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do the squadmates show more growth then shepard?


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#51
Guest_StreetMagic_*

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KaiserShep wrote...

Ah I forgot all about that quest. My main Shep is a spacer so I just get the drunk who got traumatized by batarians.


Sounds interesting. I've never actually played Spacer before.

#52
KaiserShep

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This quest involves actually talking to Shepard's mother, which I'm pretty sure only happens with the spacer background.

#53
His Name was HYR!!

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StreetMagic wrote...

I'll agree with that too. Definitely the case than most Bioware games. The limits of a voiced protagonist alone makes it much different than DA/BG/Kotor. I feel the same way with Hawke in DA2 as I do Shepard.

That isn't necessarily a bad thing though. I wouldn't play it if I didn't like it. You gain some things in the process. Not just lose things.


Truth. It's a trade-off. Voiceless characters are more malleable to the player's liking, but they fall a bit flat when the scenes get dramatic or emotionally involved (that blank face in the middle of a romantic scene, or while being yelled at by some NPC). Voiced characters are the opposite. Unless you make them emotionless bricks, but then you're back to square-one.

#54
DeinonSlayer

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KaiserShep wrote...

At least with the Council, you're weighing their lives against those of the Alliance personnel. With Joram, you're not really weighing his life against anyone else. Of course, this never comes up again, but that's the sort of thing that would make Joram Talid achieve martyrdom status. In any case, I can't roleplay a Shepard that shoots any hostages, even if the hostage is a racist jerkass running for office.

My (secretly Cerberus all along) FemShep stepped back and let Kolyat take care of that problem. Instead of the martyred politician and the brutish human executioner, let them blame the anonymous Drell.

"No, Thane, I'm afraid I don't have a visual." :devil:

Sucks for Thane, but almost none of his content (including the prayer) changes in ME3 in reaction to it.

Modifié par DeinonSlayer, 18 décembre 2013 - 07:02 .


#55
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I think Thane's quest is mostly there as a way for people to "redo" their choice if they let the Council die in ME1. A way to "atone" if you will, and try to build bridges with the other races again (even if it means building bridges with someone like joram talid).

It's very understated though. Not a big plot point or anything. It's just that it's all there for you roleplay it, if you want. And if you don't, you don't.

In ME3, the symbolism sticks out again - he's willing to die for the Council. And in his old room on the Normandy, you'll find the Destiny Ascension ship model. I don't think they put it there at random.

edit: This is all off the subject, I guess.

Although I suppose you could say this is a plotline where you can have your Shepard "grow".

Modifié par StreetMagic, 18 décembre 2013 - 07:20 .


#56
wright1978

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o Ventus wrote...

Argentoid wrote...

ME1 and ME2 shows Shepard like a brick. ME3 is the only attempt to show Shepard with some emotions and character growth.


Which sort of defeats the purpose of having a self-insert protagonist like Shepard. Diminishes the "RP" in RPG.


Yep i value the RP part( player characterisation) as a central plank, so yeah despised the auto-idiot Shep imposed over my previous characterisation in ME3. Give me a brick i can imprint on anyday

#57
Only-Twin

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Well, since Mass Effect is somewhat of an RPG (although certainly not as much as other games) it's partly up to the player to fill in the development. That's not to say that it couldn't have been written in a clever way - it could be done quite tastefully without making players feel forced down a path. Unfortunately ME3 had many moments that just seemed out of character depending on your interpretation of Shepard.