Will we ever see a Next Gen Port of the Mass Effect Trilogy?
#1
Posté 13 décembre 2013 - 04:45
#2
Posté 13 décembre 2013 - 05:19
#3
Posté 13 décembre 2013 - 06:02
ThisOnesUsername wrote...
There was already a thread discussing this and the answer was a resounding 'probably not'.
When I searched for a similar thread, I found zero results. That aside, do you mind me asking, why? What was the reason that so many thought it wasn't likely to happen?
#4
Posté 13 décembre 2013 - 11:38
As for why they wouldn't do a port, at a guess: the expected sales would be nowhere near the amount of money it would take to port it, if you're talking about updated textures and whatever. With the time it would take to do that they may as well just develop an entirely new game from scratch, which is what Montreal is doing anyway.
(I mean, it took ten years for something like Halo to get an HD remake, and that was a hugely more mainstream and 'marketable' IP than Mass Effect)
#5
Posté 13 décembre 2013 - 12:55
#6
Posté 13 décembre 2013 - 01:50
Still got to say it if you want to see them on next gen just buy the PC versions. Just dont expect to get the DLC at a reasonable price any time ever!
#7
Posté 13 décembre 2013 - 09:11
Gotta preorder that PS10 now.
#8
Posté 13 décembre 2013 - 09:51
#9
Posté 13 décembre 2013 - 11:10
#10
Posté 13 décembre 2013 - 11:53
ElitePinecone wrote...
They already released the trilogy pack for last-gen consoles, and I think that's probably it as far as Shepard's games are concerned.
As for why they wouldn't do a port, at a guess: the expected sales would be nowhere near the amount of money it would take to port it, if you're talking about updated textures and whatever. With the time it would take to do that they may as well just develop an entirely new game from scratch, which is what Montreal is doing anyway.
(I mean, it took ten years for something like Halo to get an HD remake, and that was a hugely more mainstream and 'marketable' IP than Mass Effect)
Halo isn't the best example as it was an Anniversary Remake. Arguably, it could have been released sooner, but wasn't because it made better sense to release it on the anniversary. I highly doubt that they only figured out how to make an HD remake coincidentally at the same time as the ten year anniversary of Halo: Combat Evolved.
As for how much money it would take, I'm not sure about that either. Then again, I have no idea what Bioware would have to change to get it running on a PS4 or Xbox One. If someone does know and could fill me in, I'd appreciate it. The first Mass Effect still doesn't look that old, so I doubt it would need any retexturing. It would just need to be adapted so it could run on next gen systems. Also, that would certainly allleviate any issues regarding transferring any game saves from last gen to next gen.
#11
Posté 15 décembre 2013 - 02:25
#12
Posté 15 décembre 2013 - 02:58
Crimson Sound wrote...
Halo isn't the best example as it was an Anniversary Remake. Arguably, it could have been released sooner, but wasn't because it made better sense to release it on the anniversary. I highly doubt that they only figured out how to make an HD remake coincidentally at the same time as the ten year anniversary of Halo: Combat Evolved.
As for how much money it would take, I'm not sure about that either. Then again, I have no idea what Bioware would have to change to get it running on a PS4 or Xbox One. If someone does know and could fill me in, I'd appreciate it. The first Mass Effect still doesn't look that old, so I doubt it would need any retexturing. It would just need to be adapted so it could run on next gen systems. Also, that would certainly allleviate any issues regarding transferring any game saves from last gen to next gen.
All three Mass Effect games have used the Unreal Engine as their game engine, now I am pretty sure EA has mandated that all games use Frostbite to try and reduce game costs and to create unity across development. In theory this could be a good idea for different studios can help one another out by giving out the code they have done, an example is BioWare and the dialogue system could be given to Dice for Battlefront or BioWare could use some of the driving development from Need for Speed to develop a system for ground transport without having to develop it themselves.
The problem is BioWare is stuck either paying to license the software again to update the games to work on the new consoles which might be a major undertaking itself or get the games to work on Frostbite. I would have more optimism for it happening if the consoles were backwards compatible as well, for if they are a lot different it means more changes to the mechanisms that run the game to get them to work. Right now I think best case scenario if it ever does happen is that its farmed out to another company like Mass Effect 1 for the PC or Mass Effect 3 for the Wii-U I am not sure if Mass Effect 2 for the PS3 was farmed out or not for it used pieces of the Mass Effect 3 coding to work.
Now if you want improved visuals that could be another problem all together if higher resolutions of those assets no longer exist, but thats another problem.
#13
Posté 15 décembre 2013 - 09:04
#14
Posté 15 décembre 2013 - 09:38
They already do.Linkenski wrote...
In a few years in even budget Laptops will run the trilogy in 60ps 1080p so who cares.
#15
Posté 15 décembre 2013 - 09:41
Arcian wrote...
They already do.Linkenski wrote...
In a few years in even budget Laptops will run the trilogy in 60ps 1080p so who cares.
So even laptops are better then my PC?
*goes to cry in my corner*
#16
Posté 15 décembre 2013 - 10:26
#17
Posté 16 décembre 2013 - 04:00
Sanunes wrote...
All three Mass Effect games have used the Unreal Engine as their game engine, now I am pretty sure EA has mandated that all games use Frostbite to try and reduce game costs and to create unity across development. In theory this could be a good idea for different studios can help one another out by giving out the code they have done, an example is BioWare and the dialogue system could be given to Dice for Battlefront or BioWare could use some of the driving development from Need for Speed to develop a system for ground transport without having to develop it themselves.
The problem is BioWare is stuck either paying to license the software again to update the games to work on the new consoles which might be a major undertaking itself or get the games to work on Frostbite. I would have more optimism for it happening if the consoles were backwards compatible as well, for if they are a lot different it means more changes to the mechanisms that run the game to get them to work. Right now I think best case scenario if it ever does happen is that its farmed out to another company like Mass Effect 1 for the PC or Mass Effect 3 for the Wii-U I am not sure if Mass Effect 2 for the PS3 was farmed out or not for it used pieces of the Mass Effect 3 coding to work.
Now if you want improved visuals that could be another problem all together if higher resolutions of those assets no longer exist, but thats another problem.
I actually had not considered the licensing element, but then again, I had no idea one had to renew their commercial license for a game engine either. The big issue is that the last two generations were backwards compatible. This is the first time that the new generation of consoles wasn't able to play the last generation's games. It's hard to say what would happen, but both myself and several of my friends would gladly re-purchase games if they released them for Xbox One and PS4.
Plus, if Bioware were to release the Mass Effect Trilogy or the Dragon Age games, it would basically solve the save import problems. Hell, take a page from the Elder Scrolls and DC Universe Online and release Star Wars: The Old Republic for the new generation.
#18
Posté 17 décembre 2013 - 07:27
#19
Posté 17 décembre 2013 - 10:59
But that's PC only and it's not released by BioWare or EA. On top of that PC hasAlexMBrennan wrote...
Well, they did just release BG:EE and BG2:EE so doing something similar with ME wouldn't be completely inconceivable.
#20
Posté 17 décembre 2013 - 01:29
Porting the games would be the tough part, but they'd just get Edge of Reality to do it. Port, switch graphics, compile, send it to production, and in a year or so you'd have "Mass Effect Trilogy - Enhanced Edition" or something like that.
#21
Guest_StreetMagic_*
Posté 17 décembre 2013 - 03:54
Guest_StreetMagic_*
#22
Guest_Rubios_*
Posté 17 décembre 2013 - 06:39
Guest_Rubios_*
#23
Posté 18 décembre 2013 - 09:13
As it is, I have it on the 360, I'll keep it because like I said it's one of those rare games that comes along and you simply must be able to access it repeatedly. Think Suikoden 2.
#24
Posté 18 décembre 2013 - 09:29
RVallant wrote...
The trilogy is so flawless, I'd buy it day 1 on next gen (PS4)
As it is, I have it on the 360, I'll keep it because like I said it's one of those rare games that comes along and you simply must be able to access it repeatedly. Think Suikoden 2.
False - the trilogy is not even close to flawless. It's bloody wonderful, but flawless? Naw.
#25
Posté 19 décembre 2013 - 11:00
saxybeast418 wrote...
RVallant wrote...
The trilogy is so flawless, I'd buy it day 1 on next gen (PS4)
As it is, I have it on the 360, I'll keep it because like I said it's one of those rare games that comes along and you simply must be able to access it repeatedly. Think Suikoden 2.
False - the trilogy is not even close to flawless. It's bloody wonderful, but flawless? Naw.
It's a matter of opinion. For me, the series did more for me than most friends or family did. Sad to say, yes, but it's true. Some people hated the change between the first and second game. Others hated the ending of the third game, but there are those who didn't take issue with it. It's all a question of what you value in a game.
I would also buy the trilogy on Day One if it came out for Xbox One. That was my go-to game. Having a bad day? Mass Effect! Having a good day? Mass Effect! Having a day where you don't know what to play? Mass Effect!





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