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How do you Spitfire?


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#51
Turian Master Race

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on GT I would pick damage on last HM rank, you are not running anywhere with the spitfire. Also, I would use AR amp on the gear slot and cyclonic 3/4 on the armour slot. I would use the same mods (EB+piercing) on the gun but AP 3/4 ammo instead of warp.

Oh, and you don't need a secondary. Keep firing, never interrupt. Move while firing.

On the Juggy same mods but with incediary ammo + siegepulse spam, as Chealec said, with AR amp and power amplifier.

Modifié par RTK2Lional, 04 février 2014 - 05:45 .


#52
Dabal Hayat

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I use almost the same build on gold/plat for my flamerless Geth trooper.
I prefer extended mag and extended barrel + armor piercing rounds for the spitfire: at the beginning of every wave, bunker down in soft cover, press the trigger and wait for the enemy to spawn.
Extended mag on the spitfire is... almost a minute of free fire: for mooks buster accept no substitute (mad laughters are optional).
In case of pesky bosses, focus fire to decimate their shields, than swap to secondary weapon (I suggest Crusader with extended mag and HVB): be creative with the new vent holes.
Relocate, swap back to spitfire and repeat.
Mind your surroundings, swap to secondary weapon in case of emergency relocation and have fun.

#53
dudemacha

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TGI : HVB, ext clip warp/fire ammo

Juggy : ext barrel, ext clip, AP ammo

Asari huntress : HVB, stability mod, warp ammo

Tsol : ext barrel, piercing mod, drill ammo

GT : HVB, stability mod, drill ammo

#54
Turian Master Race

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Nik6454 wrote...

GT : HVB, stability mod, drill ammo


Stability mod? Why? IMO it needs no stability mod.

#55
dudemacha

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RTK2Lional wrote...

Nik6454 wrote...

GT : HVB, stability mod, drill ammo


Stability mod? Why? IMO it needs no stability mod.

It makes a difference when you are firing that long, otherwise i run out of mouse space trying to keep it on target :-P

#56
INFINITY650

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Jugg, ap ammo, scope (to help with the spread) and headshot amps, let things walk up to you in a hellstorm of bullets end with a headshot.

#57
FuriousFelicia

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I used it only on Juggs. I can see it could go well with the Destroyer or GT

#58
MrsFlyingKebab

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Lolsilver matches. Bung as much ammo boosting kits you can on. Wave one, start firing, don't let up. Walk around and see if you can last the whole wave without reloading. Rawr like a badass.
The OPness is awesome.
(Its a comedy match, take friends, rum, and Jim)

#59
ROBOTICSUPERMAN

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Airlock

#60
Derpy

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I spitfire with a volus and a AIU.

#61
LanceCucumber

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Nate_Assassin wrote...

I spitfire with a volus and a AIU.


Wat?

#62
LanceCucumber

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OT AP IV EB + Clip. I like it on the juggernaut for lore and since I seem to always be out of ar amps i go with Targeting VI

#63
RealKobeBean

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I remember when I did some "troll games" with my friends, and we all were allowed to pick a character for a buddy. To top it off, we could also pick what weapon he/she was going to use. I gave someone an Ex-Cerberus Vanguard with a Javelin, and he gave me the Awakened Collector with the Spitfire. Let's just say it was an interesting Gold game. Image IPB

#64
coelacyanth

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 this is how i spitfire...

Image IPB

#65
LanceCucumber

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Dont know how this went 3 pages without this ^

Modifié par LanceCucumber, 04 février 2014 - 06:55 .


#66
Alijah Green

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Asari Hunter

#67
N7 Tigger

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It makes a good doorstop to provide easy access to your Typhoon.

#68
Striker93175

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I spitfire on the TGI cuz the carrier is overrated and overplayed. TGI negates speed penaty... you have a jetpack!!  Overload not needed since spitfire has shield modifiers allowing points for acess to juicy turian weapon passives and headshot modifier plus full fitness.  Full fitness and stims allow lol moar spitfire spray and spray  (yeah I know no overload, but... i dont want to stop to overload and have to go back into weapon ramp up...  plus he doesn't need FEs when hes firing never ending bullets).

Assault rifle 3, warfighter, drill rounds 3, extended clip, dmg barrel, keep damage bumping from cloak... damn near unlimited ammo.  Toss a stability on him too, 20 headshot medal has never been so easy.

I prefer drill rounds on TGI vs AP since walls, cover, crates, and a entire spawn of enemies can get lit up.... and I never have to stop shooting.

Makes me feel like Arnold...
https://encrypted-tb...QbGpWVRvnHxucLQ

Modifié par Striker93175, 04 février 2014 - 08:32 .


#69
DeadeyeCYclops

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FeatherShard wrote...

I usually give it to my Destroyer and put AP Mod, Extended Magazine, and Drill Rounds on it. There's an argument to be made for the High Caliber Barrel in place of EM, but I prefer never having to reload during a wave, lol. I also tend to run the Destroyer with no grenades and pair the Spitfire with an Executioner (EM, Heavy Barrel). The missiles keep pressure off while you're chewing through bad guys, and I absolutely love carrying a double-tap Executioner.


Pretty much this with clip size and piercing mod, or clip size and Heavy barrel. no nades just hydra missles, and non stop spitfire action. 440 bullets per clip.....  I've never found a reason to carry more than 1 gun, but on this kit that has no cooldown worries i guess i could..... but i still won't :P

#70
Alijah Green

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Never use a HVB on a assault rifle

#71
EagleScoutDJB

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I normally use the Spitfire on the Juggernaut but I'm going to have to try that Geth Trooper build you posted. I use the Magazine Upgrade with the Extended Barrel and AP rounds or the High-Velocity Barrel and Incendiary rounds on the Spitfire.

#72
Peer of the Empire

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geth trooper flameless

#73
Nitrocuban

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Both piercing mods and Incendiary ammo, Turian Marksman.
Never stop shooting or reload, aiming is optional, just shoot through walls where enemies might be.

#74
Derpy

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LanceCucumber wrote...

Nate_Assassin wrote...

I spitfire with a volus and a AIU.


Wat?

AIU = Alliance Infiltrator Unit

I aint calling it a sexbot.

Modifié par Nate_Assassin, 05 février 2014 - 06:54 .


#75
LanceCucumber

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I know what the AIU is...the wat was why are you using a spitfire on the aiu?