do the squadmates show more growth then shepard?
#1
Posté 13 décembre 2013 - 03:02
garrus starts as a c sec officer and ends up being the go to turian leader.
wrex is the son of a krogan leader adn ends up becoming the king of the krogans.
legion starts as a talking robot and ends up being the sacraficial savior of the geth.
......all the while shepard becomes a spectre, and then doesnt, and then does, and then dies.
i think jacob showed more growth then shepard.
do you guys think the writers forgot to talk to eachother and find out that each of their characters coincidentally ended up being the most important individuals in their respective race?
#2
Posté 13 décembre 2013 - 03:11
If youre talking about accomplishments.. Well.. All those example happen because of Shepards involvement. And theres the whole saving the galaxy a few times, too.
#3
Posté 13 décembre 2013 - 03:33
I take the view that Shepard's character has already developed to it's final point by the time of ME1, he's already mature enough to be a high ranking N7 marine with at least 1 amazing achievement in his life.
#4
Posté 13 décembre 2013 - 03:34
essarr71 wrote...
Isnt that on the player?
If youre talking about accomplishments.. Well.. All those example happen because of Shepards involvement. And theres the whole saving the galaxy a few times, too.
Yeah my Shep certainly developed as a character over the course of 3 games.
As for his rank, well becoming a spectre, dying & joining up with Cerberus stopped any promotions that would have occurred if he'd been forced to remain an alliance soldier.
#5
Posté 13 décembre 2013 - 03:41
It's entirely on the player and how they RP their Shepard. Do they change their position on anything, or click whatever happens to be at the top of the wheel throughout the entire trilogy?TheJJBL wrote...
To ask if Shepard grows is an interesting question, as essarr said, it probably is on the player depending on how they role play their Shepard.
I take the view that Shepard's character has already developed to it's final point by the time of ME1, he's already mature enough to be a high ranking N7 marine with at least 1 amazing achievement in his life.
My most interesting playthrough featured an engineer FemShep who was secretly working for Cerberus all the way through ME1 (skipped the Kahoku arc) and ME2 (doubts following Overlord culminating in destroying the collector base). You can imagine there would be some evolution to such a character.
#6
Posté 13 décembre 2013 - 03:48
Tali if peace was made, Garrus if encouraged to change his outlook (later made irrelevant), Ashley can become more trusting so that's progress, and Jack which is then forced even if she killed Ahresh.
#7
Posté 13 décembre 2013 - 04:52
As for character growth, that's up to the player
#8
Posté 13 décembre 2013 - 06:18
It's a challenge because Shepard is supposed to be something of a blank slate onto which players can project their own choices and morality, but it still remains that Shepard's importance grows over the three games, as does his role in galactic politics and galactic events, and he accepts that role. That could be viewed as character growth, independent of the player.
That said, I don't think he grew nearly as much as some of the other characters.
#9
Posté 13 décembre 2013 - 06:22
#10
Posté 13 décembre 2013 - 06:24
Rashad Shepard went from being very by-the-book and diplomatic to full ass-kick mode in ME3.
Jack was a bad influence (and by "bad" I mean "wonderful").
#11
Posté 13 décembre 2013 - 06:28
I could be wrong, but I think the OP was more referring to growth that's not attributable to player choices. In other words, character growth built into Shepard, regardless of player choices.HYR 2.0 wrote...
Disagree, OP. I do feel as though my Shepards generally grew between stories.
Rashad Shepard went from being very by-the-book and diplomatic to full ass-kick mode in ME3.
Jack was a bad influence (and by "bad" I mean "wonderful").
#12
Posté 13 décembre 2013 - 06:40
Writing a book where a character grows from the beginning to the end, and writing a role playing game where the protagonist and player experience growth in character from beginning to end are two different things. The onus is on the player to grow and understand the story and convey it through the choices of the character.
#13
Posté 13 décembre 2013 - 07:42
Or, he could stay hating, or even come to hate, synthetics, with his views only being strengthened by ME1,2, and 3. He could end up thinking the "destroy all synthetic life" part of destroy is actually a bonus rather than a negative. He may initially be sympathetic to the Krogan, only to have to shoot Wrex when he shows signs of treason, and ultimately finds them a huge threat thanks to Wreav.
It is all up to how the player plays their Shepard and how they go about the dialogue tree. Depending on how you play, you can make a Shepard that shows clear growth, or one who changes very little from start to finish. It's up to you.
#14
Posté 13 décembre 2013 - 08:05
Change, yes, most of it badly justified and tacked on to mask how little any of the characters actually develop.
Modifié par klarabella, 13 décembre 2013 - 08:06 .
#15
Posté 13 décembre 2013 - 08:16
#16
Posté 13 décembre 2013 - 08:25
Now that I think about it, my "canon" Shepard probably shows less change over time than some of my other Shepards - she pretty much sticks to the principles she already held in how she approaches the Reapers and other conflicts, and personality-wise she's genial and supportive with the squadmates but a bit socially isolated. The only real change is that she's starting to feel worn down by the end of ME3. (So the dreams and some of the auto-dialogue actually didn't feel too out-of-place in her case - I see the kid as representative of her concerns about civilian casualties and her memories of Mindoir, as opposed to a strong attachment to the kid himself.)
#17
Guest_Jesus Christ_*
Posté 13 décembre 2013 - 08:28
Guest_Jesus Christ_*
Necanor wrote...
My Shep showed a lot of growth. He was initially neutral towards synthetics and came to hate them(and eventually exterminate them) by ME3. Yay, growth!
But you at least made good use of the synthies before deactivation right?
#18
Posté 13 décembre 2013 - 08:41
ME2: He enjoyed the freedom and responsibility of working with Cerberus even though he didn't approve of them. He realized that having a good reliable crew was more valuable than just tossing meat shields at the enemy while he does all the work. He realized he had friends who looked out for him. Losing a friend (Kaidan) made him realize everything he had lost in the two years he was gone. He was still reckless and most certainly was no bleeding heart but a part of him was beginning to regret his actions on Torfan.
ME3: A wiser and more mature Shepard here. Ending the Reapers became his primary obsession. He once loved being in the Alliance and now he hated it because of back room politics which kept him doing what he could to create a plan to stop the Reapers. He's less reckless and even softer in his words and mannerism, especially when speaking to friends, squadmates, and crew. However, he is still willing to sacrifice anything to end the Reapers.
As for rank. It doesn't matter. It's not like Shepard had the conventional military career.
#19
Posté 13 décembre 2013 - 08:43
knucks360 wrote...
Necanor wrote...
My Shep showed a lot of growth. He was initially neutral towards synthetics and came to hate them(and eventually exterminate them) by ME3. Yay, growth!
But you at least made good use of the synthies before deactivation right?
If you're asking wether I did the right thing with Legion in ME2, then yes, I got those 50000 credits;)
#20
Posté 13 décembre 2013 - 11:39
I feel as though a number of squadmates matured, notably the VS, Miranda, Jack, all from interaction with Shepard.
#21
Posté 13 décembre 2013 - 11:47
After putting up with everyone's BS through two games, he's had enough. Still does the right thing, makes peace when possible, but is done with the whining.
James and Kaidan before mars? Nope. Not dealing with that garbage.
James Vega? Punched in the face.
Han'Gerrel? Punched in the gut.
Miranda's daddy issues? NOPE. Don't care.
Liara? Just friends. Forever. Stop.
#22
Posté 13 décembre 2013 - 11:52
#23
Posté 14 décembre 2013 - 12:25
Matthias King wrote...
I could be wrong, but I think the OP was more referring to growth that's not attributable to player choices. In other words, character growth built into Shepard, regardless of player choices.HYR 2.0 wrote...
Disagree, OP. I do feel as though my Shepards generally grew between stories.
Rashad Shepard went from being very by-the-book and diplomatic to full ass-kick mode in ME3.
Jack was a bad influence (and by "bad" I mean "wonderful").
I see.
I still disagree.
Within ME1 you go from rising star within a human organization to a member of an elite joint-species agency, which is kind of a big deal. ME2 is a bit of a downgrade as they have you working for a covert black-ops group outside of Council space, but fast-forward to the next part, Shepard is all but directing the galactic war effort against the Reapers.
#24
Posté 14 décembre 2013 - 12:35

"See how I'm not shooting him? I think I've grown."
:innocent:
#25
Posté 14 décembre 2013 - 06:54
Also, I refuse to call it "growth" because then I'd be making a statement about which kinds of change are good or bad. They simply changed.





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