volus Merc, etc., I'm really interested to know what attachments and ammo types people think make the Spitfire "optimal". Since it already has a 175% modifier against shields/barrier, It needs some serious help against armor. Would the HVB and AP mod with AP ammo 4 be more "optimal" than AP mod and EB with Warp 4?

#14
Maurader Sackboy

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Sulaco_7 wrote...  I like on the destroyer. Yes, you can't move, but you get such a huge magazine. It really feels like you glitched and are shooting infinite bullets. 

The gun feels like you have infinite bullets no matter who you take it on.  I remember researchng it and reading that only a few kits take no speed penalty using it, the Jugg being one.So -- tried it on him (where I usually take the Typhoon).  Worked fine, almost as well as the Typhoon on him.  Good for the lutz.

#15
Jugger nuggss

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Hold trigger, profit.

Usually on Buggy or TSol.

#16
Chealec

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Juggernaut, Incendiary rounds, Siege Pulse to detonate ... hardly original I know.

#17
jrob6

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Jugger nuggss wrote...

Hold trigger, profit.

Usually on Buggy or TSol.


I understand that it has a lot of ammo...so holding the trigger is mandatory.  When you hold the trigger and profit, what mods and attachements are you using?  Are you using ultralight materials and assault rifle omni blade with explosive ammo?

#18
FasterThanFTL

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Juggernaut/N7 Destroyer/Any Krogan

#19
jrob6

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FasterThanFTL wrote...

Juggernaut/N7 Destroyer/Any Krogan


jrob6 wrote...

Whether you use it on the Tsol, GT, Volus Merc, etc., I'm really interested to know what attachments and ammo types people think make the Spitfire "optimal". Since it already has a 175% modifier against shields/barrier, It needs some serious help against armor. Would the HVB and AP mod with AP ammo 4 be more "optimal" than AP mod and EB with Warp 4?



#20
Ryuzetsu

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Typically with vodka and a zippo.

#21
Maurader Sackboy

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jrob6 wrote...  Are you using ultralight materials and assault rifle omni blade with explosive ammo?

Explosive ammo has a rep for being useless, even more so on spray-guns (more than useless is possible?)  I also wouldn't bother with ultra-light.  Omni-blade might be useful for the Jugg but I go more weapon damage (piercing, heavy barrel).  Incendiary ammo would be good, also armor piercing (even warp if you have biotics on the team).

#22
Adamziomal

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FasterThanFTL wrote...

Juggernaut/N7 Destroyer/Any Krogan


This and GI and GT (no flamer). 

#23
jrob6

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Maurader Sackboy wrote...

jrob6 wrote...  Are you using ultralight materials and assault rifle omni blade with explosive ammo?

Explosive ammo has a rep for being useless, even more so on spray-guns (more than useless is possible?)  I also wouldn't bother with ultra-light.  Omni-blade might be useful for the Jugg but I go more weapon damage (piercing, heavy barrel).  Incendiary ammo would be good, also armor piercing (even warp if you have biotics on the team).


:D I was being sarcastic; I picked the things I thought would be the least useful.  I'm running AP mod and EB with warp 4...I would like to know what others are using.

#24
-PenguinFetish-

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Volus adept

#25
Ledgend1221

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point, shoot, scream "RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHH", reload, repeat.