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Should Duncan have been Dragon Age's Shepard?


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#26
The_Mac23

The_Mac23
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You butthurt there, dainbramage? I love how offended you sound. Did I insult your Warden by saying he has no business being as powerful as Loghain? I stand by what I said. Being trained and being in the thick of battle are two totally different things. Point being, no way a Cousland Warden could beat an Archdemon and Blight in a year after only being "trained."

And Cousland plainly states that his father trained him. These are nobles from a fantasy game. They don't always follow what true nobles did back in the day. Cousland says Bryce trained him; therefore I believe Bryce trained him. And I'm not saying he can't fight! I'm stating a fact. He can't beat men of 30+ years of experience, plus a tainted god.

#27
formshifter

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Here's the way I see it:

Each of the Wardens is merely someone "among *insert location here*'s best". The Cousland Warden is the best FIGHTER in Highever. That gets you noticed. Afterwards, you are given the joining, and then trained by Wardens to an even MORE ridiculously high standard. Another example would be the Dwarf Noble or Dwarf Commoner. The former is the best Swordsman in a noble house of a race constantly at war. The latter is the best fighter in the underworld's enforcers. The city elf was trained by a master fighter. The Mage is an incredibly talented youth with a massive aptitude for magic.

None of these make you truly wondrous and exceptional. You are merely selected to be trained for the Wardens because, among the chattel of Ferelden, you stand out as a superior specimen. Your sphere of influence, at the time of being recruited, is a small area of Ferelden where you lived and grew up.

To compare to Shepard, he was unknown to the wider galaxy until the Council broadcast his identity as "The First Human SpecTRe". Sure, you had off-screen badassitude, but we never have an identity, and that sense of belonging in the universe, until AFTER the start of your adventure. The big difference is that Shepard stays within a very small circle, and has a clearly delineated hierarchy. The Warden is told, "Welp, things got HARDCORE and you're gonna have to figure it out".

The reason that the Warden can fight and defeat Arl Howe, Teirn Loghain, the Archdaemon, etc is that by then he has survived A TON of things, and gained a LOT of experience. By that point, you have defeated werewolves, abominations and daemons, Darkspawn commanders galore, undead in droves, even a High Dragon. . . . at this point you have spend MONTHS fighting for your life, learning how to handle yourself, and killing monsters. The battle is explained in a very simple manner. You never LEAD the battle. That is left to Arl Redcliffe and his commanders. You are merely let loose at the vanguard, and told to wreak havoc. You are less a general, and more of a figurehead. Your character is like Jamie Lannister. Leading from the front, and reaping a monstrous tally of enemies. . . . while Tywin Lannister controls the ebb and flow of battle, taking advantage of your actions.